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diff --git a/README.md b/README.md new file mode 100644 index 0000000..5530b68 --- /dev/null +++ b/README.md @@ -0,0 +1,38 @@ +# Modular Tunnel Boring Machine +## aka The Almighty Digtron + + +This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions. + +A digging machine's components must be connected to the control block via a path leading through the faces of the blocks - diagonal connections across edges and corners don't count. + +The basic block types that can be assembled into a functioning digging machine are: + +* Digger heads, which excavate material in front of them when the machine is triggered +* Builder heads, which build a user-configured node in the direction they're facing +* Inventory modules, which hold material produced by the digger and provide material to the builders +* Fuel modules, which holds flammable materials to feed the beast +* Control block, used to trigger the machine and move it in a particular direction. + +Diggers mine out blocks and shunt them into the Digtron's inventory, or drop them on the ground if there isn't room in the inventory to store them. + +Builder heads can be used to lay down a solid surface as the Digtron moves, useful for situations where a tunnel-borer intersects a cavern. Builder heads can be set to construct their target block "intermittently", allowing for regularly-spaced structures to be constructed. Common uses include building support arches at regular intervals in a tunnel, adding a torch on the wall at regular intervals, laying rails with regularly-spaced powered rails interspersed, and adding stairs to vertical shafts. + +The auto-controller block is able to trigger automatically for a user-selected number of cycles. A player can ride their Digtron as it goes. + +Other specialized Digtron blocks include: + +* An "axle" block that allows an assembled Digtron to be rotated into new orientations without needing to be rebuilt block-by-block +* A crate that can store an assembled Digtron and allow the player to transport it to a new location +* A duplicator that can create a copy of an existing Digtron (if provided with enough spare parts) +* An item ejector to clear Digtron's inventory of excavated materials and inject it into pipeworks tubes if that mod is installed. +* A light that can be mounted on a Digtron to illuminate the workspace as it moves +* Structural components to make it look cool + +The Digtron mod only depends on the default mod, but includes optional support for several other mods: + +* [https://forum.minetest.net/viewtopic.php?t=15912](doc), an in-game documentation mod. Detailed documentation for all of the Digtron's individual blocks are included as well as pages of general concepts and design tips. +* [https://forum.minetest.net/viewtopic.php?id=2155](pipeworks), a set of pneumatic tubes that allows inventory items to be extracted from or inserted into Digtron inventories. +* [https://forum.minetest.net/viewtopic.php?&t=12379](hopper), a different mod for inserting into and extracting from Digtron inventories. Note that only [https://github.com/minetest-mods/hopper](the most recent version of hopper is Digtron-capable,) earlier versions lack a suitable API. +* [https://forum.minetest.net/viewtopic.php?&t=4870](awards), a mod that adds achievements to the game. Over thirty Digtron-specific achievements are included. +* [https://forum.minetest.net/viewtopic.php?f=11&t=2538](technic), which adds rechargeable batteries and power cables to the game that Digtron can use instead of fuel.
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