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authorTenPlus1 <kinsellaja@yahoo.com>2017-01-18 15:53:26 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-01-18 15:53:26 +0000
commitae18b73c4124a60d142dcbfadcbd54b483645ea3 (patch)
tree4dffc2a5c1ed9ca4402a7fbd69818f9a554da3b8 /README.md
parent6a9ca6e20287eab23bbb55a3a15cb488fa0e45fc (diff)
added mulch and fertiliser items as well as new strength variable
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Bonemeal mod [bonemeal]
-This mod adds two new items into the game, bones which can be dug from normal
-dirt and bonemeal which is crafted from bones and player bone blocks.
+This mod adds four new items into the game, bones which can be dug from normal
+dirt which can be made into bonemeal, mulch which is is crafted using a tree and
+8x leaves, and fertiliser which is a mixture of them both.
-Bonemeal can be used on added saplings for a 1 in 2 chance to grow them quickly
-as well as specified crops which are grown 1 to 4 steps at a time. Dirt can
-also be clicked for random grass, flowers or registered decoration to appear.
+Each item can be used on saplings and crops for a chance to grow them quicker as
+well as dirt which will generate random grass, flowers or whichever decoration
+is registered.
+
+Mulch has a strength of 1, Bonemeal 2 and Fertiliser 3 which means the stronger
+the item, the more chance of growing saplings in low light, making crops sprout
+quicker or simply decorate a larger area with grass and flowers.
The api.txt document shows how to add your own saplings, crops and grasses to
the list by using one of the 3 commands included and the mod.lua file gives you
@@ -17,3 +22,4 @@ Changelog:
- 0.1 - Initial release
- 0.2 - Added global on_use function for bonemeal growth
+- 0.3 - Added strength to on_use global for new items (mulch and fertiliser).