diff options
author | FaceDeer <derksenmobile@gmail.com> | 2017-01-07 09:52:39 -0700 |
---|---|---|
committer | FaceDeer <derksenmobile@gmail.com> | 2017-01-07 09:52:39 -0700 |
commit | e43c5d3974e99b5d8d9a96f5d5461be35eeec65b (patch) | |
tree | cefc7494f5def045921ba5334d97678bda3c26ff /util.lua | |
parent | 152e0f7883d58297ebf9beac97741aab480d6ef2 (diff) |
Splitting some code files into more manageably-sized chunks.
Diffstat (limited to 'util.lua')
-rw-r--r-- | util.lua | 227 |
1 files changed, 3 insertions, 224 deletions
@@ -3,6 +3,9 @@ digtron = {} dofile( minetest.get_modpath( "digtron" ) .. "/util_item_place_node.lua" ) -- separated out to avoid potential for license complexity +dofile( minetest.get_modpath( "digtron" ) .. "/util_movement.lua" ) -- separated out simply for tidiness, there's some big code in there +dofile( minetest.get_modpath( "digtron" ) .. "/util_layout.lua" ) -- separated out simply for tidiness, there's some big code in there +dofile( minetest.get_modpath( "digtron" ) .. "/util_execute_cycle.lua" ) -- separated out simply for tidiness, there's some big code in there -- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it. if default.node_sound_metal_defaults ~= nil then @@ -95,160 +98,6 @@ digtron.can_move_to = function(pos, protected_nodes, dug_nodes) return false end -digtron.move_node = function(pos, newpos, player_name) - -- Moves nodes, preserving digtron metadata and inventory - local node = minetest.get_node(pos) - local node_def = minetest.registered_nodes[node.name] - local oldnode = minetest.get_node(newpos) - minetest.log("action", string.format("%s moves %s from (%d, %d, %d) to (%d, %d, %d), displacing %s", player_name, node.name, pos.x, pos.y, pos.z, newpos.x, newpos.y, newpos.z, oldnode.name)) - minetest.add_node(newpos, { name=node.name, param1=node.param1, param2=node.param2 }) - if node_def.after_place_node then - node_def.after_place_node(newpos) - end - - local oldmeta = minetest.get_meta(pos) - local oldinv = oldmeta:get_inventory() - local list = oldinv:get_list("main") - local fuel = oldinv:get_list("fuel") - local oldformspec = oldmeta:get_string("formspec") - - local newmeta = minetest.get_meta(newpos) - local newinv = newmeta:get_inventory() - newinv:set_list("main", list) - newinv:set_list("fuel", fuel) - newmeta:set_string("formspec", oldformspec) - - newmeta:set_string("triggering_player", oldmeta:get_string("triggering_player")) -- for auto-controllers - - newmeta:set_int("offset", oldmeta:get_int("offset")) - newmeta:set_int("period", oldmeta:get_int("period")) - newmeta:set_int("build_facing", oldmeta:get_int("build_facing")) - newmeta:set_float("fuel_burning", oldmeta:get_float("fuel_burning")) - newmeta:set_string("infotext", oldmeta:get_string("infotext")) - - -- Move the little floaty entity inside the builders - if minetest.get_item_group(node.name, "digtron") == 4 then - digtron.update_builder_item(newpos) - end - - -- remove node from old position - minetest.remove_node(pos) - if node_def.after_dig_node then - node_def.after_dig_node(pos) - end -end - -digtron.get_all_digtron_neighbours = function(pos, player) - -- returns table containing a list of all digtron node locations, lists of special digtron node types, a table of the coordinate extents of the digtron array, a Pointset of protected nodes, and a number to determine how many adjacent solid non-digtron nodes there are (for traction) - - local layout = {} - --initialize. We're assuming that the start position is a controller digtron, should be a safe assumption since only the controller node should call this - layout.traction = 0 - layout.all = {} - layout.inventories = {} - layout.fuelstores = {} - layout.diggers = {} - layout.builders = {} - layout.extents = {} - layout.water_touching = false - layout.lava_touching = false - layout.protected = Pointset.create() -- if any nodes we look at are protected, make note of that. That way we don't need to keep re-testing protection state later. - layout.controller = {x=pos.x, y=pos.y, z=pos.z} --Make a deep copy of the pos parameter just in case the calling code wants to play silly buggers with it - - table.insert(layout.all, layout.controller) - layout.extents.max_x = pos.x - layout.extents.min_x = pos.x - layout.extents.max_y = pos.y - layout.extents.min_y = pos.y - layout.extents.max_z = pos.z - layout.extents.min_z = pos.z - - -- temporary pointsets used while searching - local to_test = Pointset.create() - local tested = Pointset.create() - - tested:set(pos.x, pos.y, pos.z, true) - to_test:set(pos.x + 1, pos.y, pos.z, true) - to_test:set(pos.x - 1, pos.y, pos.z, true) - to_test:set(pos.x, pos.y + 1, pos.z, true) - to_test:set(pos.x, pos.y - 1, pos.z, true) - to_test:set(pos.x, pos.y, pos.z + 1, true) - to_test:set(pos.x, pos.y, pos.z - 1, true) - - if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then - layout.protected:set(pos.x, pos.y, pos.z, true) - end - - -- Do a loop on to_test positions, adding new to_test positions as we find digtron nodes. This is a flood fill operation - -- that follows node faces (no diagonals) - local testpos, _ = to_test:pop() - while testpos ~= nil do - tested:set(testpos.x, testpos.y, testpos.z, true) -- track nodes we've looked at to prevent infinite loops - local node = minetest.get_node(testpos) - - if node.name == "ignore" then - --buildtron array is next to unloaded nodes, too dangerous to do anything. Abort. - layout.all = nil - return layout - end - - if minetest.is_protected(pos, player:get_player_name()) and not minetest.check_player_privs(player, "protection_bypass") then - layout.protected:set(testpos.x, testpos.y, testpos.z, true) - end - - if minetest.get_item_group(node.name, "water") ~= 0 then - layout.water_touching = true - elseif minetest.get_item_group(node.name, "lava") ~= 0 then - layout.lava_touching = true - if digtron.lava_impassible == true then - layout.protected:set(testpos.x, testpos.y, testpos.z, true) - end - end - - local group_number = minetest.get_item_group(node.name, "digtron") - if group_number > 0 then - --found one. Add it to the digtrons output - table.insert(layout.all, testpos) - - -- update extents - layout.extents.max_x = math.max(layout.extents.max_x, testpos.x) - layout.extents.min_x = math.min(layout.extents.min_x, testpos.x) - layout.extents.max_y = math.max(layout.extents.max_y, testpos.y) - layout.extents.min_y = math.min(layout.extents.min_y, testpos.y) - layout.extents.max_z = math.max(layout.extents.max_z, testpos.z) - layout.extents.min_z = math.min(layout.extents.min_z, testpos.z) - - -- add a reference to this node's position to special node lists - if group_number == 2 then - table.insert(layout.inventories, testpos) - elseif group_number == 3 then - table.insert(layout.diggers, testpos) - elseif group_number == 4 then - table.insert(layout.builders, testpos) - elseif group_number == 5 then - table.insert(layout.fuelstores, testpos) - elseif group_number == 6 then - table.insert(layout.inventories, testpos) - table.insert(layout.fuelstores, testpos) - end - - --queue up potential new test points adjacent to this digtron node - to_test:set_if_not_in(tested, testpos.x + 1, testpos.y, testpos.z, true) - to_test:set_if_not_in(tested, testpos.x - 1, testpos.y, testpos.z, true) - to_test:set_if_not_in(tested, testpos.x, testpos.y + 1, testpos.z, true) - to_test:set_if_not_in(tested, testpos.x, testpos.y - 1, testpos.z, true) - to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z + 1, true) - to_test:set_if_not_in(tested, testpos.x, testpos.y, testpos.z - 1, true) - elseif minetest.registered_nodes[node.name].buildable_to ~= true then - -- Tracks whether the digtron is hovering in mid-air. If any part of the digtron array touches something solid it gains traction. - layout.traction = layout.traction + 1 - end - - testpos, _ = to_test:pop() - end - - return layout -end digtron.place_in_inventory = function(itemname, inventory_positions, fallback_pos) --tries placing the item in each inventory node in turn. If there's no room, drop it at fallback_pos @@ -291,76 +140,6 @@ digtron.take_from_inventory = function(itemname, inventory_positions) return nil end -digtron.move_digtron = function(facing, digtrons, extents, nodes_dug, player_name) - -- move everything. Note! order is important or they'll step on each other, that's why this has complicated loops and filtering. - -- Nodes are moved in a "caterpillar" pattern - front plane first, then next plane back, then next plane back, etc. - -- positions in the digtron list will be updated when this method executes. Note that the inventories list shares - -- references to the node position tables in the digtron list, so it will reflect the updates too. - local dir = digtron.facedir_to_dir_map[facing] - local increment - local filter - local index - local target - if dir == 1 then -- z+ - filter = "z" - increment = -1 - index = extents.max_z - target = extents.min_z - extents.max_z = extents.max_z + 1 - extents.min_z = extents.min_z + 1 - elseif dir == 2 then -- x+ - filter = "x" - increment = -1 - index = extents.max_x - target = extents.min_x - extents.max_x = extents.max_x + 1 - extents.min_x = extents.min_x + 1 - elseif dir == 3 then -- z- - filter = "z" - increment = 1 - index = extents.min_z - target = extents.max_z - extents.max_z = extents.max_z - 1 - extents.min_z = extents.min_z - 1 - elseif dir == 4 then -- x- - filter = "x" - increment = 1 - index = extents.min_x - target = extents.max_x - extents.max_x = extents.max_x - 1 - extents.min_x = extents.min_x - 1 - elseif dir == 5 then -- y- - filter = "y" - increment = 1 - index = extents.min_y - target = extents.max_y - extents.max_y = extents.max_y - 1 - extents.min_y = extents.min_y - 1 - elseif dir == 6 then -- y+ - filter = "y" - increment = -1 - index = extents.max_y - target = extents.min_y - extents.max_y = extents.max_y + 1 - extents.min_y = extents.min_y + 1 - end - - while index ~= target + increment do - for k, location in pairs(digtrons) do - if location[filter] == index then - local newpos = digtron.find_new_pos(location, facing) - digtron.move_node(location, newpos, player_name) - --By updating the digtron position table in-place we also update all the special node tables as well - digtrons[k].x= newpos.x - digtrons[k].y= newpos.y - digtrons[k].z= newpos.z - nodes_dug:set(newpos.x, newpos.y, newpos.z, false) -- we've moved a digtron node into this space, mark it so that we don't dig it. - end - end - index = index + increment - end -end - -- Used to determine which coordinate is being checked for periodicity. eg, if the digtron is moving in the z direction, then periodicity is checked for every n nodes in the z axis. digtron.get_controlling_coordinate = function(pos, facedir) -- used for determining builder period and offset |