Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-19 | Add API for adding areas to HUD | Tai @ Flex | |
2015-10-29 | Add support for the AreaStore API | est31 | |
2014-11-14 | Add areas_high_limit privilege for trusted players | ShadowNinja | |
2014-07-12 | Make canInteractInArea player optional and add an admin check | ShadowNinja | |
2014-07-12 | Add canInteractInArea | ShadowNinja | |
2014-03-23 | Allow open areas inside closed areas to be used openly | ShadowNinja | |
2014-02-07 | Allow areas to be optionally open to all other users | Ciaran Gultnieks | |
In other words, you can retain ownership of an area but disable and re-enable the protection aspect at will, via the area_open chat command. By default, nothing is any different following this commit - all existing areas are protected, as are new ones. But you can do (for example) "area_open 1" and if you're the owner of that area, it's now possible for other users to interact there. "area_open 1" again to toggle the protection back on. Where there are sub-areas, the main owner and ALL sub-area owners at a particulare location must have set the areas to open to disable protection. | |||
2014-01-15 | Add IDs to HUD and areas:getAreasAtPos(pos) | ShadowNinja | |
2013-11-18 | Use table indices as IDs | ShadowNinja | |
This significantly optimizes a lot of operations and removes redundancy. | |||
2013-11-14 | Move areas.hasOwner | ShadowNinja | |
2013-09-02 | Initial commit | ShadowNinja | |