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-rw-r--r--init.lua271
1 files changed, 271 insertions, 0 deletions
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..4d8f467
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,271 @@
+--
+-- Helper functions
+--
+
+local function is_water(pos)
+ local nn = minetest.get_node(pos).name
+ return minetest.get_item_group(nn, "water") ~= 0
+end
+
+
+local function get_sign(i)
+ if i == 0 then
+ return 0
+ else
+ return i / math.abs(i)
+ end
+end
+
+
+local function get_velocity(v, yaw, y)
+ local x = -math.sin(yaw) * v
+ local z = math.cos(yaw) * v
+ return {x = x, y = y, z = z}
+end
+
+
+local function get_v(v)
+ return math.sqrt(v.x ^ 2 + v.z ^ 2)
+end
+
+--
+-- Boat entity
+--
+
+local boat = {
+ physical = true,
+ -- Warning: Do not change the position of the collisionbox top surface,
+ -- lowering it causes the boat to fall through the world if underwater
+ collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
+ visual = "mesh",
+ mesh = "boats_boat.obj",
+ textures = {"default_wood.png"},
+
+ driver = nil,
+ v = 0,
+ last_v = 0,
+ removed = false
+}
+
+
+function boat.on_rightclick(self, clicker)
+ if not clicker or not clicker:is_player() then
+ return
+ end
+ local name = clicker:get_player_name()
+ if self.driver and clicker == self.driver then
+ self.driver = nil
+ clicker:set_detach()
+ default.player_attached[name] = false
+ default.player_set_animation(clicker, "stand" , 30)
+ local pos = clicker:getpos()
+ pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
+ minetest.after(0.1, function()
+ clicker:setpos(pos)
+ end)
+ elseif not self.driver then
+ local attach = clicker:get_attach()
+ if attach and attach:get_luaentity() then
+ local luaentity = attach:get_luaentity()
+ if luaentity.driver then
+ luaentity.driver = nil
+ end
+ clicker:set_detach()
+ end
+ self.driver = clicker
+ clicker:set_attach(self.object, "",
+ {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
+ default.player_attached[name] = true
+ minetest.after(0.2, function()
+ default.player_set_animation(clicker, "sit" , 30)
+ end)
+ clicker:set_look_horizontal(self.object:getyaw())
+ end
+end
+
+
+function boat.on_activate(self, staticdata, dtime_s)
+ self.object:set_armor_groups({immortal = 1})
+ if staticdata then
+ self.v = tonumber(staticdata)
+ end
+ self.last_v = self.v
+end
+
+
+function boat.get_staticdata(self)
+ return tostring(self.v)
+end
+
+
+function boat.on_punch(self, puncher)
+ if not puncher or not puncher:is_player() or self.removed then
+ return
+ end
+ if self.driver and puncher == self.driver then
+ self.driver = nil
+ puncher:set_detach()
+ default.player_attached[puncher:get_player_name()] = false
+ end
+ if not self.driver then
+ self.removed = true
+ local inv = puncher:get_inventory()
+ if not (creative and creative.is_enabled_for
+ and creative.is_enabled_for(puncher:get_player_name()))
+ or not inv:contains_item("main", "boats:boat") then
+ local leftover = inv:add_item("main", "boats:boat")
+ -- if no room in inventory add a replacement boat to the world
+ if not leftover:is_empty() then
+ minetest.add_item(self.object:getpos(), leftover)
+ end
+ end
+ -- delay remove to ensure player is detached
+ minetest.after(0.1, function()
+ self.object:remove()
+ end)
+ end
+end
+
+
+function boat.on_step(self, dtime)
+ self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
+ if self.driver then
+ local ctrl = self.driver:get_player_control()
+ local yaw = self.object:getyaw()
+ if ctrl.up then
+ self.v = self.v + 0.1
+ elseif ctrl.down then
+ self.v = self.v - 0.1
+ end
+ if ctrl.left then
+ if self.v < 0 then
+ self.object:setyaw(yaw - (1 + dtime) * 0.03)
+ else
+ self.object:setyaw(yaw + (1 + dtime) * 0.03)
+ end
+ elseif ctrl.right then
+ if self.v < 0 then
+ self.object:setyaw(yaw + (1 + dtime) * 0.03)
+ else
+ self.object:setyaw(yaw - (1 + dtime) * 0.03)
+ end
+ end
+ end
+ local velo = self.object:getvelocity()
+ if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
+ self.object:setpos(self.object:getpos())
+ return
+ end
+ local s = get_sign(self.v)
+ self.v = self.v - 0.02 * s
+ if s ~= get_sign(self.v) then
+ self.object:setvelocity({x = 0, y = 0, z = 0})
+ self.v = 0
+ return
+ end
+ if math.abs(self.v) > 5 then
+ self.v = 5 * get_sign(self.v)
+ end
+
+ local p = self.object:getpos()
+ p.y = p.y - 0.5
+ local new_velo
+ local new_acce = {x = 0, y = 0, z = 0}
+ if not is_water(p) then
+ local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
+ if (not nodedef) or nodedef.walkable then
+ self.v = 0
+ new_acce = {x = 0, y = 1, z = 0}
+ else
+ new_acce = {x = 0, y = -9.8, z = 0}
+ end
+ new_velo = get_velocity(self.v, self.object:getyaw(),
+ self.object:getvelocity().y)
+ self.object:setpos(self.object:getpos())
+ else
+ p.y = p.y + 1
+ if is_water(p) then
+ local y = self.object:getvelocity().y
+ if y >= 5 then
+ y = 5
+ elseif y < 0 then
+ new_acce = {x = 0, y = 20, z = 0}
+ else
+ new_acce = {x = 0, y = 5, z = 0}
+ end
+ new_velo = get_velocity(self.v, self.object:getyaw(), y)
+ self.object:setpos(self.object:getpos())
+ else
+ new_acce = {x = 0, y = 0, z = 0}
+ if math.abs(self.object:getvelocity().y) < 1 then
+ local pos = self.object:getpos()
+ pos.y = math.floor(pos.y) + 0.5
+ self.object:setpos(pos)
+ new_velo = get_velocity(self.v, self.object:getyaw(), 0)
+ else
+ new_velo = get_velocity(self.v, self.object:getyaw(),
+ self.object:getvelocity().y)
+ self.object:setpos(self.object:getpos())
+ end
+ end
+ end
+ self.object:setvelocity(new_velo)
+ self.object:setacceleration(new_acce)
+end
+
+
+minetest.register_entity("boats:boat", boat)
+
+
+minetest.register_craftitem("boats:boat", {
+ description = "Boat",
+ inventory_image = "boats_inventory.png",
+ wield_image = "boats_wield.png",
+ wield_scale = {x = 2, y = 2, z = 1},
+ liquids_pointable = true,
+ groups = {flammable = 2},
+
+ on_place = function(itemstack, placer, pointed_thing)
+ local under = pointed_thing.under
+ local node = minetest.get_node(under)
+ local udef = minetest.registered_nodes[node.name]
+ if udef and udef.on_rightclick and
+ not (placer and placer:get_player_control().sneak) then
+ return udef.on_rightclick(under, node, placer, itemstack,
+ pointed_thing) or itemstack
+ end
+
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+ if not is_water(pointed_thing.under) then
+ return itemstack
+ end
+ pointed_thing.under.y = pointed_thing.under.y + 0.5
+ boat = minetest.add_entity(pointed_thing.under, "boats:boat")
+ if boat then
+ boat:setyaw(placer:get_look_horizontal())
+ if not (creative and creative.is_enabled_for
+ and creative.is_enabled_for(placer:get_player_name())) then
+ itemstack:take_item()
+ end
+ end
+ return itemstack
+ end,
+})
+
+
+minetest.register_craft({
+ output = "boats:boat",
+ recipe = {
+ {"", "", "" },
+ {"group:wood", "", "group:wood"},
+ {"group:wood", "group:wood", "group:wood"},
+ },
+})
+
+minetest.register_craft({
+ type = "fuel",
+ recipe = "boats:boat",
+ burntime = 20,
+})