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-rw-r--r--triggers.lua431
1 files changed, 87 insertions, 344 deletions
diff --git a/triggers.lua b/triggers.lua
index ac3afc8..6f39cf3 100644
--- a/triggers.lua
+++ b/triggers.lua
@@ -14,381 +14,124 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
-local S, NS = awards.gettext, awards.ngettext
-awards.register_trigger("dig", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.dig, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "count", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "count")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 dug", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
- else
- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
- end
- end
-end)
-
-awards.register_trigger("place", function(def)
- local tmp = {
- award = def.name,
- node = def.trigger.node,
- target = def.trigger.target,
- }
- table.insert(awards.on.place, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.node then
- itemcount = awards.get_item_count(data, "place", tmp.node) or 0
- else
- itemcount = awards.get_total_item_count(data, "place")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 placed", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.node then
- local nname = minetest.registered_nodes[self.trigger.node].description
- if nname == nil then
- nname = self.trigger.node
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Place: @2", "Place: @1×@2", n, n, nname)
- else
- return NS("Place a block.", "Place @1 blocks.", n, n)
- end
+awards.register_trigger("chat", {
+ type = "counted",
+ progress = "@1/@2 chat messages",
+ auto_description = { "Send a chat message", "Chat @1 times" },
+})
+minetest.register_on_chat_message(function(name, message)
+ local player = minetest.get_player_by_name(name)
+ if not player or string.find(message, "/") then
+ return
end
-end)
-awards.register_trigger("eat", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.eat, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "eat")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 eaten", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.iode
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Eat: @2", "Eat: @1×@2", n, n, iname)
- else
- return NS("Eat an item.", "Eat @1 items.", n, n)
- end
- end
+ awards.notify_chat(player)
end)
-awards.register_trigger("death", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.death, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.deaths or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 deaths", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Die.", "Die @1 times.", n, n)
- end
-end)
-awards.register_trigger("chat", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.chat, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.chats or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 chat messages", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Write something in chat.", "Write @1 chat messages.", n, n)
- end
+awards.register_trigger("join", {
+ type = "counted",
+ progress = "@1/@2 joins",
+ auto_description = { "Join once", "Join @1 times" },
+})
+minetest.register_on_joinplayer(awards.notify_join)
+
+
+awards.register_trigger("death", {
+ type = "counted_key",
+ progress = "@1/@2 deaths",
+ auto_description = { "Die once of @2", "Die @1 times of @2" },
+ auto_description_total = { "Die @1 times.", "Mine @1 times" },
+ get_key = function(self, def)
+ return def.trigger.reason
+ end,
+})
+minetest.register_on_dieplayer(function(player, reason)
+ if reason then
+ reason = reason.type
+ else
+ reason = "unknown"
+ end
+ awards.notify_death(player, reason)
end)
-awards.register_trigger("join", function(def)
- local tmp = {
- award = def.name,
- target = def.trigger.target,
- }
- table.insert(awards.on.join, tmp)
- def.getProgress = function(self, data)
- local itemcount = data.joins or 0
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 game joins", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- return NS("Join the game.", "Join the game @1 times.", n, n)
- end
-end)
-awards.register_trigger("craft", function(def)
- local tmp = {
- award = def.name,
- item = def.trigger.item,
- target = def.trigger.target,
- }
- table.insert(awards.on.craft, tmp)
- def.getProgress = function(self, data)
- local itemcount
- if tmp.item then
- itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
- else
- itemcount = awards.get_total_item_count(data, "craft")
- end
- return {
- perc = itemcount / tmp.target,
- label = S("@1/@2 crafted", itemcount, tmp.target),
- }
- end
- def.getDefaultDescription = function(self)
- local n = self.trigger.target
- if self.trigger.item then
- local iname = minetest.registered_items[self.trigger.item].description
- if iname == nil then
- iname = self.trigger.item
- end
- -- Translators: @1 is count, @2 is description.
- return NS("Craft: @2", "Craft: @1×@2", n, n, iname)
- else
- return NS("Craft an item.", "Craft @1 items.", n)
- end
+awards.register_trigger("dig", {
+ type = "counted_key",
+ progress = "@1/@2 dug",
+ auto_description = { "Mine: @2", "Mine: @1×@2" },
+ auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
-end)
-
--- Backwards compatibility
-awards.register_onDig = awards.register_on_dig
-awards.register_onPlace = awards.register_on_place
-awards.register_onDeath = awards.register_on_death
-awards.register_onChat = awards.register_on_chat
-awards.register_onJoin = awards.register_on_join
-awards.register_onCraft = awards.register_on_craft
-
--- Trigger Handles
-minetest.register_on_dignode(function(pos, oldnode, digger)
- if not digger or not pos or not oldnode then
+})
+minetest.register_on_dignode(function(pos, node, player)
+ if not player or not pos or not node then
return
end
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "count", oldnode.name) then
- return
- end
- awards.run_trigger_callbacks(digger, data, "dig", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.count[tmod] or
- not data.count[tmod][titem]) and
- data.count[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "count") > entry.target-1 then
- return entry.award
- end
- end
- end)
+ local node_name = node.name
+ node_name = minetest.registered_aliases[node_name] or node_name
+ awards.notify_dig(player, node_name)
end)
-minetest.register_on_placenode(function(pos, node, digger)
- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
- return
+
+awards.register_trigger("place", {
+ type = "counted_key",
+ progress = "@1/@2 placed",
+ auto_description = { "Place: @2", "Place: @1×@2" },
+ auto_description_total = { "Place @1 block.", "Place @1 blocks." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.node] or def.trigger.node
end
- local data = awards.players[digger:get_player_name()]
- if not awards.increment_item_counter(data, "place", node.name) then
+})
+minetest.register_on_placenode(function(pos, node, player)
+ if not player or not pos or not node then
return
end
- awards.run_trigger_callbacks(digger, data, "place", function(entry)
- if entry.target then
- if entry.node then
- local tnodedug = string.split(entry.node, ":")
- local tmod = tnodedug[1]
- local titem = tnodedug[2]
- if not (not tmod or not titem or not data.place[tmod] or
- not data.place[tmod][titem]) and
- data.place[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
- return entry.award
- end
- end
- end)
+ local node_name = node.name
+ node_name = minetest.registered_aliases[node_name] or node_name
+ awards.notify_place(player, node_name)
end)
-minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
- return
- end
- local data = awards.players[user:get_player_name()]
- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
- return
- end
- awards.run_trigger_callbacks(user, data, "eat", function(entry)
- if entry.target then
- if entry.item then
- local titemstring = string.split(entry.item, ":")
- local tmod = titemstring[1]
- local titem = titemstring[2]
- if not (not tmod or not titem or not data.eat[tmod] or
- not data.eat[tmod][titem]) and
- data.eat[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
- return entry.award
- end
- end
- end)
-end)
-minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
- if not player or not itemstack then
- return
+awards.register_trigger("craft", {
+ type = "counted_key",
+ progress = "@1/@2 crafted",
+ auto_description = { "Craft: @2", "Craft: @1×@2" },
+ auto_description_total = { "Craft @1 item", "Craft @1 items." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
-
- local data = awards.players[player:get_player_name()]
- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
+})
+minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+ if not player or itemstack:empty() then
return
end
- awards.run_trigger_callbacks(player, data, "craft", function(entry)
- if entry.target then
- if entry.item then
- local titemcrafted = string.split(entry.item, ":")
- local tmod = titemcrafted[1]
- local titem = titemcrafted[2]
- if not (not tmod or not titem or not data.craft[tmod] or
- not data.craft[tmod][titem]) and
- data.craft[tmod][titem] > entry.target-1 then
- return entry.award
- end
- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
- return entry.award
- end
- end
- end)
+ local itemname = itemstack:get_name()
+ itemname = minetest.registered_aliases[itemname] or itemname
+ awards.notify_craft(player, itemname, itemstack:get_count())
end)
-minetest.register_on_dieplayer(function(player)
- -- Run checks
- local name = player:get_player_name()
- if not player or not name or name=="" then
- return
- end
-
- -- Get player
- awards.assertPlayer(name)
- local data = awards.players[name]
- -- Increment counter
- data.deaths = data.deaths + 1
-
- awards.run_trigger_callbacks(player, data, "death", function(entry)
- if entry.target and entry.award and data.deaths and
- data.deaths >= entry.target then
- return entry.award
- end
- end)
-end)
-
-minetest.register_on_joinplayer(function(player)
- -- Run checks
- local name = player:get_player_name()
- if not player or not name or name=="" then
- return
+awards.register_trigger("eat", {
+ type = "counted_key",
+ progress = "@1/@2 eaten",
+ auto_description = { "Eat @2", "Eat @1×@2" },
+ auto_description_total = { "Eat @1 item", "Eat @1 items." },
+ get_key = function(self, def)
+ return minetest.registered_aliases[def.trigger.item] or def.trigger.item
end
-
- -- Get player
- awards.assertPlayer(name)
- local data = awards.players[name]
-
- -- Increment counter
- data.joins = data.joins + 1
-
- awards.run_trigger_callbacks(player, data, "join", function(entry)
- if entry.target and entry.award and data.joins and
- data.joins >= entry.target then
- return entry.award
- end
- end)
-end)
-
-minetest.register_on_chat_message(function(name, message)
- -- Run checks
- local idx = string.find(message,"/")
- if not name or (idx ~= nil and idx <= 1) then
+})
+minetest.register_on_item_eat(function(_, _, itemstack, player, _)
+ if not player or itemstack:empty() then
return
end
- -- Get player
- awards.assertPlayer(name)
- local data = awards.players[name]
- local player = minetest.get_player_by_name(name)
-
- -- Increment counter
- data.chats = data.chats + 1
-
- awards.run_trigger_callbacks(player, data, "chat", function(entry)
- if entry.target and entry.award and data.chats and
- data.chats >= entry.target then
- return entry.award
- end
- end)
+ local itemname = itemstack:get_name()
+ itemname = minetest.registered_aliases[itemname] or itemname
+ awards.notify_craft(player, itemname, itemstack:get_count())
end)