1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
|
-- CANNED FOOD
-- Introduces new food types to add some variety. All of them rely on glass bottles
-- from the default vessels mod, which otherwise sees very little use. In vanilla game,
-- at least 4 new types will be available, two of which will also turn inedible items
-- into edible food. With farming (redo) and ethereal, pretty much anything that can
-- be harvested can also be canned.
--[[
Definition scheme
internal_name_of_the_product = {
proper_name = Human-readable name,
found_in = mod name where the source object is introduced
obj_name = name of source object
orig_nutritional_value = self-explanatory
amount = how many objects are needed to fill a bottle /not implemented/
sugar = boolean, set if needs sugar (jams) or not
transforms = name of the product it turns into if left on a shelf
}
image files for items must follow the scheme "internal_name_of_the_product.png"
]]
local canned_food_definitions = {
apple_jam = {
proper_name = "Apple jam",
found_in = "default",
obj_name = "default:apple",
orig_nutritional_value = 2,
amount = 3,
sugar = false -- must not use sugar to be available in vanilla
},
dandelion_jam = {
proper_name = "Dandelion jam",
found_in = "flowers",
obj_name = "flowers:dandelion_yellow",
orig_nutritional_value = 1,
amount = 5,
sugar = false -- must not use sugar to be available in vanilla
},
rose_jam = {
proper_name = "Rose petal jam",
found_in = "flowers",
obj_name = "flowers:rose",
orig_nutritional_value = 1,
amount = 5,
sugar = false -- must not use sugar to be available in vanilla
},
canned_mushrooms = {
proper_name = "Canned mushrooms",
found_in = "flowers",
obj_name = "flowers:mushroom_brown",
orig_nutritional_value = 1,
amount = 5,
sugar = false,
transforms = "Salted mushrooms"
},
orange_jam = {
proper_name = "Orange jam",
found_in = "ethereal",
obj_name = "ethereal:orange",
orig_nutritional_value = 2,
amount = 3,
sugar = true
},
banana_jam = {
proper_name = "Banana jam",
found_in = "ethereal",
obj_name = "ethereal:banana",
orig_nutritional_value = 1,
amount = 5,
sugar = true
},
strawberry_jam = {
proper_name = "Strawberry jam",
found_in = "ethereal",
obj_name = "ethereal:strawberry",
orig_nutritional_value = 1,
amount = 5,
sugar = true
},
canned_wild_onion = {
proper_name = "Canned wild onions",
found_in = "ethereal",
obj_name = "ethereal:wild_onion_plant",
orig_nutritional_value = 2,
amount = 4,
sugar = false,
transforms = "Pickled wild onions"
},
blueberry_jam = {
proper_name = "Blueberry jam",
found_in = "farming",
obj_name = "farming:blueberries",
orig_nutritional_value = 1,
amount = 6,
sugar = true
},
raspberry_jam = {
proper_name = "Raspberry jam",
found_in = "farming",
obj_name = "farming:raspberries",
orig_nutritional_value = 1,
amount = 6,
sugar = true
},
grape_jam = {
proper_name = "Grape jam",
found_in = "farming",
obj_name = "farming:grapes",
orig_nutritional_value = 2,
amount = 4,
sugar = true
},
rhubarb_jam = {
proper_name = "Rhubarb jam",
found_in = "farming",
obj_name = "farming:rhubarb",
orig_nutritional_value = 1,
amount = 6,
sugar = true
},
melon_jam = {
proper_name = "Melon jam",
found_in = "farming",
obj_name = "farming:melon_slice",
orig_nutritional_value = 2,
amount = 3,
sugar = true
},
canned_carrot = {
proper_name = "Canned carrots",
found_in = "farming",
obj_name = "farming:carrot",
orig_nutritional_value = 4,
amount = 3,
sugar = false,
transforms = "Pickled carrot sticks"
},
canned_potato = {
proper_name = "Canned potatoes",
found_in = "farming",
obj_name = "farming:potato",
orig_nutritional_value = 1,
amount = 5,
sugar = false,
-- a rare thing, apparently
transforms = "Mexican pickled potatoes"
},
canned_cucumber = {
proper_name = "Canned cucumbers",
found_in = "farming",
obj_name = "farming:cucumber",
orig_nutritional_value = 4,
amount = 3,
sugar = false,
-- one just cannot simply make the pickles
transforms = "Pickles"
},
canned_tomato = {
proper_name = "Canned tomatoes",
found_in = "farming",
obj_name = "farming:tomato",
orig_nutritional_value = 4,
amount = 3,
sugar = false,
transforms = "Marinated tomatoes"
},
canned_corn = {
proper_name = "Canned corn",
found_in = "farming",
obj_name = "farming:corn",
orig_nutritional_value = 3,
amount = 3,
sugar = false
},
canned_beans = {
proper_name = "Canned beans",
found_in = "farming",
obj_name = "farming:beans",
orig_nutritional_value = 1,
amount = 6,
sugar = false
},
canned_chili_pepper = {
proper_name = "Canned chili pepper",
found_in = "farming",
obj_name = "farming:chili_pepper",
orig_nutritional_value = 1,
amount = 6,
sugar = false,
transforms = "Pickled chili pepper"
},
canned_coconut = {
proper_name = "Canned coconut",
found_in = "ethereal",
obj_name = "ethereal:coconut_slice",
orig_nutritional_value = 1,
amount = 5,
sugar = false
},
canned_pumpkin = {
proper_name = "Canned pumpkin puree",
found_in = "farming",
obj_name = "farming:pumpkin_slice",
orig_nutritional_value = 2,
amount = 3,
sugar = false
},
honey_jar = {
proper_name = "A jar of honey",
found_in = "mobs_animal",
obj_name = "mobs:honey",
orig_nutritional_value = 4,
amount = 4,
sugar = false
},
canned_pineapple = {
proper_name = "Canned pineapple rings",
found_in = "farming",
obj_name = "farming:pineapple_ring",
orig_nutritional_value = 1,
amount = 5,
sugar = false
},
canned_onion = {
proper_name = "Canned onions",
found_in = "farming",
obj_name = "farming:onion",
orig_nutritional_value = 1,
amount = 4,
sugar = false,
transforms = "Pickled onions"
},
canned_garlic_cloves = {
proper_name = "Canned garlic cloves",
found_in = "farming",
obj_name = "farming:garlic_clove",
orig_nutritional_value = 0.5,
amount = 8,
sugar = false,
transforms = "Pickled garlic cloves"
},
}
-- creating all objects with one universal scheme
for product, def in pairs(canned_food_definitions) do
if minetest.get_modpath(def.found_in) then
--if minetest.global_exists(def.found_in) then
if def.sugar and minetest.get_modpath("farming") or not def.sugar then
-- introducing a new item, a bit more nutricious than the source
-- material when sugar is used.
minetest.register_node("canned_food:" .. product, {
description = def.proper_name,
drawtype = "plantlike",
tiles = {product .. ".png"},
inventory_image = product .. ".png",
wield_image = product .. ".png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = { canned_food = 1,
vessel = 1,
dig_immediate = 3,
attached_node = 1 },
-- canned food prolongs shelf life IRL, but in minetest food never
-- goes bad. Here, we increase the nutritional value instead.
on_use = minetest.item_eat(
math.floor (def.orig_nutritional_value * def.amount * 0.33)
+ (def.sugar and 1 or 0), "vessels:glass_bottle"),
-- the empty bottle stays, of course
sounds = default.node_sound_glass_defaults(),
})
-- Some products involve marinating or salting, however there is no salt
-- or vingerar in minetest; instead we imitate this more complex process
-- by putting the jar on a wooden shelf in a dark room for a long while.
-- The effort is rewarded accordingly.
if (def.transforms) then
minetest.register_node("canned_food:" .. product .."_plus", {
description = def.transforms,
drawtype = "plantlike",
tiles = {product .. ".png^paper_lid_cover.png"},
inventory_image = product .. ".png^paper_lid_cover.png",
wield_image = product .. ".png^paper_lid_cover.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
groups = { canned_food = 1,
vessel = 1,
dig_immediate = 3,
attached_node = 1,
not_in_creative_inventory = 1 },
-- the reward for putting the food in a cellar is even greater
-- than for merely canning it.
on_use = minetest.item_eat(
(math.floor(def.orig_nutritional_value * def.amount * 0.33)
+ (def.sugar and 1 or 0))*2, "vessels:glass_bottle"),
-- the empty bottle stays, of course
sounds = default.node_sound_glass_defaults(),
})
minetest.register_abm ({
label = def.proper_name .. " transformation",
nodenames = {"canned_food:" .. product},
neighbors = {"group:wood"},
-- chances might need tweaking though
interval = 180,
chance = 10,
action = function(pos)
if minetest.get_node_light(pos) < 11 then
minetest.set_node(pos, {name = "canned_food:" .. product .."_plus"})
end
end,
})
end
-- a family of shapeless recipes, with sugar for jams
-- except for apple: there should be at least 1 jam guaranteed
-- to be available in vanilla game (and mushrooms are the guaranteed
-- regular - not sweet - canned food)
local ingredients = {"vessels:glass_bottle"}
local max = 8
if def.sugar then
table.insert(ingredients, "farming:sugar")
max = 7
end
-- prevent creation of a recipe with more items than there are slots
-- left in the 9-tile craft grid
if def.amount > max then
def.amount = max
end
for i=1,def.amount do
table.insert(ingredients, def.obj_name)
end
minetest.register_craft({
type = "shapeless",
output = "canned_food:" .. product,
recipe = ingredients
})
end
end
end
-- The Moor has done his duty, the Moor can go
canned_food_definitions = nil
|