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authorAnthony Zhang <azhang9@gmail.com>2013-07-31 22:15:08 -0400
committerAnthony Zhang <azhang9@gmail.com>2013-07-31 22:15:08 -0400
commitb0bf52e9b688713853b1ab3740d8b6522a1ba5ae (patch)
treea8a29a991a6c6457c276ef0902e2e91f6d29161b /worldedit/serialization.lua
parent3c51ec8c4a347a6714472c423215243fc538f5f5 (diff)
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
Diffstat (limited to 'worldedit/serialization.lua')
-rw-r--r--worldedit/serialization.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua
index 7b65b25..731b8d4 100644
--- a/worldedit/serialization.lua
+++ b/worldedit/serialization.lua
@@ -183,7 +183,7 @@ end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize = function(originpos, value)
- --make sure the area stays loaded --wip: not very performant
+ --make area stay loaded --wip: not very performant
local pos1, pos2 = worldedit.allocate(originpos, value)
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)