diff options
author | FaceDeer <derksenmobile@gmail.com> | 2017-01-10 00:36:39 -0700 |
---|---|---|
committer | FaceDeer <derksenmobile@gmail.com> | 2017-01-10 00:36:39 -0700 |
commit | 435f21458ccf4d91fd5ec179bdbc5d1aa6d2945c (patch) | |
tree | 741e866f9eb211123c3b73c470876cca1a9bfc52 /util.lua | |
parent | 01fb71d2eb5d1dd41c338bef0bcc2e26a259047d (diff) |
the old movement code is now unneeded.
Diffstat (limited to 'util.lua')
-rw-r--r-- | util.lua | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -3,7 +3,6 @@ digtron = {} dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity -dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there -- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it. |