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-rw-r--r--api.lua31
1 files changed, 31 insertions, 0 deletions
diff --git a/api.lua b/api.lua
index d6a2cfd..bdb886a 100644
--- a/api.lua
+++ b/api.lua
@@ -39,3 +39,34 @@ function areas:getNodeOwners(pos)
return owners
end
+--- Checks if the area intersects with an area that the player can't interact in.
+-- Note that this fails and returns false when the specified area is fully
+-- owned by the player, but with miltiple protection zones, none of which
+-- cover the entire checked area.
+-- @return Boolean indicating whether the player can interact in that area.
+-- @return Un-owned intersecting area id, if found.
+function areas:canInteractInArea(pos1, pos2, name)
+ areas:sortPos(pos1, pos2)
+ -- First check for a fully enclosing owned area
+ for id, area in pairs(self.areas) do
+ -- A little optimization: isAreaOwner isn't necessary here
+ -- since we're iterating through all areas.
+ if area.owner == name and self:isSubarea(pos1, pos2, id) then
+ return true
+ end
+ end
+ -- Then check for intersecting non-owned areas
+ for id, area in pairs(self.areas) do
+ local p1, p2 = area.pos1, area.pos2
+ if (p1.x <= pos2.x and p2.x >= pos1.x) and
+ (p1.y <= pos2.y and p2.y >= pos1.y) and
+ (p1.z <= pos2.z and p2.z >= pos1.z) then
+ -- Found an intersecting area
+ if not areas:isAreaOwner(id, name) then
+ return false, id
+ end
+ end
+ end
+ return true
+end
+