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diff --git a/awards.lua b/awards.lua
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+local S = awards.gettext
+
+-- Saint-Maclou
+if minetest.get_modpath("moreblocks") then
+ awards.register_achievement("award_saint_maclou",{
+ title = S("Saint-Maclou"),
+ description = S("Place 20 coal checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:coal_checker",
+ target = 20
+ }
+ })
+
+ -- Castorama
+ awards.register_achievement("award_castorama",{
+ title = S("Castorama"),
+ description = S("Place 20 iron checkers."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:iron_checker",
+ target = 20
+ }
+ })
+
+ -- Sam the Trapper
+ awards.register_achievement("award_sam_the_trapper",{
+ title = S("Sam the Trapper"),
+ description = S("Place 2 trap stones."),
+ icon = "awards_novicebuilder.png",
+ trigger = {
+ type = "place",
+ node = "moreblocks:trap_stone",
+ target = 2
+ }
+ })
+end
+
+-- This award can't be part of Unified Inventory, it would make a circular dependency
+if minetest.get_modpath("unified_inventory") then
+ if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
+ awards.register_achievement("awards_ui_bags", {
+ title = S("Backpacker"),
+ description = S("Craft 4 large bags."),
+ icon = "awards_ui_bags.png",
+ trigger = {
+ type = "craft",
+ item = "unified_inventory:bag_large",
+ target = 4
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("fire") then
+ awards.register_achievement("awards_pyro", {
+ title = S("Pyromaniac"),
+ description = S("Craft 8 times flint and steel."),
+ icon = "fire_flint_steel.png",
+ trigger = {
+ type = "craft",
+ item = "fire:flint_and_steel",
+ target = 8
+ }
+ })
+ if minetest.settings:get_bool("disable_fire") ~= true then
+ awards.register_achievement("awards_firefighter", {
+ title = S("Firefighter"),
+ description = S("Put out 1000 fires."),
+ icon = "awards_firefighter.png",
+ trigger = {
+ type = "dig",
+ node = "fire:basic_flame",
+ target = 1000
+ }
+ })
+ end
+end
+
+if minetest.get_modpath("default") then
+ -- Light it up
+ awards.register_achievement("award_lightitup",{
+ title = S("Light It Up"),
+ description = S("Place 100 torches."),
+ icon = "awards_novicebuilder.png^awards_level1.png",
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 100
+ }
+ })
+
+ -- Light ALL the things!
+ awards.register_achievement("award_well_lit",{
+ title = S("Well Lit"),
+ description = S("Place 1,000 torches."),
+ icon = "awards_novicebuilder.png^awards_level2.png",
+ trigger = {
+ type = "place",
+ node = "default:torch",
+ target = 1000
+ }
+ })
+
+ awards.register_achievement("award_meselamp",{
+ title = S("Really Well Lit"),
+ description = S("Craft 10 mese lamps."),
+ icon = "default_meselamp.png",
+ trigger = {
+ type = "craft",
+ item = "default:meselamp",
+ target = 10
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick", {
+ title = S("Outpost"),
+ description = S("Craft 200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level1.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 200
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick2", {
+ title = S("Watchtower"),
+ description = S("Craft 800 stone bricks."),
+ icon = "default_stone_brick.png^awards_level2.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 800
+ }
+ })
+
+ awards.register_achievement("awards_stonebrick3", {
+ title = S("Fortress"),
+ description = S("Craft 3,200 stone bricks."),
+ icon = "default_stone_brick.png^awards_level3.png",
+ trigger = {
+ type = "craft",
+ item = "default:stonebrick",
+ target = 3200
+ }
+ })
+
+ awards.register_achievement("awards_desert_stonebrick", {
+ title = S("Desert Dweller"),
+ description = S("Craft 400 desert stone bricks."),
+ icon = "default_desert_stone_brick.png",
+ trigger = {
+ type = "craft",
+ item = "default:desert_stonebrick",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_desertstonebrick", {
+ title = S("Pharaoh"),
+ description = S("Craft 100 sandstone bricks."),
+ icon = "default_sandstone_brick.png",
+ trigger = {
+ type = "craft",
+ item = "default:sandstonebrick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("awards_bookshelf", {
+ title = S("Little Library"),
+ description = S("Craft 7 bookshelves."),
+ icon = "default_bookshelf.png",
+ trigger = {
+ type = "craft",
+ item = "default:bookshelf",
+ target = 7
+ }
+ })
+
+ awards.register_achievement("awards_obsidian", {
+ title = S("Lava and Water"),
+ description = S("Mine your first obsidian."),
+ icon = "default_obsidian.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 1
+ }
+ })
+
+ -- Obsessed with Obsidian
+ awards.register_achievement("award_obsessed_with_obsidian",{
+ title = S("Obsessed with Obsidian"),
+ description = S("Mine 50 obsidian."),
+ icon = "default_obsidian.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:obsidian",
+ target = 50
+ }
+ })
+
+ -- Proof that player has found lava
+ awards.register_achievement("award_lavaminer",{
+ title = S("Lava Miner"),
+ description = S("Mine any block while being very close to lava."),
+ background = "awards_bg_mining.png",
+ icon = "default_lava.png",
+ })
+ awards.register_on_dig(function(player,data)
+ local pos = player:get_pos()
+ if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
+ minetest.find_node_near(pos, 1, "default:lava_flowing")) then
+ return "award_lavaminer"
+ end
+ return nil
+ end)
+
+ -- On the way
+ awards.register_achievement("award_on_the_way", {
+ title = S("On The Way"),
+ description = S("Place 100 rails."),
+ icon = "carts_rail_straight.png",
+ trigger = {
+ type = "place",
+ node = "default:rail",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_lumberjack_firstday", {
+ title = S("First Day in the Woods"),
+ description = S("Dig 6 tree blocks."),
+ icon = "default_tree.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 6
+ }
+ })
+
+ -- Lumberjack
+ awards.register_achievement("award_lumberjack", {
+ title = S("Lumberjack"),
+ description = S("Dig 36 tree blocks."),
+ icon = "default_tree.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 36
+ }
+ })
+
+ -- Semi-pro Lumberjack
+ awards.register_achievement("award_lumberjack_semipro", {
+ title = S("Semi-pro Lumberjack"),
+ description = S("Dig 216 tree blocks."),
+ icon = "default_tree.png^awards_level3.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 216
+ }
+ })
+
+ -- Professional Lumberjack
+ awards.register_achievement("award_lumberjack_professional", {
+ title = S("Professional Lumberjack"),
+ description = S("Dig 1,296 tree blocks."),
+ icon = "default_tree.png^awards_level4.png",
+ trigger = {
+ type = "dig",
+ node = "default:tree",
+ target = 1296
+ }
+ })
+
+ -- Junglebaby
+ awards.register_achievement("award_junglebaby", {
+ title = S("Junglebaby"),
+ description = S("Dig 100 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 100
+ }
+ })
+
+ -- Jungleman
+ awards.register_achievement("award_jungleman", {
+ title = S("Jungleman"),
+ description = S("Dig 1,000 jungle tree blocks."),
+ icon = "default_jungletree.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "default:jungletree",
+ target = 1000
+ }
+ })
+
+ -- Found some Mese!
+ awards.register_achievement("award_mesefind", {
+ title = S("First Mese Find"),
+ description = S("Mine your first mese ore."),
+ icon = "default_stone.png^default_mineral_mese.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_mese",
+ target = 1
+ }
+ })
+
+ -- Mese Block
+ awards.register_achievement("award_meseblock", {
+ secret = true,
+ title = S("Mese Mastery"),
+ description = S("Mine a mese block."),
+ icon = "default_mese_block.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:mese",
+ target = 1
+ }
+ })
+
+ -- You're a copper
+ awards.register_achievement("award_youre_a_copper", {
+ title = S("You’re a copper"),
+ description = S("Dig 1,000 copper ores."),
+ icon = "default_stone.png^default_mineral_copper.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_copper",
+ target = 1000
+ }
+ })
+
+ -- Found a Nyan cat!
+ awards.register_achievement("award_nyanfind", {
+ secret = true,
+ title = S("A Cat in a Pop-Tart?!"),
+ description = S("Mine a nyan cat."),
+ icon = "nyancat_front.png",
+ trigger = {
+ type = "dig",
+ node = "default:nyancat",
+ target = 1
+ }
+ })
+
+ -- Mini Miner
+ awards.register_achievement("award_mine2", {
+ title = S("Mini Miner"),
+ description = S("Dig 100 stone blocks."),
+ icon = "awards_miniminer.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ -- Hardened Miner
+ awards.register_achievement("award_mine3", {
+ title = S("Hardened Miner"),
+ description = S("Dig 1,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 1000
+ }
+ })
+
+ -- Master Miner
+ awards.register_achievement("award_mine4", {
+ title = S("Master Miner"),
+ description = S("Dig 10,000 stone blocks."),
+ icon = "awards_miniminer.png^awards_level3.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone",
+ target = 10000
+ }
+ })
+
+ -- Marchand de sable
+ awards.register_achievement("award_marchand_de_sable", {
+ title = S("Marchand De Sable"),
+ description = S("Dig 1,000 sand."),
+ icon = "default_sand.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:sand",
+ target = 1000
+ }
+ })
+
+ awards.register_achievement("awards_crafter_of_sticks", {
+ title = S("Crafter of Sticks"),
+ description = S("Craft 100 sticks."),
+ icon = "default_stick.png",
+ trigger = {
+ type = "craft",
+ item = "default:stick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("awards_junglegrass", {
+ title = S("Jungle Discoverer"),
+ description = S("Mine your first jungle grass."),
+ icon = "default_junglegrass.png",
+ trigger = {
+ type = "dig",
+ node = "default:junglegrass",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_grass", {
+ title = S("Grasslands Discoverer"),
+ description = S("Mine some grass."),
+ icon = "default_grass_3.png",
+ trigger = {
+ type = "dig",
+ node = "default:grass_1",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_dry_grass", {
+ title = S("Savannah Discoverer"),
+ description = S("Mine some dry grass."),
+ icon = "default_dry_grass_3.png",
+ trigger = {
+ type = "dig",
+ node = "default:dry_grass_3",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_cactus", {
+ title = S("Desert Discoverer"),
+ description = S("Mine your first cactus."),
+ icon = "default_cactus_side.png",
+ trigger = {
+ type = "dig",
+ node = "default:cactus",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_dry_shrub", {
+ title = S("Far Lands"),
+ description = S("Mine your first dry shrub."),
+ icon = "default_dry_shrub.png",
+ trigger = {
+ type = "dig",
+ node = "default:dry_shrub",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_ice", {
+ title = S("Glacier Discoverer"),
+ description = S("Mine your first ice."),
+ icon = "default_ice.png",
+ trigger = {
+ type = "dig",
+ node = "default:ice",
+ target = 1
+ }
+ })
+
+ -- Proof that player visited snowy lands
+ awards.register_achievement("awards_snowblock", {
+ title = S("Very Simple Snow Man"),
+ description = S("Place two snow blocks."),
+ icon = "default_snow.png",
+ trigger = {
+ type = "place",
+ node = "default:snowblock",
+ target = 2
+ }
+ })
+
+ awards.register_achievement("awards_gold_ore", {
+ title = S("First Gold Find"),
+ description = S("Mine your first gold ore."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_gold_rush", {
+ title = S("Gold Rush"),
+ description = S("Mine 45 gold ores."),
+ icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_gold",
+ target = 45
+ }
+ })
+
+ awards.register_achievement("awards_diamond_ore", {
+ title = S("Wow, I am Diamonds!"),
+ description = S("Mine your first diamond ore."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_diamond_rush", {
+ title = S("Girl's Best Friend"),
+ description = S("Mine 18 diamond ores."),
+ icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
+ background = "awards_bg_mining.png",
+ trigger = {
+ type = "dig",
+ node = "default:stone_with_diamond",
+ target = 18
+ }
+ })
+
+ awards.register_achievement("awards_diamondblock", {
+ title = S("Hardest Block on Earth"),
+ description = S("Craft a diamond block."),
+ icon = "default_diamond_block.png",
+ trigger = {
+ type = "craft",
+ item = "default:diamondblock",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("awards_mossycobble", {
+ title = S("In the Dungeon"),
+ description = S("Mine a mossy cobblestone."),
+ icon = "default_mossycobble.png",
+ trigger = {
+ type = "dig",
+ node = "default:mossycobble",
+ target = 1
+ }
+ })
+
+ awards.register_achievement("award_furnace", {
+ title = S("Smelter"),
+ description = S("Craft 10 furnaces."),
+ icon = "default_furnace_front.png",
+ trigger = {
+ type = "craft",
+ item= "default:furnace",
+ target = 10
+ }
+ })
+
+ awards.register_achievement("award_chest", {
+ title = S("Treasurer"),
+ description = S("Craft 15 chests."),
+ icon = "default_chest_front.png",
+ trigger = {
+ type = "craft",
+ item= "default:chest",
+ target = 15
+ }
+ })
+
+ awards.register_achievement("award_chest2", {
+ title = S("Bankier"),
+ description = S("Craft 30 locked chests."),
+ icon = "default_chest_lock.png",
+ trigger = {
+ type = "craft",
+ item= "default:chest_locked",
+ target = 30
+ }
+ })
+
+ awards.register_achievement("award_brick", {
+ title = S("Bricker"),
+ description = S("Craft 200 brick blocks."),
+ icon = "default_brick.png",
+ trigger = {
+ type = "craft",
+ item= "default:brick",
+ target = 200
+ }
+ })
+
+ awards.register_achievement("award_obsidianbrick", {
+ title = S("House of Obsidian"),
+ description = S("Craft 100 obsidian bricks."),
+ icon = "default_obsidian_brick.png",
+ trigger = {
+ type = "craft",
+ item= "default:obsidianbrick",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_placestone", {
+ title = S("Build a Cave"),
+ description = S("Place 100 stone."),
+ icon = "default_stone.png",
+ trigger = {
+ type = "place",
+ node = "default:stone",
+ target = 100
+ }
+ })
+
+ awards.register_achievement("award_woodladder", {
+ title = S("Long Ladder"),
+ description = S("Place 400 wooden ladders."),
+ icon = "default_ladder_wood.png",
+ trigger = {
+ type = "place",
+ node = "default:ladder_wood",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("award_steelladder", {
+ title = S("Industrial Age"),
+ description = S("Place 40 steel ladders."),
+ icon = "default_ladder_steel.png",
+ trigger = {
+ type = "place",
+ node = "default:ladder_steel",
+ target = 40
+ }
+ })
+
+ awards.register_achievement("award_apples", {
+ title = S("Yummy!"),
+ description = S("Eat 80 apples."),
+ icon = "default_apple.png",
+ trigger = {
+ type = "eat",
+ item = "default:apple",
+ target = 80
+ }
+ })
+end
+
+if minetest.get_modpath("vessels") then
+ awards.register_achievement("award_vessels_shelf", {
+ title = S("Glasser"),
+ icon = "vessels_shelf.png",
+ description = S("Craft 14 vessels shelves."),
+ trigger = {
+ type = "craft",
+ item= "vessels:shelf",
+ target = 14
+ }
+ })
+end
+
+if minetest.get_modpath("farming") then
+ awards.register_achievement("awards_farmer", {
+ title = S("Farming Skills Acquired"),
+ description = S("Harvest a fully grown wheat plant."),
+ icon = "farming_wheat_8.png^awards_level1.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 1
+ }
+ })
+ awards.register_achievement("awards_farmer2", {
+ title = S("Field Worker"),
+ description = S("Harvest 25 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level2.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 25
+ }
+ })
+
+ awards.register_achievement("awards_farmer3", {
+ title = S("Aspiring Farmer"),
+ description = S("Harvest 125 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level3.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 125
+ }
+ })
+
+ awards.register_achievement("awards_farmer4", {
+ title = S("Wheat Magnate"),
+ description = S("Harvest 625 fully grown wheat plants."),
+ icon = "farming_wheat_8.png^awards_level4.png",
+ trigger = {
+ type = "dig",
+ node = "farming:wheat_8",
+ target = 625
+ }
+ })
+
+ awards.register_achievement("award_bread", {
+ title = S("Baker"),
+ description = S("Eat 10 loaves of bread."),
+ icon = "farming_bread.png",
+ trigger = {
+ type = "eat",
+ item = "farming:bread",
+ target = 10
+ }
+ })
+
+end
+
+if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
+ awards.register_achievement("awards_wool", {
+ title = S("Wool Over Your Eyes"),
+ description = S("Craft 250 white wool."),
+ icon = "wool_white.png",
+ trigger = {
+ type = "craft",
+ item = "wool:white",
+ target = 250
+ }
+ })
+end
+
+if minetest.get_modpath("beds") then
+ awards.register_achievement("award_bed", {
+ title = S("Hotelier"),
+ description = S("Craft 15 fancy beds."),
+ icon = "beds_bed_fancy.png",
+ trigger = {
+ type = "craft",
+ item= "beds:fancy_bed_bottom",
+ target = 15
+ }
+ })
+end
+
+if minetest.get_modpath("stairs") then
+ awards.register_achievement("award_stairs_goldblock", {
+ title = S("Filthy Rich"),
+ description = S("Craft 24 gold block stairs."),
+ icon = "default_gold_block.png",
+ trigger = {
+ type = "craft",
+ item= "stairs:stair_goldblock",
+ target = 24
+ }
+ })
+end
+
+if minetest.get_modpath("dye") then
+ awards.register_achievement("awards_dye_red", {
+ title = S("Roses Are Red"),
+ description = S("Craft 400 red dyes."),
+ icon = "dye_red.png",
+ trigger = {
+ type = "craft",
+ item = "dye:red",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_yellow", {
+ title = S("Dandelions are Yellow"),
+ description = S("Craft 400 yellow dyes."),
+ icon = "dye_yellow.png",
+ trigger = {
+ type = "craft",
+ item = "dye:yellow",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_blue", {
+ title = S("Geraniums are Blue"),
+ description = S("Craft 400 blue dyes."),
+ icon = "dye_blue.png",
+ trigger = {
+ type = "craft",
+ item= "dye:blue",
+ target = 400
+ }
+ })
+
+ awards.register_achievement("awards_dye_white", {
+ title = S("White Color Stock"),
+ description = S("Craft 100 white dyes."),
+ icon = "dye_white.png",
+ trigger = {
+ type = "craft",
+ item= "dye:white",
+ target = 100
+ }
+ })
+end
+
+if minetest.get_modpath("flowers") then
+ awards.register_achievement("awards_brown_mushroom1", {
+ title = S("Tasty Mushrooms"),
+ description = S("Eat 3 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level1.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 3,
+ }
+ })
+ awards.register_achievement("awards_brown_mushroom2", {
+ title = S("Mushroom Lover"),
+ description = S("Eat 33 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level2.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 33,
+ }
+ })
+ awards.register_achievement("awards_brown_mushroom3", {
+ title = S("Underground Mushroom Farmer"),
+ description = S("Eat 333 brown mushrooms."),
+ icon = "flowers_mushroom_brown.png^awards_level3.png",
+ trigger = {
+ type = "eat",
+ item= "flowers:mushroom_brown",
+ target = 333,
+ }
+ })
+end
+
+-- This ensures the following code is executed after all items have been registered
+minetest.after(0, function()
+ -- Check whether there is at least one node which can be built by the player
+ local building_is_possible = false
+ for _, def in pairs(minetest.registered_nodes) do
+ if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
+ building_is_possible = true
+ break
+ end
+ end
+
+ -- The following awards require at least one node which can be built
+ if not building_is_possible then
+ return
+ end
+
+ awards.register_achievement("awards_builder1", {
+ title = S("Builder"),
+ icon = "awards_house.png^awards_level1.png",
+ trigger = {
+ type = "place",
+ target = 1000,
+ },
+ })
+ awards.register_achievement("awards_builder2", {
+ title = S("Constructor"),
+ icon = "awards_house.png^awards_level2.png",
+ trigger = {
+ type = "place",
+ target = 5000,
+ },
+ })
+ awards.register_achievement("awards_builder3", {
+ title = S("Architect"),
+ icon = "awards_house.png^awards_level3.png",
+ trigger = {
+ type = "place",
+ target = 10000,
+ },
+ })
+ awards.register_achievement("awards_builder4", {
+ title = S("Master Architect"),
+ icon = "awards_house.png^awards_level4.png",
+ trigger = {
+ type = "place",
+ target = 25000,
+ },
+ })
+end)