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authorCiaran Gultnieks <ciaran@ciarang.com>2014-03-22 10:53:55 +0000
committerShadowNinja <shadowninja@minetest.net>2014-03-30 13:54:20 -0400
commit4e1aef549162025986d54a69c08dc02593604005 (patch)
treeefb8d4a1b490fb9ce9062b06de742e3c0ffae327 /README.md
parent6f31a5659469b22a60ab8fef5fe4b21aced0312d (diff)
Fix various readme typos
Diffstat (limited to 'README.md')
-rw-r--r--README.md22
1 files changed, 11 insertions, 11 deletions
diff --git a/README.md b/README.md
index 24920b3..86792d2 100644
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@ Configuration
-------------
If you wish to specify configuration options, such as whether players are
allowed to protect their own areas with /protect (Disabled by default), you
-should check config.lua and set the apropriate settings in your minetest.conf.
+should check config.lua and set the appropriate settings in your minetest.conf.
Tutorial
@@ -29,11 +29,11 @@ The area name is used so that you can easily find the area that you want when
using a command like /list\_areas. It is not used for any other purpose.
For example: /set\_owner SomePlayer Diamond city
-Now that you own a area you may want to add sub-owners to it. You can do this
-with the /add\_owner command. Anyone with a area can use the add\_owner
+Now that you own an area you may want to add sub-owners to it. You can do this
+with the /add\_owner command. Anyone with an area can use the add\_owner
command on their areas. Before using the add\_owner command you have to select
the corners of the sub-area as you did for set\_owner. If your markers are
-still around your origional area and you want to grant access to your entire
+still around your original area and you want to grant access to your entire
area you will not have to re-set them. You can also use select\_area to place
the markers at the corners of an existing area.
The add\_owner command expects three arguments:
@@ -46,16 +46,16 @@ For example: /add\_owner 123 BobTheBuilder Diamond lighthouse
Chat commands
-------------
* /protect &lt;AreaName&gt;
- Protects a area for yourself. (If self-protection is enabled)
+ Protects an area for yourself. (If self-protection is enabled)
* /set\_owner &lt;OwnerName&gt; &lt;AreaName&gt;
- Protects a area. (Requires the "areas" privilege)
+ Protects an area. (Requires the "areas" privilege)
* /add\_owner &lt;ParentID&gt; &lt;OwnerName&gt; &lt;ChildName&gt;
- Grants annother player control over part(or all) of a area.
+ Grants another player control over part (or all) of an area.
* /rename\_area &lt;ID&gt; &lt;NewName&gt;
- Renames a existing area, usefull after converting from node_ownership
+ Renames an existing area, useful after converting from node_ownership
when all areas are unnamed.
* /list\_areas
@@ -68,15 +68,15 @@ Chat commands
/find_areas [Cc]astle To find castles.
* /remove\_area &lt;ID&gt;
- Removes a area that you own. Any sub-areas of that area are made sub-areas
+ Removes an area that you own. Any sub-areas of that area are made sub-areas
of the removed area's parent, if it exists. Otherwise they will have no
parent.
* /recursive\_remove\_areas &lt;ID&gt;
- Removes a area and all sub-areas of it.
+ Removes an area and all sub-areas of it.
* /change\_owner &lt;ID&gt; &lt;NewOwner&gt;
- Change the owner of a area.
+ Change the owner of an area.
* /select\_area &lt;ID&gt;
Sets the area positions to those of an existing area.