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author | Uberi <azhang9@gmail.com> | 2013-12-15 16:33:31 -0500 |
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committer | Uberi <azhang9@gmail.com> | 2013-12-15 16:33:31 -0500 |
commit | 0797c47afbcdd070862d2d73b1b30e084622b922 (patch) | |
tree | 89433a84ae7db61dc956b071d63248d2efbdd331 /worldedit/primitives.lua | |
parent | 89d4548595cbb61035d53734eb0abb801b2425d4 (diff) |
Fix worldedit.hollow_cylinder.
Diffstat (limited to 'worldedit/primitives.lua')
-rw-r--r-- | worldedit/primitives.lua | 78 |
1 files changed, 33 insertions, 45 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index 508503d..8246bb9 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -192,7 +192,7 @@ worldedit.dome = function(pos, radius, nodename) end
--adds a hollow cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
-worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: rewrite this using voxelmanip
+worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename)
local other1, other2
if axis == "x" then
other1, other2 = "y", "z"
@@ -209,7 +209,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: currentpos[axis] = currentpos[axis] - length
end
- --make area stay loaded
+ --set up voxel manipulator
local manip = minetest.get_voxel_manip()
local pos1 = {
[axis]=currentpos[axis],
@@ -221,55 +221,43 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip: [other1]=currentpos[other1] + radius,
[other2]=currentpos[other2] + radius
}
- manip:read_from_map(pos1, pos2)
+ local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, pos2)
+ local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
- --create schematic for single node column along the axis
- local node = {name=nodename, param1=255, param2=0}
+ --fill emerged area with ignore
local nodes = {}
- for i = 1, length do
- nodes[i] = node
+ local ignore = minetest.get_content_id("ignore")
+ for i = 1, worldedit.volume(emerged_pos1, emerged_pos2) do
+ nodes[i] = ignore
end
- local schematic = {size={[axis]=length, [other1]=1, [other2]=1}, data=nodes}
- --add columns in a circle around axis to form cylinder
- local place_schematic = minetest.place_schematic
+ --fill selected area with node
+ local node_id = minetest.get_content_id(nodename)
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
+ local stride = {x=1, y=area.ystride, z=area.zstride}
+ local offset = {x=currentpos.x - emerged_pos1.x, y=currentpos.y - emerged_pos1.y, z=currentpos.z - emerged_pos1.z}
+ local min_slice, max_slice = offset[axis], offset[axis] + length - 1
local count = 0
- local offset1, offset2 = 0, radius
- local delta = -radius
- while offset1 <= offset2 do
- --add node at each octant
- local first1, first2 = pos[other1] + offset1, pos[other1] - offset1
- local second1, second2 = pos[other2] + offset2, pos[other2] - offset2
- currentpos[other1], currentpos[other2] = first1, second1
- place_schematic(currentpos, schematic) --octant 1
- currentpos[other1] = first2
- place_schematic(currentpos, schematic) --octant 4
- currentpos[other2] = second2
- place_schematic(currentpos, schematic) --octant 5
- currentpos[other1] = first1
- place_schematic(currentpos, schematic) --octant 8
- local first1, first2 = pos[other1] + offset2, pos[other1] - offset2
- local second1, second2 = pos[other2] + offset1, pos[other2] - offset1
- currentpos[other1], currentpos[other2] = first1, second1
- place_schematic(currentpos, schematic) --octant 2
- currentpos[other1] = first2
- place_schematic(currentpos, schematic) --octant 3
- currentpos[other2] = second2
- place_schematic(currentpos, schematic) --octant 6
- currentpos[other1] = first1
- place_schematic(currentpos, schematic) --octant 7
-
- count = count + 8 --wip: broken because sometimes currentpos is repeated
-
- --move to next location
- delta = delta + (offset1 * 2) + 1
- if delta >= 0 then
- offset2 = offset2 - 1
- delta = delta - (offset2 * 2)
+ for index2 = -radius, radius do
+ local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
+ for index3 = -radius, radius do
+ local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
+ local squared = index2 * index2 + index3 * index3
+ if squared >= min_radius and squared <= max_radius then --position is on surface of cylinder
+ for index1 = min_slice, max_slice do --add column along axis
+ local i = newindex3 + index1 * stride[axis]
+ nodes[i] = node_id
+ end
+ count = count + length
+ end
end
- offset1 = offset1 + 1
end
- count = count * length --apply the length to the number of nodes
+
+ --update map nodes
+ manip:set_data(nodes)
+ manip:write_to_map()
+ manip:update_map()
+
return count
end
@@ -324,7 +312,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename) local newindex2 = (index2 + offset[other1]) * stride[other1] + 1 --offset contributed by other axis 1 plus 1 to make it 1-indexed
for index3 = -radius, radius do
local newindex3 = newindex2 + (index3 + offset[other2]) * stride[other2]
- if index2 * index2 + index3 * index3 <= max_radius then
+ if index2 * index2 + index3 * index3 <= max_radius then --position is within cylinder
for index1 = min_slice, max_slice do --add column along axis
local i = newindex3 + index1 * stride[axis]
nodes[i] = node_id
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