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-rw-r--r--crystal.lua2
-rw-r--r--extra.lua4
-rw-r--r--fishing.lua2
-rw-r--r--init.lua6
-rw-r--r--sapling.lua2
-rw-r--r--water.lua26
6 files changed, 30 insertions, 12 deletions
diff --git a/crystal.lua b/crystal.lua
index 300f07d..de704f6 100644
--- a/crystal.lua
+++ b/crystal.lua
@@ -148,7 +148,7 @@ minetest.register_tool("ethereal:shovel_crystal", {
local inv = user:get_inventory()
- minetest.env:remove_node(pointed_thing.under)
+ minetest.remove_node(pointed_thing.under)
nodeupdate(pos)
inv:add_item("main", {name = nn})
diff --git a/extra.lua b/extra.lua
index f499643..57281fe 100644
--- a/extra.lua
+++ b/extra.lua
@@ -285,9 +285,9 @@ minetest.register_tool("ethereal:light_staff", {
local node = minetest.get_node(pos).name
if node == "default:stone" then
- minetest.env:add_node(pos, {name="ethereal:glostone"})
+ minetest.add_node(pos, {name="ethereal:glostone"})
elseif node == "ethereal:glostone" then
- minetest.env:add_node(pos, {name="default:stone"})
+ minetest.add_node(pos, {name="default:stone"})
end
if not minetest.setting_getbool("creative_mode") then
diff --git a/fishing.lua b/fishing.lua
index b47095d..4c831a0 100644
--- a/fishing.lua
+++ b/fishing.lua
@@ -49,7 +49,7 @@ minetest.register_craftitem("ethereal:fishing_rod_baited", {
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
- local node = minetest.env:get_node(pointed_thing.under)
+ local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "default:water_source") then
if math.random(1, 100) < 5 then
local inv = user:get_inventory()
diff --git a/init.lua b/init.lua
index a5236bb..9e55296 100644
--- a/init.lua
+++ b/init.lua
@@ -1,6 +1,6 @@
--[[
- Minetest Ethereal Mod 1.14 (4th Feb 2015)
+ Minetest Ethereal Mod 1.14 (1st March 2015)
Created by ChinChow
@@ -54,8 +54,8 @@ dofile(minetest.get_modpath("ethereal").."/sealife.lua")
dofile(minetest.get_modpath("ethereal").."/fences.lua")
dofile(minetest.get_modpath("ethereal").."/gates.lua")
dofile(minetest.get_modpath("ethereal").."/stairs.lua")
-dofile(minetest.get_modpath("ethereal").."/mapgen_v7s.lua")
---dofile(minetest.get_modpath("ethereal").."/mapgen_v7n.lua") -- 0.4.11 dev only
+--dofile(minetest.get_modpath("ethereal").."/mapgen_v7s.lua") -- 0.4.11 and below
+dofile(minetest.get_modpath("ethereal").."/mapgen_v7n.lua") -- 0.4.11 dev and above
-- Xanadu server Only
--dofile(minetest.get_modpath("ethereal").."/plantpack.lua")
diff --git a/sapling.lua b/sapling.lua
index addc5af..667a150 100644
--- a/sapling.lua
+++ b/sapling.lua
@@ -40,7 +40,7 @@ ethereal.register_sapling( "ethereal:acacia_sapling", "Acacia Sapling", "moretre
ethereal.place_tree = function (pos, ofx, ofz, schem)
-- Remove Sapling and Place Tree Schematic
- minetest.env:set_node(pos, {name="air"})
+ minetest.set_node(pos, {name="air"})
pos.x = pos.x - ofx
pos.z = pos.z - ofz
minetest.place_schematic(pos, minetest.get_modpath("ethereal").."/schematics/"..schem..".mts", "0", {}, false );
diff --git a/water.lua b/water.lua
index e066eec..a99b9af 100644
--- a/water.lua
+++ b/water.lua
@@ -66,9 +66,9 @@ minetest.register_abm({
local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
- local water = minetest.env:find_nodes_in_area(pos0, pos1, "default:water_source")
+ local water = minetest.find_nodes_in_area(pos0, pos1, "default:water_source")
if water then
- minetest.env:set_node(water[1], {name="default:ice"})
+ minetest.set_node(water[1], {name="default:ice"})
end
end,
})
@@ -118,12 +118,30 @@ minetest.register_abm({
local pos0 = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
- local water = minetest.env:find_nodes_in_area(pos0, pos1, "group:water")
+ local water = minetest.find_nodes_in_area(pos0, pos1, "group:water")
if water then
for n = 1, #water do
- minetest.env:set_node(water[n], {name="air"})
+ minetest.set_node(water[n], {name="air"})
end
end
end,
})
]]
+--[[
+-- If torch next to water then drop torch
+minetest.register_abm({
+ nodenames = {"default:torch"},
+ neighbors = {"default:water_source", "default:water_flowing"},
+ interval = 1,
+ chance = 1,
+
+ action = function(pos, node)
+ local pos0 = {x=pos.x-1,y=pos.y,z=pos.z-1}
+ local pos1 = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
+ if #minetest.find_nodes_in_area(pos0, pos1, {"default:water_source", "default:water_flowing"}) > 0 then
+ minetest.set_node(pos, {name="default:water_flowing"})
+ minetest.add_item(pos, {name = "default:torch"})
+ end
+ end,
+})
+]]