diff options
| -rw-r--r-- | init.lua | 12 | 
1 files changed, 6 insertions, 6 deletions
| @@ -58,7 +58,7 @@ end  -- Use homedecor's placeholder if possible.  local placeholder = homedecor_path and "homedecor:expansion_placeholder" or "elevator:placeholder" -if homedecor then +if homedecor_path then      minetest.register_alias("elevator:placeholder", "homedecor:expansion_placeholder")  else      -- Placeholder node, in the style of homedecor. @@ -92,9 +92,9 @@ local VISUAL_INCREASE = 1.75  local function create_box(motorhash, pos, target, sender)      -- First create the box.      local obj = minetest.add_entity(pos, "elevator:box") -    obj:set_pos(pos) +    obj:setpos(pos)      -- Attach the player. -    sender:set_pos(pos) +    sender:setpos(pos)      sender:set_attach(obj, "", {x=0, y=9, z=0}, {x=0, y=0, z=0})      sender:set_eye_offset({x=0, y=-9, z=0},{x=0, y=-9, z=0})      sender:set_properties({visual_size = {x=VISUAL_INCREASE, y=VISUAL_INCREASE}}) @@ -460,15 +460,15 @@ for _,mode in ipairs({"on", "off"}) do              if not sender or not sender:is_player() then                  return              end +            local formspec              local meta = minetest.get_meta(pos)              formspecs[sender:get_player_name()] = {pos}              if on then -                if vector.distance(sender:get_pos(), pos) > 1 or minetest.get_node(sender:get_pos()).name ~= nodename then +                if vector.distance(sender:getpos(), pos) > 1 or minetest.get_node(sender:getpos()).name ~= nodename then                      minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")                      return                  end                  -- Build the formspec from the motor table. -                local formspec                  local tpnames = {}                  local tpnames_l = {}                  local motorhash = meta:get_string("motor") @@ -538,7 +538,7 @@ minetest.register_on_player_receive_fields(function(sender, formname, fields)          return true      end      -- Double check if it's ok to go. -    if vector.distance(sender:get_pos(), pos) > 1 then +    if vector.distance(sender:getpos(), pos) > 1 then          return true      end      if fields.target then | 
