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author | FaceDeer <derksenmobile@gmail.com> | 2017-01-10 00:32:08 -0700 |
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committer | FaceDeer <derksenmobile@gmail.com> | 2017-01-10 00:32:08 -0700 |
commit | 01fb71d2eb5d1dd41c338bef0bcc2e26a259047d (patch) | |
tree | 534784147af098069f3400ebe0d8c6500dfbbd66 /util.lua | |
parent | 2912dc34b8042337421cdabba5fc1a7062f491ef (diff) |
renaming class definition files
Diffstat (limited to 'util.lua')
-rw-r--r-- | util.lua | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -4,7 +4,6 @@ digtron = {} dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there -dofile( minetest.get_modpath( "digtron" ) .. "/util_layout.lua" ) -- separated out simply for tidiness, there's some big code in there dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there -- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it. |