diff options
| -rw-r--r-- | worldedit_gui/functionality.lua | 36 | 
1 files changed, 3 insertions, 33 deletions
| diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua index d957c12..2d6c6c6 100644 --- a/worldedit_gui/functionality.lua +++ b/worldedit_gui/functionality.lua @@ -1,6 +1,6 @@  --saved state for each player
 -local gui_nodename1 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
 -local gui_nodename2 = {} --mapping of player names to node names (arbitrary strings may also appear as values)
 +local gui_nodename1 = {} --mapping of player names to node names
 +local gui_nodename2 = {} --mapping of player names to node names
  local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
  local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
  local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
 @@ -10,9 +10,7 @@ local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings  local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
  local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
  local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
 -local gui_filename = {} --mapping of player names to file names (arbitrary strings may also appear as values)
 -local gui_formspec = {} --mapping of player names to formspecs
 -local gui_code = {} --mapping of player names to formspecs
 +local gui_filename = {} --mapping of player names to file names
  --set default values
  setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
 @@ -27,8 +25,6 @@ setmetatable(gui_count2,     {__index = function() return "6" end})  setmetatable(gui_count3,     {__index = function() return "4" end})
  setmetatable(gui_angle,     {__index = function() return 90 end})
  setmetatable(gui_filename,  {__index = function() return "building" end})
 -setmetatable(gui_formspec,  {__index = function() return "size[5,5]\nlabel[0,0;Hello, world!]" end})
 -setmetatable(gui_code,  {__index = function() return "minetest.chat_send_player(\"singleplayer\", \"Hello, world!\")" end})
  local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
  local axis_values = {"x", "y", "z", "?"}
 @@ -739,32 +735,6 @@ worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)  	return false
  end)
 -worldedit.register_gui_function("worldedit_gui_lua", {
 -	name = "Run Lua",
 -	privs = we_privs("lua"),
 -	get_formspec = function(name)
 -		local code = gui_code[name]
 -		return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_lua") ..
 -			string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_lua_code;Lua Code;%s]", minetest.formspec_escape(code)) ..
 -			"button_exit[0,6;3,0.8;worldedit_gui_lua_run;Run Lua]" ..
 -			"button_exit[5,6;3,0.8;worldedit_gui_lua_transform;Lua Transform]"
 -	end,
 -})
 -
 -worldedit.register_gui_handler("worldedit_gui_lua", function(name, fields)
 -	if fields.worldedit_gui_lua_run or fields.worldedit_gui_lua_transform then
 -		gui_code[name] = fields.worldedit_gui_lua_code
 -		worldedit.show_page(name, "worldedit_gui_lua")
 -		if fields.worldedit_gui_lua_run then
 -			minetest.chatcommands["/lua"].func(name, gui_code[name])
 -		else --fields.worldedit_gui_lua_transform
 -			minetest.chatcommands["/luatransform"].func(name, gui_code[name])
 -		end
 -		return true
 -	end
 -	return false
 -end)
 -
  worldedit.register_gui_function("worldedit_gui_clearobjects", {
  	name = "Clear Objects",
  	privs = we_privs("clearobjects"),
 | 
