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if minetest.get_modpath("unified_inventory") ~= nil then
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function ( s ) return s end
end
unified_inventory.register_button("awards", {
type = "image",
image = "awards_ui_icon.png",
tooltip = S("Awards"),
action = function(player)
local name = player:get_player_name()
awards.show_to(name, name, nil, false)
end,
})
end
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