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2018-06-04Fix issue where storage drawer saves item name for items with max stack of 1 ↵isaiah658
(#17) Fix issue where storage drawer saves item name for items with max stack of 1 causing you to not be able to put in other items until breaking the drawer or reloading the game.
2017-10-10Add support for protections (#10)gpcf
2017-06-03Set formspec on every load to support old drawersLNJ
Before this you had to dig and rebuild your drawers to get the drawer formspecs and the ability to add upgrades.
2017-06-03Add Drawer Upgradesorigin/drawer-upgradesLNJ
Yey, they're finally there! :) This will add steel, gold, obsidian and diamond upgrades for MTG and iron, gold, obsidian, diamond and emerald upgrades for MCL2. You can add them to a drawer by rightclicking it and adding them to the new drawer's upgrade inventory.
2017-06-03Play interact sound on adding/removing items from drawerLNJ
But I think the sounds are currently a bit too long.
2017-04-23Fix stack_max=1 items are being storedLNJ
2017-04-11Fix "Could not load 'drawers_empty.png'"LNJ
2017-04-11Add i18n support using intllibLNJ
2017-04-10Use blank.png instead of own drawers_empty.pngLNJ
2017-04-10Fix "uninitialized global variable" warningsFaceDeer
2017-04-05Add 1x2 drawers, Add crafting recipes for 1x2 and 2x2LNJ
2017-04-05Adjust pipeworks support (on insert object) for 2x2 drawersLNJ
2017-04-05Fix drawer initialization bug; used wrong meta fields for 1x1 DrawersLNJ
2017-04-05Adjust restore visual lbm, Add new drawers.remove_visualsLNJ
2017-04-05Add basic 2x2 DrawersLNJ
They're still missing some functionality as pipeworks and drops after dug. This will be done in the next commit(s).
2017-04-01Visual: Fix not resetting self.namev0.2.2LNJ
2017-04-01Fix bug: not removing items from stack if drawer is nearly fullLNJ
2017-04-01Clean up visual.luaLNJ
2017-04-01Add support for pipeworksLNJ
2017-04-01Split up source code into multiple filesLNJ