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+# Awards
+
+Adds achievements to Minetest (plus a very good API).
+
+by [rubenwardy](https://rubenwardy.com),
+with thanks to Wuzzy, kaeza, and MrIbby.
+
+Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
+
+# API
+
+## Registering Achievements
+
+```lua
+awards.register_achievement(name, {
+ description = "The title of the award",
+
+ -- Optional:
+
+ sound = {}, -- SimpleSoundSpec or false to play no sound
+ -- if not provided, uses default sound
+ image = "icon_image.png", -- uses default icon otherwise
+ background = "background_image.png", -- uses default background otherwise
+
+ trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
+ type = "trigger_type",
+ -- see specific docs on the trigger to see what else goes here
+ }
+})
+```
+
+## Registering Trigger Types
+
+```lua
+local trigger = awards.register_trigger(name, {
+ type = "", -- type of trigger, defaults to custom
+
+ progress = "%2/%2"
+ auto_description = { "Mine: @2", "Mine: @1×@2" },
+
+ on_register = function(self, def) end
+
+ -- "counted_key" only, when no key is given (ie: a total)
+ auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+
+ -- "counted_key" only, get key for particular award - return nil for a total
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
+ end
+})
+```
+
+Types:
+
+* "custom" requires you handle the calling of awards.unlock() yourself. You also
+ need to implement on_register() yourself.
+* "counted" stores a single counter for each player which is incremented by calling
+ trigger:notify(player). Good for homogenous actions like number of chat messages,
+ joins, and the like.
+* "counted_key" stores a table of counters each indexed by a key. There is also
+ a total field (`__total`) which stores the sum of all counters. A counter is
+ incremented by calling trigger:notify(player, key). This is good for things like
+ placing nodes or crafting items, where the key will be the item or node name.
+
+
+## Helper Functions
+
+* awards.register_on_unlock(func(name, def))
+ * name is the player name
+ * def is the award def.
+ * return true to cancel HUD
+
+* awards.unlock(name, award)
+ * gives an award to a player
+ * name is the player name
+
+# Included in the Mod
+
+The API, above, allows you to register awards
+and triggers (things that look for events and unlock awards, they need
+to be registered in order to get details from award_def.trigger).
+
+However, all awards and triggers are separate from the API.
+They can be found in init.lua and triggers.lua
+
+## Triggers
+
+Callbacks (register a function to be run)
+
+"dig", "place", "craft", "death", "chat", "join" or "eat"
+* dig type: Dig a node.
+ * node: the dug node type. If nil, all dug nodes are counted
+* place type: Place a node.
+ * node: the placed node type. If nil, all placed nodes are counted
+* eat type: Eat an item.
+ * item: the eaten item type. If nil, all eaten items are counted
+* craft type: Craft something.
+ * item: the crafted item type. If nil, all crafted items are counted
+* death type: Die.
+ * reason: the death reason, one of the types in PlayerHPChangeReason (see lua_api.txt)
+ or nil for total deaths.
+* chat type: Write a chat message.
+* join type: Join the server.
+* (for all types) target - how many times to dig/place/craft/etc.
+* See Triggers
+
+### dig
+
+ trigger = {
+ type = "dig",
+ node = "default:dirt",
+ target = 50
+ }
+
+### place
+
+ trigger = {
+ type = "place",
+ node = "default:dirt",
+ target = 50
+ }
+
+### death
+
+ trigger = {
+ type = "death",
+ target = 5
+ }
+
+### chat
+
+ trigger = {
+ type = "chat",
+ target = 100
+ }
+
+### join
+
+ trigger = {
+ type = "join",
+ target = 100
+ }
+
+### eat
+
+ trigger = {
+ type = "eat",
+ item = "default:apple",
+ target = 100
+ }
+
+## Callbacks relating to triggers
+
+* awards.register_on_dig(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_place(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_eat(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_death(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_chat(func(player, data))
+ * data is player data (see below)
+ * return award name or null
+* awards.register_on_join(func(player, data)
+ * data is player data (see below)
+ * return award name or null