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author | Anthony Zhang <azhang9@gmail.com> | 2013-07-29 12:43:24 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2013-07-29 12:43:24 -0400 |
commit | 49b683f27f54bcdc636c018c7e6c1c4b4462b0bf (patch) | |
tree | 891946aaa138d495a2089efcb3254ad5444e6db5 /worldedit/visualization.lua | |
parent | c1f3cfc1e43668d07e95271febc261c82478f7aa (diff) |
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
Diffstat (limited to 'worldedit/visualization.lua')
-rw-r--r-- | worldedit/visualization.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/worldedit/visualization.lua b/worldedit/visualization.lua index 7b600d5..dbee5d0 100644 --- a/worldedit/visualization.lua +++ b/worldedit/visualization.lua @@ -88,7 +88,7 @@ worldedit.suppress = function(pos1, pos2, nodename) end
--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
-worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching
+worldedit.highlight = function(pos1, pos2, nodename)
--make area stay loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
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