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authorUberi <azhang9@gmail.com>2013-12-10 01:58:53 -0500
committerUberi <azhang9@gmail.com>2013-12-10 01:58:53 -0500
commitd4b39cba9bd1be36b8daf4f6b50b9e3eaf2efb80 (patch)
tree46a5485e8e5c69d902e14dfc495219d8fe19ee05 /worldedit_gui
parentac7430e02fe0d8dfcef08ab4eda4877241b332df (diff)
WorldEdit GUI is now live! Currently under construction.
Diffstat (limited to 'worldedit_gui')
-rw-r--r--worldedit_gui/depends.txt3
-rw-r--r--worldedit_gui/functionality.lua179
-rw-r--r--worldedit_gui/init.lua129
-rw-r--r--worldedit_gui/textures/inventory_plus_worldedit_gui.pngbin0 -> 2082 bytes
4 files changed, 311 insertions, 0 deletions
diff --git a/worldedit_gui/depends.txt b/worldedit_gui/depends.txt
new file mode 100644
index 0000000..dfaeee4
--- /dev/null
+++ b/worldedit_gui/depends.txt
@@ -0,0 +1,3 @@
+worldedit
+worldedit_commands
+inventory_plus? \ No newline at end of file
diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua
new file mode 100644
index 0000000..d3e6021
--- /dev/null
+++ b/worldedit_gui/functionality.lua
@@ -0,0 +1,179 @@
+worldedit.register_gui_function("worldedit_gui_about", {
+ name = "About",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/about"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_inspect", {
+ name = "Toggle Inspection",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_reset", {
+ name = "Reset Region",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/reset"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_mark", {
+ name = "Mark Region",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/mark"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_unmark", {
+ name = "Unmark Region",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/unmark"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_pos1", {
+ name = "Position 1 Here",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/pos1"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_pos2", {
+ name = "Position 2 Here",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/pos2"].func(name, "")
+ end,
+})
+
+worldedit.register_gui_function("worldedit_gui_p", {
+ name = "Get/Set Positions",
+ privs = {worldedit=1},
+ get_formspec = function(name)
+ return "size[12,2]" ..
+ "button[0,0;2,0.5;worldedit_gui;Back]" ..
+ "label[2,0;WorldEdit GUI > Get/Set Positions]" ..
+ "button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
+ "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..
+ "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
+ "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"
+ end,
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.quit then
+ return false
+ end
+
+ local name = player:get_player_name()
+ if fields.worldedit_gui_p_get then
+ minetest.chatcommands["/p"].func(name, "get")
+ return true
+ elseif fields.worldedit_gui_p_set then
+ minetest.chatcommands["/p"].func(name, "set")
+ return true
+ elseif fields.worldedit_gui_p_set1 then
+ minetest.chatcommands["/p"].func(name, "set1")
+ return true
+ elseif fields.worldedit_gui_p_set2 then
+ minetest.chatcommands["/p"].func(name, "set2")
+ return true
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui_fixedpos", {
+ name = "Fixed Positions",
+ privs = {worldedit=1},
+ get_formspec = function(name)
+ local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
+ return "size[6.5,4]" ..
+ "button[0,0;2,0.5;worldedit_gui;Back]" ..
+ "label[2,0;WorldEdit GUI > Fixed Positions]" ..
+ "label[0,1.2;Position 1]" ..
+ string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..
+ string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..
+ string.format("field[5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Axis Z;%s]", pos1 and pos1.z or "") ..
+ "label[0,2.2;Position 2]" ..
+ string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..
+ string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..
+ string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..
+ "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"
+ end
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.quit then
+ return false
+ end
+
+ if fields.worldedit_gui_fixedpos_submit then
+ if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
+ minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set1 %d %d %d",
+ tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
+ end
+ if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
+ minetest.chatcommands["/fixedpos"].func(player:get_player_name(), string.format("set2 %d %d %d",
+ tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
+ end
+ return true
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui_volume", {
+ name = "Region Volume",
+ privs = {worldedit=1},
+ on_select = function(name)
+ minetest.chatcommands["/volume"].func(name, "")
+ end,
+})
+
+local search_nodes = {}
+worldedit.register_gui_function("worldedit_gui_set", {
+ name = "Set Nodes",
+ privs = {worldedit=1},
+ get_formspec = function(name)
+ local value = search_nodes[name]
+ local nodename
+ if value then
+ nodename = worldedit.normalize_nodename(value)
+ if nodename then
+ value = nodename
+ end
+ end
+ return "size[6,3]" ..
+ "button[0,0;2,0.5;worldedit_gui;Back]" ..
+ "label[2,0;WorldEdit GUI > Set Nodes]" ..
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", value and minetest.formspec_escape(value) or "") ..
+ "button[4,1.17;2,0.8;worldedit_gui_set_search;Search]" ..
+ (nodename and string.format("item_image[4.5,2;1,1;%s]", nodename) or "image[4.5,2;1,1;unknown_node.png]") ..
+ "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
+ end,
+})
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.quit then
+ return false
+ end
+
+ local name = player:get_player_name()
+ if fields.worldedit_gui_set_search then
+ search_nodes[name] = fields.worldedit_gui_set_node
+ worldedit.show_page(name, "worldedit_gui_set")
+ return true
+ elseif fields.worldedit_gui_set_submit then
+ search_nodes[name] = fields.worldedit_gui_set_node
+ minetest.chatcommands["/set"].func(name, fields.worldedit_gui_set_node)
+ return true
+ end
+ return false
+end) \ No newline at end of file
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
new file mode 100644
index 0000000..82936d8
--- /dev/null
+++ b/worldedit_gui/init.lua
@@ -0,0 +1,129 @@
+--wip: make back buttons images in all screens
+--wip: support unified_inventory, it even seems to have some sort of API now
+
+worldedit = worldedit or {}
+
+--[[
+Example:
+
+ worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
+ name = "Make Hollow Cylinder",
+ privs = {worldedit=true},
+ get_formspec = function(name) return "some formspec here" end,
+ on_select = function(name) print(name .. " clicked the button!") end,
+ })
+
+Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
+
+Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
+
+Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
+
+If the identifier is already registered to another function, it will be replaced by the new one.
+]]
+
+local pages = {} --mapping of identifiers to options
+local identifiers = {} --ordered list of identifiers
+worldedit.register_gui_function = function(identifier, options)
+ pages[identifier] = options
+ table.insert(identifiers, identifier)
+end
+
+local get_formspec = function(name, identifier)
+ if pages[identifier] then
+ return pages[identifier].get_formspec(name)
+ end
+ return pages["worldedit_gui"].get_formspec(name)
+end
+
+worldedit.show_page = function(name, page)
+ --wip
+ print("not implemented")
+end
+
+--add button to inventory_plus if it is installed
+if inventory_plus then
+ minetest.register_on_joinplayer(function(player)
+ --ensure player has permission to perform action
+ if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then
+ inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
+ end
+ end)
+
+ --show the form when the button is pressed
+ minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local name = player:get_player_name()
+
+ --ensure player has permission to perform action
+ if not minetest.check_player_privs(name, {worldedit=true}) then
+ return false
+ end
+
+ --check for showing of main GUI
+ local next_page = nil
+ if fields.worldedit_gui then --main page
+ worldedit.show_page(name, "worldedit_gui")
+ return true
+ end
+ return false
+ end)
+
+ worldedit.show_page = function(name, page)
+ inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
+ end
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if fields.quit then
+ return false
+ end
+
+ --check for WorldEdit GUI main formspec button selection
+ for identifier, entry in pairs(pages) do
+ if fields[identifier] then
+ local name = player:get_player_name()
+
+ --ensure player has permission to perform action
+ if entry.privs and not minetest.check_player_privs(name, entry.privs) then
+ return false
+ end
+ if entry.on_select then
+ entry.on_select(name)
+ end
+ if entry.get_formspec then
+ worldedit.show_page(name, identifier)
+ end
+ return true
+ end
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui", {
+ name = "WorldEdit GUI",
+ get_formspec = function(name)
+ --create a form with all the buttons arranged in a grid
+ local buttons, x, y, index = {}, 0, 1, 0
+ local width, height = 3, 0.8
+ local columns = 5
+ for i, identifier in pairs(identifiers) do
+ if identifier ~= "worldedit_gui" then
+ local entry = pages[identifier]
+ table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
+ "[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
+
+ index, x = index + 1, x + width
+ if index == columns then --row is full
+ x, y = 0, y + height
+ index = 0
+ end
+ end
+ end
+ return string.format("size[%g,%g]", columns * width, y + 0.5) ..
+ (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
+ "label[2,0;WorldEdit GUI]" ..
+ table.concat(buttons)
+ end,
+})
+
+dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua") \ No newline at end of file
diff --git a/worldedit_gui/textures/inventory_plus_worldedit_gui.png b/worldedit_gui/textures/inventory_plus_worldedit_gui.png
new file mode 100644
index 0000000..b8975bf
--- /dev/null
+++ b/worldedit_gui/textures/inventory_plus_worldedit_gui.png
Binary files differ