Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-12-16 | Improve worldedit.spiral and the WorldEdit GUI, | Uberi | |
2013-12-15 | Fix worldedit.hollow_cylinder. | Uberi | |
2013-08-16 | Changes to support the latest schematic probability specification. | Uberi | |
2013-07-31 | Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip ↵ | Anthony Zhang | |
for markers to ensure area is emerged. | |||
2013-07-31 | //pyramid works along any axis and backwards. Working //clearobjects and ↵ | Anthony Zhang | |
//cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. | |||
2013-07-29 | Support negative values to make upside-down domes and pyramids (slight ↵ | Anthony Zhang | |
changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. | |||
2013-07-28 | Fix bugs in visualization API and make it ore robust. Fix bugs in ↵ | Anthony Zhang | |
//fixedpos, //suppress, and //highlight. | |||
2013-07-28 | Slight optimizations, and make //pyramid work properly again. | Anthony Zhang | |
2013-07-27 | More speedups for //hollowsphere, //sphere, //hollowdome, //dome, ↵ | Anthony Zhang | |
//cylinder, better module loader, fix message in //volume. | |||
2013-07-21 | Super duper VoxelManipulator speedups to nearly every API function, and plus ↵ | Anthony Zhang | |
support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. | |||
2013-07-12 | Even bigger speed gains by using LuaVoxelManipulator in a few choice places! ↵ | Anthony Zhang | |
Faster //set, //cylinder, etc., but plenty of room for improvements still. | |||
2013-06-24 | Fix volume of spheres, domes, and their hollow variants. | Anthony Zhang | |
2013-06-23 | Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge ↵ | Anthony Zhang | |
speed boost to worldedit.hollow_cylinder, fix some bugs. | |||
2013-06-22 | Super-speed a few primitives and visualization functions, including ↵ | Anthony Zhang | |
hollowsphere, sphere, hollowdome, dome, and suppress. | |||
2013-06-22 | Clarify the documentation regarding the the positioning of WorldEdit ↵ | Anthony Zhang | |
primitives relative to position 1. | |||
2013-04-28 | Add Block Queue | Sfan5 | |
2013-04-27 | New commands //hollowdome and //dome, as well as new API functions ↵ | Anthony Zhang | |
worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. | |||
2012-10-17 | worldedit.hollow_sphere returns non-nil count | Kyle | |
2012-10-13 | Separate components into separate mods, add visualization API with hide(), ↵ | Anthony Zhang | |
suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. |