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authorSokomine <wegwerf@anarres.dyndns.org>2015-07-27 17:32:49 +0200
committerSokomine <wegwerf@anarres.dyndns.org>2015-07-27 17:32:49 +0200
commit2d05ae5b7d76128f423b05e36ba9171c9769d937 (patch)
tree2a858df2cde7859d73453863f646f7767e24854a /adaptions.lua
parenta07e2e706e718348a5ba183db2e686ad36f7b18f (diff)
added option to override the textures of the npc chests
Diffstat (limited to 'adaptions.lua')
-rw-r--r--adaptions.lua7
1 files changed, 7 insertions, 0 deletions
diff --git a/adaptions.lua b/adaptions.lua
index cef33de..db06d7d 100644
--- a/adaptions.lua
+++ b/adaptions.lua
@@ -51,6 +51,9 @@ if( not( minetest.registered_nodes['default:wood'])) then
cottages.texture_furniture = "cottages_minimal_wood.png";
end
+cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
+
-- texture for roofs where the tree bark is the main roof texture
cottages.textures_roof_wood = "default_tree.png";
if( not( minetest.registered_nodes["default:tree"])) then
@@ -71,6 +74,10 @@ if( not( minetest.registered_nodes["default:tree"])) then
cottages.craftitem_coal_lump = "minerals:charcoal";
cottages.craftitem_junglewood = "trees:chestnut_planks";
cottages.craftitem_slab_wood = "group:plank";
+
+ cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
+ "spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
+
else
-- does not look so well in this case as it's no bark; but what else shall we do?
cottages.textures_roof_wood = "cottages_minimal_wood.png";