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@@ -6,8 +6,45 @@ Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org> =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ This minetest mod expands the basic set of farming-related -crops that minetest_game offers. A list of crops/crafts is -below. + +- Configuration + +A default configuration file, "crops_settings.txt" will be added +to your world folder that contains suggested "easy", "normal" (the +default) and "difficult" settings for this mod. You can currently tune +the ABM interval/chance, and required light level for plant growth. +crops that minetest_game offers. A list of crops/crafts is below. + +- Hydration mechanic + +Note: This feature is in progress, not all the plants implement +this yet. + +Plants need water. Plants need more water when they grow. This mod +implements mechanics of plant hydration and what happens when you +over-water or not water your plants properly: Plants may wither or +soak, and if they wither/soak too much, the plant will get damaged. + +You can see that plants are under stress visually. When a plant +withers, there will be particles that are steam/smoke-like floating +upwards from the plant. When a plant is over-watered, water bubbles +can be seen at the plant base. These are implemented as particles. + +In the default difficulty settings, plants don't accrue enough damage +to kill the plant. But at difficult settings, withering will end up +resulting in plant death, or the loss of crop entirely. At default +settings, plants will yield significantly less harvest if not taken +care of! So if you do decide to not water your plants, make sure you +don't let them sit around for days and harvest them as soon as they +are ripe to limit the effects. + +Environment factors can influence hydration: nearby water, night time +moisture. And of course, the watering can. The watering can holds +20 watering charges, and it takes 3-4 charges to water a plant from +completely dry to maximum wetness. Some plants will want more water, +some will do better with less, so make sure you use a hydrometer to +measure plant humidity. Recipes for the watering can and hydrometer +are listed below. 1. Melons @@ -70,3 +107,49 @@ so you salvage the beanpole's sticks after harvesting in order to make more beanpoles again. It's a bit of work, but worth it, these beans are delicious! + +- Cooking / Crafting + +The corn cobs can be cooked directly to make Corn-on-the-Cob. + +This mod includes a bowl recipe. The bowl is made from clay lumps, +which results in an unbaked clay bowl that needs to be baked in an +oven to be usable: + +empty empty empty +clay_lump empty clay_lump +empty clay_lump empty + +You can fill these bowls (or any group:food_bowl) with vegetables to +craft an uncooked vegetable stew: + +empty empty empty +grean_beans potato tomato +empty clay_bowl empty + +The uncooked vegetable stew obviously needs to be cooked as well in +an oven. The resulting Vegetable Stew bowl gives a lot of hears back, +which is worth the effort. + +The watering can can be made as follows: + +steel_ingot empty empty +steel_ingot empty steel_ingot +empty steel_ingot empty + +To fill the watering can, left click any block of water. To use, +left click a plant. The damage bar on the icon indicates the fill +level of the watering can. + +The hydrometer can be crafted like this: + +mese_crystal_fragment empty empty +empty steel_ingot empty +empty empty steel_ingot + +Left-click any plant with the hydrometer, and the charge bar indicates +the humidity level of the plant: a dry plant will have 0% humidity +and be a small red bar or no bar at all, and a soaked plant will +have a full green bar. Be careful though! Some plants prefer to be +at mid-level (yellow) instead of full wetness! + |