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AgeCommit message (Collapse)Author
2016-12-19Add API for adding areas to HUDTai @ Flex
2015-10-29Add support for the AreaStore APIest31
2014-11-14Add areas_high_limit privilege for trusted playersShadowNinja
2014-07-12Make canInteractInArea player optional and add an admin checkShadowNinja
2014-07-12Add canInteractInAreaShadowNinja
2014-03-23Allow open areas inside closed areas to be used openlyShadowNinja
2014-02-07Allow areas to be optionally open to all other usersCiaran Gultnieks
In other words, you can retain ownership of an area but disable and re-enable the protection aspect at will, via the area_open chat command. By default, nothing is any different following this commit - all existing areas are protected, as are new ones. But you can do (for example) "area_open 1" and if you're the owner of that area, it's now possible for other users to interact there. "area_open 1" again to toggle the protection back on. Where there are sub-areas, the main owner and ALL sub-area owners at a particulare location must have set the areas to open to disable protection.
2014-01-15Add IDs to HUD and areas:getAreasAtPos(pos)ShadowNinja
2013-11-18Use table indices as IDsShadowNinja
This significantly optimizes a lot of operations and removes redundancy.
2013-11-14Move areas.hasOwnerShadowNinja
2013-09-02Initial commitShadowNinja