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author | h-v-smacker <hans-von-smacker+github@gmail.com> | 2018-05-07 16:11:08 +0300 |
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committer | h-v-smacker <hans-von-smacker+github@gmail.com> | 2018-05-07 16:11:08 +0300 |
commit | d14339069d6cee29ad74e7d9fd50c69b6fb2b4ec (patch) | |
tree | 51a4f0f1d0cc17aa6bd76ec742137e4ebf29f037 /api.txt | |
parent | fc4a6a44ebfff75cbdf0a4b62b63d7b8b5f7eacc (diff) | |
parent | dd422b609164b338c4a68166b78a1d7d2d9e5250 (diff) |
merge upstream
Diffstat (limited to 'api.txt')
-rw-r--r-- | api.txt | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -59,19 +59,19 @@ which allows to decrease the frequency of decoration emergence, if needed. e.g. bonemeal:add_deco({ - {"default:dirt_with_dry_grass", {"default:dry_grass_1", ""}, + {"default:dirt_with_dry_grass", {"default:dry_grass_1", ""}, {"flowers:rose", "flowers:viola"} } }) Thus, add_deco() always adds (to) a definition, and never overrides. To discard an existing definiton in favor of the new one, use - + bonemeal:set_deco({ { dirt_node, {grass_node_list}, {decor_node_list} } }) This command will set decoration for a given dirt type, fully replacing any existing definition. - + Global ON_USE Function ---------------------- @@ -93,4 +93,4 @@ Final Words =========== I hope this guide helps you add your own plants so you can grow them quickly -with the items included. Please check the mods.lua for more examples. +with the items included. Please check the mods.lua for more examples.
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