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authorSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
committerSokomine <wegwerf@anarres.dyndns.org>2015-07-25 23:48:07 +0200
commit42521c5f2b2943a2f656d2fdfdcb3be3c76fb8de (patch)
tree5ec3d0c9c3121b54c918761f81cbfe1e7f78a8da /nodes_straw.lua
parent46c6a4c47e1bbb0ad3cdbceab79a07ebd96d3d4f (diff)
added the files in the same state as they where in on random_buildings/cottages
Diffstat (limited to 'nodes_straw.lua')
-rw-r--r--nodes_straw.lua461
1 files changed, 461 insertions, 0 deletions
diff --git a/nodes_straw.lua b/nodes_straw.lua
new file mode 100644
index 0000000..745b40b
--- /dev/null
+++ b/nodes_straw.lua
@@ -0,0 +1,461 @@
+---------------------------------------------------------------------------------------
+-- straw - a very basic material
+---------------------------------------------------------------------------------------
+-- * straw mat - for animals and very poor NPC; also basis for other straw things
+-- * straw bale - well, just a good source for building and decoration
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if intllib then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+
+-- an even simpler from of bed - usually for animals
+-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
+minetest.register_node("cottages:straw_mat", {
+ description = S("layer of straw"),
+ drawtype = 'nodebox',
+ tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE
+ wield_image = 'cottages_darkage_straw.png',
+ inventory_image = 'cottages_darkage_straw.png',
+ sunlight_propagates = true,
+ paramtype = 'light',
+ paramtype2 = "facedir",
+ walkable = false,
+ groups = { snappy = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
+minetest.register_node("cottages:straw_bale", {
+ drawtype = "nodebox",
+ description = S("straw bale"),
+ tiles = {"cottages_darkage_straw_bale.png"},
+ paramtype = "light",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- just straw
+minetest.register_node("cottages:straw", {
+ drawtype = "normal",
+ description = S("straw"),
+ tiles = {"cottages_darkage_straw.png"},
+ groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:threshing_floor", {
+ drawtype = "nodebox",
+ description = S("threshing floor"),
+-- TODO: stone also looks pretty well for this
+ tiles = {"default_junglewood.png^farming_wheat.png","default_junglewood.png","default_junglewood.png^default_stick.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
+
+ {-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
+ { 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
+
+ {-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
+ {-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
+ }
+ },
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Threshing floor"));
+ local inv = meta:get_inventory();
+ inv:set_size("harvest", 2);
+ inv:set_size("straw", 4);
+ inv:set_size("seeds", 4);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[1.5,0;1,1;default_stick.png]"..
+ "image[0,1;1,1;farming_wheat.png]"..
+ "list[current_name;harvest;1,1;2,1;]"..
+ "list[current_name;straw;5,0;2,2;]"..
+ "list[current_name;seeds;5,2;2,2;]"..
+ "label[1,0.5;"..S("Harvested wheat:").."]"..
+ "label[4,0.0;"..S("Straw:").."]"..
+ "label[4,2.0;"..S("Seeds:").."]"..
+ "label[0,-0.5;"..S("Threshing floor").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]"..
+ "label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
+ "label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("harvest"))
+ or not( inv:is_empty("straw"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='straw'
+ or listname=='seeds'
+ or (listname=='harvest' and stack and stack:get_name() ~= 'farming:wheat' )) then
+ return 0;
+ end
+
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with a normal stick is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'default:stick') then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('harvest');
+ -- we have two input slots
+ local stack1 = inv:get_stack( 'harvest', 1);
+ local stack2 = inv:get_stack( 'harvest', 2);
+
+ if( ( stack1:is_empty() and stack2:is_empty())
+ or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:wheat')
+ or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
+
+-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
+ return;
+ end
+
+ -- on average, process 25 wheat at each punch (10..40 are possible)
+ local anz_wheat = 10 + math.random( 0, 30 );
+ -- we already made sure there is only wheat inside
+ local found_wheat = stack1:get_count() + stack2:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found_wheat < anz_wheat ) then
+ anz_wheat = found_wheat;
+ end
+
+ -- this can be enlarged by a multiplicator if desired
+ local anz_straw = anz_wheat;
+ local anz_seeds = anz_wheat;
+
+ if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
+ and inv:room_for_item('seeds','farming:seed_wheat '..tostring( anz_seeds ))) then
+
+ -- the player gets two kind of output
+ inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
+ inv:add_item("seeds",'farming:seed_wheat '..tostring( anz_seeds ));
+ -- consume the wheat
+ inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
+
+ local anz_left = found_wheat - anz_wheat;
+ if( anz_left > 0 ) then
+ minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
+ else
+ minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
+ end
+ end
+ end,
+})
+
+
+
+minetest.register_node("cottages:handmill", {
+ description = S("mill, powered by punching"),
+ drawtype = "mesh",
+ mesh = "cottages_handmill.obj",
+ tiles = {"default_stone.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Mill, powered by punching"));
+ local inv = meta:get_inventory();
+ inv:set_size("seeds", 1);
+ inv:set_size("flour", 4);
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "image[0,1;1,1;farming_wheat_seed.png]"..
+ "list[current_name;seeds;1,1;1,1;]"..
+ "list[current_name;flour;5,1;2,2;]"..
+ "label[0,0.5;"..S("Wheat seeds:").."]"..
+ "label[4,0.5;"..S("Flour:").."]"..
+ "label[0,-0.5;"..S("Mill").."]"..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]"..
+ "label[0,2.5;"..S("Punch this hand-driven mill").."]"..
+ "label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
+ "list[current_player;main;0,4;8,4;]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("flour"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='flour'
+ or (listname=='seeds' and stack and stack:get_name() ~= 'farming:seed_wheat' )) then
+ return 0;
+ end
+
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' )) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ -- this code is very similar to the threshing floor; except that it has only one input- and output-slot
+ -- and does not require the usage of a stick
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('seeds');
+ local stack1 = inv:get_stack( 'seeds', 1);
+
+ if( ( stack1:is_empty())
+ or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:seed_wheat')) then
+
+ return;
+ end
+
+ -- turning the mill is a slow process; 1-21 flour are generated per turn
+ local anz = 1 + math.random( 0, 20 );
+ -- we already made sure there is only wheat inside
+ local found = stack1:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found < anz ) then
+ anz = found;
+ end
+
+
+ if( inv:room_for_item('flour','farming:flour '..tostring( anz ))) then
+
+ inv:add_item("flour",'farming:flour '..tostring( anz ));
+ inv:remove_item("seeds", 'farming:seed_wheat '..tostring( anz ));
+
+ local anz_left = found - anz;
+ if( anz_left > 0 ) then
+ minetest.chat_send_player( name, S('You have grinded %s wheat seeds (%s are left).'):format(anz,anz_left));
+ else
+ minetest.chat_send_player( name, S('You have grinded the last %s wheat seeds.'):format(anz));
+ end
+
+ -- if the version of MT is recent enough, rotate the mill a bit
+ if( minetest.swap_node ) then
+ node.param2 = node.param2 + 1;
+ if( node.param2 > 3 ) then
+ node.param2 = 0;
+ end
+ minetest.swap_node( pos, node );
+ end
+ end
+ end,
+})
+
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+-- this returns corn as well
+-- the replacements work only if the replaced slot gets empty...
+minetest.register_craft({
+ output = "cottages:straw_mat 6",
+ recipe = {
+ {'default:cobble','',''},
+ {"farming:wheat_harvested", "farming:wheat_harvested", "farming:wheat_harvested", },
+ },
+ replacements = {{ 'default:cobble', "farming:seed_wheat 3" }},
+})
+
+-- this is a better way to get straw mats
+minetest.register_craft({
+ output = "cottages:threshing_floor",
+ recipe = {
+ {"default:junglewood", "default:chest_locked", "default:junglewood", },
+ {"default:junglewood", "default:stone", "default:junglewood", },
+ },
+})
+
+-- and a way to turn wheat seeds into flour
+minetest.register_craft({
+ output = "cottages:handmill",
+ recipe = {
+ {"default:stick", "default:stone", "", },
+ {"", "default:steel_ingot", "", },
+ {"", "default:stone", "", },
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_mat 3",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})