summaryrefslogtreecommitdiff
path: root/init.lua
blob: 35526f8b7843a67ceeae4bde5c369a34f7681243 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591

bonemeal = {}

-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")


-- creative check
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function is_creative(name)
	return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
end


-- default crops
local crops = {
	{"farming:cotton_", 8, "farming:seed_cotton"},
	{"farming:wheat_", 8, "farming:seed_wheat"},
}


-- special pine check for nearby snow
local function pine_grow(pos)

	if minetest.find_node_near(pos, 1,
		{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then

		default.grow_new_snowy_pine_tree(pos)
	else
		default.grow_new_pine_tree(pos)
	end
end


-- default saplings
local saplings = {
	{"default:sapling", default.grow_new_apple_tree, "soil"},
	{"default:junglesapling", default.grow_new_jungle_tree, "soil"},
	{"default:acacia_sapling", default.grow_new_acacia_tree, "soil"},
	{"default:aspen_sapling", default.grow_new_aspen_tree, "soil"},
	{"default:pine_sapling", pine_grow, "soil"},
	{"default:bush_sapling", default.grow_bush, "soil"},
	{"default:acacia_bush_sapling", default.grow_acacia_bush, "soil"},
}

-- helper tables ( "" denotes a blank item )
local green_grass = {
	"default:grass_2", "default:grass_3", "default:grass_4",
	"default:grass_5", "", ""
}

local dry_grass = {
	"default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4",
	"default:dry_grass_5", "", ""
}

local flowers = {
	"flowers:dandelion_white", "flowers:dandelion_yellow", "flowers:geranium",
	"flowers:rose", "flowers:tulip", "flowers:viola", ""
}

-- add additional bakedclay flowers if enabled
if minetest.get_modpath("bakedclay") then
	flowers[7] = "bakedclay:delphinium"
	flowers[8] = "bakedclay:thistle"
	flowers[9] = "bakedclay:lazarus"
	flowers[10] = "bakedclay:mannagrass"
	flowers[11] = ""
end

-- default biomes deco
local deco = {
	{"default:dirt_with_dry_grass", dry_grass, flowers},
	{"default:sand", {}, {"default:dry_shrub", "", "", ""} },
	{"default:desert_sand", {}, {"default:dry_shrub", "", "", ""} },
	{"default:silver_sand", {}, {"default:dry_shrub", "", "", ""} },
}


----- local functions


-- particles
local function particle_effect(pos)

	minetest.add_particlespawner({
		amount = 4,
		time = 0.15,
		minpos = pos,
		maxpos = pos,
		minvel = {x = -1, y = 2, z = -1},
		maxvel = {x = 1, y = 4, z = 1},
		minacc = {x = -1, y = -1, z = -1},
		maxacc = {x = 1, y = 1, z = 1},
		minexptime = 1,
		maxexptime = 1,
		minsize = 1,
		maxsize = 3,
		texture = "bonemeal_particle.png",
	})
end


-- tree type check
local function grow_tree(pos, object)

	if type(object) == "table" and object.axiom then
		-- grow L-system tree
		minetest.remove_node(pos)
		minetest.spawn_tree(pos, object)

	elseif type(object) == "string" and minetest.registered_nodes[object] then
		-- place node
		minetest.set_node(pos, {name = object})

	elseif type(object) == "function" then
		-- function
		object(pos)
	end
end


-- sapling check
local function check_sapling(pos, nodename)

	-- what is sapling placed on?
	local under =  minetest.get_node({
		x = pos.x,
		y = pos.y - 1,
		z = pos.z
	})

	local can_grow, grow_on

	-- check list for sapling and function
	for n = 1, #saplings do

		if saplings[n][1] == nodename then

			grow_on = saplings[n][3]

			-- sapling grows on top of specific node
			if grow_on
			and grow_on ~= "soil"
			and grow_on ~= "sand"
			and grow_on == under.name then
				can_grow = true
			end

			-- sapling grows on top of soil (default)
			if can_grow == nil
			and (grow_on == nil or grow_on == "soil")
			and minetest.get_item_group(under.name, "soil") > 0 then
				can_grow = true
			end

			-- sapling grows on top of sand
			if can_grow == nil
			and grow_on == "sand"
			and minetest.get_item_group(under.name, "sand") > 0 then
				can_grow = true
			end

			-- check if we can grow sapling
			if can_grow then
				particle_effect(pos)
				grow_tree(pos, saplings[n][2])
				return
			end
		end
	end
end


-- crops check
local function check_crops(pos, nodename, strength)

	local stage, nod, def

	-- grow registered crops
	for n = 1, #crops do

		if string.find(nodename, crops[n][1])
		or nodename == crops[n][3] then

			-- get stage number or set to 0 for seed
			stage = tonumber( nodename:split("_")[2] ) or 0
			stage = math.min(stage + strength, crops[n][2])

			-- check for place_param setting
			nod = crops[n][1] .. stage
			def = minetest.registered_nodes[nod]
			def = def and def.place_param2 or 0

			minetest.set_node(pos, {name = nod, param2 = def})

			particle_effect(pos)

			return

		end

	end

end


-- check soil for specific decoration placement
local function check_soil(pos, nodename, strength)

	-- set radius according to strength
	local side = strength - 1
	local tall = math.max(strength - 2, 0)

	-- get area of land with free space above
	local dirt = minetest.find_nodes_in_area_under_air(
		{x = pos.x - side, y = pos.y - tall, z = pos.z - side},
		{x = pos.x + side, y = pos.y + tall, z = pos.z + side},
		{"group:soil", "group:sand"})

	-- set default grass and decoration
	local grass = green_grass
	local decor = flowers

	-- choose grass and decoration to use on dirt patch
	for n = 1, #deco do

		-- do we have a grass match?
		if nodename == deco[n][1] then
			grass = deco[n][2] or {}
			decor = deco[n][3] or {}
		end
	end

	local pos2, nod, def

	-- loop through soil
	for _,n in pairs(dirt) do

		pos2 = n

		pos2.y = pos2.y + 1

		if math.random(1, 5) == 5 then
			-- place random decoration (rare)
			nod = decor[math.random(1, #decor)] or ""
		else
			-- place random grass (common)
			nod = #grass > 0 and grass[math.random(1, #grass)] or ""
		end

		if nod and nod ~= "" then
			def = minetest.registered_nodes[nod]
			def = def and def.place_param2 or 0
			minetest.set_node(pos2, {name = nod, param2 = def})
		end

		particle_effect(pos2)
	end
end


-- global functions


-- add to sapling list
-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}

function bonemeal:add_sapling(list)

	for n = 1, #list do
		table.insert(saplings, list[n])
	end
end


-- add to crop list to force grow
-- {crop name start_, growth steps, seed node (if required)}
-- e.g. {"farming:wheat_", 8, "farming:seed_wheat"}
function bonemeal:add_crop(list)

	for n = 1, #list do
		table.insert(crops, list[n])
	end
end


-- add grass and flower/plant decoration for specific dirt types
--  {dirt_node, {grass_nodes}, {flower_nodes}
-- e.g. {"default:dirt_with_dry_grass", dry_grass, flowers}
-- if an entry already exists for a given dirt type, it will add new entries and all empty
-- entries, allowing to both add decorations and decrease their frequency.
function bonemeal:add_deco(list)

	for l = 1, #list do
    
		for n = 1, #deco do

			-- update existing entry
			if list[l][1] == deco[n][1] then
				
				-- adding grass types
				for _,extra in ipairs(list[l][2]) do
					if extra ~= "" then
						for __,entry in ipairs(deco[n][2]) do
							if extra == entry then
								extra = false
								break
							end
						end
					end
					if extra then
						table.insert(deco[n][2], extra)
					end
				end
				
				-- adding decoration types
				for _,extra in ipairs(list[l][3]) do
					if extra ~= "" then
						for __,entry in ipairs(deco[n][3]) do
							if extra == entry then
								extra = false
								break
							end
						end
					end
					if extra then
						table.insert(deco[n][3], extra)
					end
				end
    
				list[l] = false
				break
			end
    
		end
    
		if list[l] then
			table.insert(deco, list[l])
		end
	
	end
end

-- definitively set a decration scheme
-- this function will either add a new entry as is, or replace the existing one
function bonemeal:set_deco(list)

	for l = 1, #list do
    
		for n = 1, #deco do

			-- replace existing entry
			if list[l][1] == deco[n][1] then
				deco[n][2] = list[l][2]
				deco[n][3] = list[l][3]
				list[l] = false
				break
			end
		end
    
		if list[l] then
			table.insert(deco, list[l])
		end
    
	end
end

-- global on_use function for bonemeal
function bonemeal:on_use(pos, strength, node)

	-- get node pointed at
	local node = node or minetest.get_node(pos)

	-- return if nothing there
	if node.name == "ignore" then
		return
	end

	-- make sure strength is between 1 and 4
	strength = strength or 1
	strength = math.max(strength, 1)
	strength = math.min(strength, 4)

	-- papyrus and cactus
	if node.name == "default:papyrus" then

		default.grow_papyrus(pos, node)
		particle_effect(pos)

		return
	elseif node.name == "default:cactus" then

		default.grow_cactus(pos, node)
		particle_effect(pos)

		return
	end

	-- grow grass and flowers
	if minetest.get_item_group(node.name, "soil") > 0
	or minetest.get_item_group(node.name, "sand") > 0 then
		check_soil(pos, node.name, strength)
		return
	end

	-- light check depending on strength (strength of 4 = no light needed)
	if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
		return
	end

	-- check for tree growth if pointing at sapling
	if minetest.get_item_group(node.name, "sapling") > 0
	and math.random(1, (5 - strength)) == 1 then
		check_sapling(pos, node.name)
		return
	end

	-- check for crop growth
	check_crops(pos, node.name, strength)
end


----- items


-- mulch (strength 1)
minetest.register_craftitem("bonemeal:mulch", {
	description = S("Mulch"),
	inventory_image = "bonemeal_mulch.png",

	on_use = function(itemstack, user, pointed_thing)

		-- did we point at a node?
		if pointed_thing.type ~= "node" then
			return
		end

		-- is area protected?
		if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
			return
		end

		-- take item if not in creative
		if not is_creative(user:get_player_name()) then
			itemstack:take_item()
		end

		-- call global on_use function with strength of 1
		bonemeal:on_use(pointed_thing.under, 1)

		return itemstack
	end,
})

-- bonemeal (strength 2)
minetest.register_craftitem("bonemeal:bonemeal", {
	description = S("Bone Meal"),
	inventory_image = "bonemeal_item.png",

	on_use = function(itemstack, user, pointed_thing)

		-- did we point at a node?
		if pointed_thing.type ~= "node" then
			return
		end

		-- is area protected?
		if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
			return
		end

		-- take item if not in creative
		if not is_creative(user:get_player_name()) then
			itemstack:take_item()
		end

		-- call global on_use function with strength of 2
		bonemeal:on_use(pointed_thing.under, 2)

		return itemstack
	end,
})


-- fertiliser (strength 3)
minetest.register_craftitem("bonemeal:fertiliser", {
	description = S("Fertiliser"),
	inventory_image = "bonemeal_fertiliser.png",

	on_use = function(itemstack, user, pointed_thing)

		-- did we point at a node?
		if pointed_thing.type ~= "node" then
			return
		end

		-- is area protected?
		if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
			return
		end

		-- take item if not in creative
		if not is_creative(user:get_player_name()) then
			itemstack:take_item()
		end

		-- call global on_use function with strength of 3
		bonemeal:on_use(pointed_thing.under, 3)

		return itemstack
	end,
})


-- bone
minetest.register_craftitem("bonemeal:bone", {
	description = S("Bone"),
	inventory_image = "bonemeal_bone.png",
})


--- crafting recipes


-- bonemeal (from bone)
minetest.register_craft({
	type = "shapeless",
	output = "bonemeal:bonemeal 2",
	recipe = {"bonemeal:bone"},
})

-- bonemeal (from player bones)
minetest.register_craft({
	type = "shapeless",
	output = "bonemeal:bonemeal 4",
	recipe = {"bones:bones"},
})

-- bonemeal (from coral skeleton)
minetest.register_craft({
	type = "shapeless",
	output = "bonemeal:bonemeal 2",
	recipe = {"default:coral_skeleton"},
})

-- mulch
minetest.register_craft({
	type = "shapeless",
	output = "bonemeal:mulch 4",
	recipe = {
		"group:tree", "group:leaves", "group:leaves",
		"group:leaves", "group:leaves", "group:leaves",
		"group:leaves", "group:leaves", "group:leaves"
	},
})

-- fertiliser
minetest.register_craft({
	type = "shapeless",
	output = "bonemeal:fertiliser 2",
	recipe = {"bonemeal:bonemeal", "bonemeal:mulch"},
})


-- add bones to dirt
minetest.override_item("default:dirt", {
	drop = {
		max_items = 1,
		items = {
			{
				items = {"bonemeal:bone"},
				rarity = 30,
			},
			{
				items = {"default:dirt"},
			}
		}
	},
})


-- add support for other mods
local path = minetest.get_modpath("bonemeal")

dofile(path .. "/mods.lua")
dofile(path .. "/lucky_block.lua")

print (S("[bonemeal] loaded"))