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-Chat Commands
--------------
-For more information, see the [README](README.md).
-
-Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below:
-
-| Short Name | Original Name |
-|:-----------|:-------------------|
-| `//i` | `//inspect` |
-| `//rst` | `//reset` |
-| `//mk` | `//mark` |
-| `//umk` | `//unmark` |
-| `//1` | `//pos1` |
-| `//2` | `//pos2` |
-| `//fp` | `//fixedpos` |
-| `//v` | `//volume` |
-| `//s` | `//set` |
-| `//r` | `//replace` |
-| `//ri` | `//replaceinverse` |
-| `//hspr` | `//hollowsphere` |
-| `//spr` | `//sphere` |
-| `//hdo` | `//hollowdome` |
-| `//do` | `//dome` |
-| `//hcyl` | `//hollowcylinder` |
-
-### `//about`
-
-Get information about the mod.
-
- //about
-
-### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
-
-Enable or disable node inspection.
-
- //inspect on
- //inspect off
- //inspect 1
- //inspect 0
- //inspect true
- //inspect false
- //inspect yes
- //inspect no
- //inspect enable
- //inspect disable
- //inspect
-
-### `//reset`
-
-Reset the region so that it is empty.
-
- //reset
-
-### `//mark`
-
-Show markers at the region positions.
-
- //mark
-
-### `//unmark`
-
-Hide markers if currently shown.
-
- //unmark
-
-### `//pos1`
-
-Set WorldEdit region position 1 to the player's location.
-
- //pos1
-
-### `//pos2`
-
-Set WorldEdit region position 2 to the player's location.
-
- //pos2
-
-### `//p set/set1/set2/get`
-
-Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
-
- //p set
- //p set1
- //p set2
- //p get
-
-### `//fixedpos set1 x y z`
-
-Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
-
- //fixedpos set1 0 0 0
- //fixedpos set1 -30 5 28
- //fixedpos set2 1004 -200 432
-
-### `//volume`
-
-Display the volume of the current WorldEdit region.
-
- //volume
-
-### `//set <node>`
-
-Set the current WorldEdit region to `<node>`.
-
- //set air
- //set cactus
- //set Blue Lightstone
- //set dirt with grass
-
-### `//mix <node1> ...`
-
-Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
-
- //mix air
- //mix cactus stone glass sandstone
- //mix Bronze
- //mix default:cobble air
-
-### `//replace <search node> <replace node>`
-
-Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
-
- //replace Cobblestone air
- //replace lightstone_blue glass
- //replace dirt Bronze Block
- //replace mesecons:wire_00000000_off flowers:flower_tulip
-
-### `//replaceinverse <search node> <replace node>`
-
-Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
-
- //replaceinverse Cobblestone air
- //replaceinverse flowers:flower_waterlily glass
- //replaceinverse dirt Bronze Block
- //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
-
-### `//hollowsphere <radius> <node>`
-
-Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
-
- //hollowsphere 5 Diamond Block
- //hollowsphere 12 glass
- //hollowsphere 17 mesecons:wire_00000000_off
-
-### `//sphere <radius> <node>`
-
-Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
-
- //sphere 5 Diamond Block
- //sphere 12 glass
- //sphere 17 mesecons:wire_00000000_off
-
-### `//hollowdome <radius> <node>`
-
-Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
-
- //hollowdome 5 Diamond Block
- //hollowdome -12 glass
- //hollowdome 17 mesecons:wire_00000000_off
-
-### `//dome <radius> <node>`
-
-Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
-
- //dome 5 Diamond Block
- //dome -12 glass
- //dome 17 mesecons:wire_00000000_off
-
-### `//hollowcylinder x/y/z/? <length> <radius> <node>`
-
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
-
- //hollowcylinder x +5 8 Bronze Block
- //hollowcylinder y 28 10 glass
- //hollowcylinder z -12 3 mesecons:wire_00000000_off
- //hollowcylinder ? 2 4 default:stone
-
-### `//cylinder x/y/z/? <length> <radius> <node>`
-
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
-
- //cylinder x +5 8 Bronze Block
- //cylinder y 28 10 glass
- //cylinder z -12 3 mesecons:wire_00000000_off
- //cylinder ? 2 4 default:stone
-
-### `//pyramid x/y/z? <height> <node>`
-
-Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
-
- //pyramid x 8 Diamond Block
- //pyramid y -5 glass
- //pyramid z 2 mesecons:wire_00000000_off
- //pyramid ? 12 mesecons:wire_00000000_off
-
-### `//spiral <length> <height> <spacer> <node>`
-
-Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
-
- //spiral 20 5 3 Diamond Block
- //spiral 5 2 1 glass
- //spiral 7 1 5 mesecons:wire_00000000_off
-
-### `//copy x/y/z/? <amount>`
-
-Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
-
- //copy x 15
- //copy y -7
- //copy z +4
- //copy ? 8
-
-### `//move x/y/z/? <amount>`
-
-Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
-
- //move x 15
- //move y -7
- //move z +4
- //move ? -1
-
-### `//stack x/y/z/? <count>`
-
-Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
-
- //stack x 3
- //stack y -1
- //stack z +5
- //stack ? 12
-
-### `//stack2 <count> <x> <y> <z>`
-
-Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`.
-
- //stack2 5 3 8 2
- //stack2 1 -1 -1 -1
-
-### `//scale <factor>`
-
-Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
-
- //scale 2
- //scale 1
- //scale 10
-
-### `//transpose x/y/z/? x/y/z/?`
-
-Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
-
- //transpose x y
- //transpose x z
- //transpose y z
- //transpose ? y
-
-### `//flip x/y/z/?`
-
-Flip the current WorldEdit region along the x/y/z/? axis.
-
- //flip x
- //flip y
- //flip z
- //flip ?
-
-### `//rotate x/y/z/? <angle>`
-
-Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
-
- //rotate x 90
- //rotate y 180
- //rotate z 270
- //rotate ? -90
-
-### `//orient <angle>`
-
-Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
-
- //orient 90
- //orient 180
- //orient 270
- //orient -90
-
-### `//fixlight`
-
-Fixes the lighting in the current WorldEdit region.
-
- //fixlight
-
-### `//hide`
-
-Hide all nodes in the current WorldEdit region non-destructively.
-
- //hide
-
-### `//suppress <node>`
-
-Suppress all <node> in the current WorldEdit region non-destructively.
-
- //suppress Diamond Block
- //suppress glass
- //suppress mesecons:wire_00000000_off
-
-### `//highlight <node>`
-
-Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
-
- //highlight Diamond Block
- //highlight glass
- //highlight mesecons:wire_00000000_off
-
-### `//restore`
-
-Restores nodes hidden with WorldEdit in the current WorldEdit region.
-
- //restore
-
-### `//save <file>`
-
-Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
-
- //save some random filename
- //save huge_base
-
-### `//allocate <file>`
-
-Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
-
- //allocate some random filename
- //allocate huge_base
-
-### `//load <file>`
-
-Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
-
- //load some random filename
- //load huge_base
-
-### `//lua <code>`
-
-Executes `<code>` as a Lua chunk in the global namespace.
-
- //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
- //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
-
-### `//luatransform <code>`
-
-Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
-
- //luatransform minetest.add_node(pos, {name="default:stone"})
- //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
-
-### `//mtschemcreate <file>`
-
-Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
-
- //mtschemcreate some random filename
- //mtschemcreate huge_base
-
-### `//mtschemplace <file>`
-
-Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
-
- //mtschemplace some random filename
- //mtschemplace huge_base
-
-### `//mtschemprob start/finish/get`
-
-After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
-This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
-
- //mtschemprob get
-
-### `//clearobjects`
-
-Clears all objects within the WorldEdit region.
-
- //clearobjects