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-- Baked Clay (0.4) by TenPlus1

local clay = {
	{"white", "White"},
	{"grey", "Grey"},
	{"black", "Black"},
	{"red", "Red"},
	{"yellow", "Yellow"},
	{"green", "Green"},
	{"cyan", "Cyan"},
	{"blue", "Blue"},
	{"magenta", "Magenta"},
	{"orange", "Orange"},
	{"violet", "Violet"},
	{"brown", "Brown"},
	{"pink", "Pink"},
	{"dark_grey", "Dark Grey"},
	{"dark_green", "Dark Green"},
}

minetest.register_craft({
	type = "cooking",
	output = "bakedclay:white",
	recipe = "default:clay",
})

for _, row in pairs(clay) do

	-- node definition
	minetest.register_node("bakedclay:" .. row[1], {
		description = row[2] .. " Baked Clay",
		tiles = {"baked_clay_" .. row[1] ..".png"},
		groups = {cracky = 3, bakedclay = 1},
		sounds = default.node_sound_stone_defaults(),
	})

	-- craft from dye and any baked clay
	minetest.register_craft({
		type = "shapeless",
		output = "bakedclay:" .. row[1],
		recipe = {"dye:" .. row[1], "group:bakedclay"},
	})

	-- register stair and slab
	if stairs and not stairs.mod then
	stairs.register_stair_and_slab("bakedclay_".. row[1], "bakedclay:".. row[1],
		{cracky=3},
		{"baked_clay_" .. row[1] .. ".png"},
		"Baked Clay " .. row[2] .. " Stair",
		"Baked Clay " .. row[2] .. " Slab",
		default.node_sound_stone_defaults())
	end
end

-- register a few extra dye colour options

minetest.register_craft( {
	type = "shapeless",
	output = "dye:dark_grey 3",
	recipe = {
		"dye:black", "dye:black", "dye:white",
	},
})

minetest.register_craft( {
	type = "shapeless",
	output = "dye:grey 3",
	recipe = {
		"dye:black", "dye:white", "dye:white",
	},
})

minetest.register_craft( {
	type = "shapeless",
	output = "dye:green 4",
	recipe = {
		"default:cactus",
	},
})

minetest.register_craft( {
	type = "shapeless",
	output = "dye:black 4",
	recipe = {
		"default:coal_lump",
	},
})