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ethereal
-Ethereal v7 Mapgen mod for Minetest \ No newline at end of file
+Ethereal v7 Mapgen mod for Minetest
+
+Changelog:
+
+1.12
+
+Added ability to disable biomes in the init.lua file by setting to 1 (enable) or 0 (disable)
+Supports Framing Redo 1.10 foods
+
+
+1.11
+
+Added Stairs for Ethereal wood types, mushroom, dry dirt, obsidian brick and clay
+Added Green Coral which can be used as green dye
+Craft 5x Ice in X pattern to give 5x Snow
+Added Snow and Ice Bricks with their own stairs and slabs which melt when near heat
+
+
+1.10
+
+Added Stone Ladders (another use for cobble)
+Craft 5x Gravel in X pattern to give 5 dirt, and 5x dirt in X pattern for 5 sand
+Added Acacia tree's to desert biome (a nice pink wood to build with, thanks to VanessaE for textures)
+Added Acacia fences and gates
+Added Vines, craftable with 2x3 leaves
+
+
+1.09
+
+Fixed Quicksand bug where player see's only black when sinking instead of yellow effect, note this will only work on new maps or newly generated areas of map containing quicksand
+Hot nodes will melt ice and snow in a better way
+Few spelling errors sorted for sapling and wood names
+
+
+1.08
+
+Saplings produce better placed tree's when grown, routines have been redone
+Orange tree's now spawn in prairie biomes
+The usual code tidy and few bug fixes along the way
+
+1.07
+
+If Farming Redo mod detected then it's growing routines will be used for Ethereal plantlife instead of default
+Leaftype and Mapstyle settings can be changed within init.lua file, new layered style maps are being tested
+Changed crafting recipe for Fences, they tie in with Gates a little better
+
+1.06
+
+Added support for Farming Redo mod, all plants spawn on newly generated areas
+[url]https://forum.minetest.net/viewtopic.php?id=9019[/url]
+
+1.05b
+
+Added Gates for each of the fence types (thanks to Blockmen for gate model)
+Players can no longer jump over fences unless they wear crystal boots < REMOVED
+
+1.04
+
+Farming of Mushrooms, Wild Onions and Strawberries now use minetest 0.4.10 functions
+Strawberries can be grown by using actual fruit, seeds no longer needed
+Tree leaves are no longer walkable, player can go through them
+Saplings now fall if block underneath disturbed
+
+1.03
+
+Changed Fence recipe's so it doesn't interfere with 3d armor's wooden boots
+Tweaked textures to bring down file sizes
+Flowers, Sprouts and Ferns now spread over ALL grassland
+
+1.02
+
+Fences added for each type of wood in Ethereal
+Changes to biome settings, less artifacts
+
+1.01
+
+Quicksand generates throughout world near sandy water
+Bamboo as well as Papyrus now grow on dirt near water
+Fixed Coral textures and light
+
+1.00
+
+Seaweed now spawns in deep water and can grow up to 10 high
+Coral also spawns in deep water and glows slightly (orange, pink and blue)
+Above items can be crafted into dye, also Seaweed is edible
+So long as sand isn't disturbed under the ocean, sealife will re-generate
+Fixed Leaves inventory images and Mushroom selection box (thanks Wuzzy)
+
+0.0.9
+0.0.9p
+
+Willow Trees now spawn in grey biome instead of tiny grey trees (model by Phiwari123)
+Redwood Trees now spawn in Mesa biome (model by Wes42033)
+BakedClay mod no longer required for Mesa biome but used if found
+Paper Wall added
+
+0.0.9o
+
+Added Obsidian Brick craft for building
+Changed Illumishroom cave levels
+Changed [i]is_ground_content[/i] to false for ethereal dirt so mapgen doesn't carve it up with caves
+
+0.0.9n
+
+New textures for farming mushrooms and spores
+Illumi-shrooms spawn in caves to brighten things up a little
+Crafting a wooden sign now gives 4 instead of 1
+
+0.0.9m
+
+Changed Bamboo biome slightly, Bamboo Sprout has new image
+Abm timings changed and a few bugs fixed
+Crystal Gilly Staff has to be used (left-click) to replenish air while underwater
+Crystal Shovel now works with protection mods
+Tidied code and changed ladder recipe's to double output
+
+0.0.9L
+
+Scorched Tree's are now different sizes
+Crystal Shovel with soft touch can now be used to dig up sand and gravel
+Bamboo and Papyrus drop entire stalk when bottom node dug
+Crystal Spikes require steel pick or better to dig and fall when dirt below is removed
+Few changes to mapgen and water functions
+
+0.0.9k
+
+Fixed bug in charcoal lumps (no more placing as unknown nodes)
+Added Crystal Shovel with soft touch, can be used to dig up dirt with grass intact
+Fixed bug in Crystal Shovel, now works with dirt_with_snow and has sounds
+Tweaked Fiery Biomes slightly, smaller craters on outside, large in hotter areas
+
+0.0.9i
+
+Cleaned up mapgen_v7.lua file, maps now generate a little faster
+Removed cactus.mts, no longer required
+Removed mushroomtwo.mts, no longer required
+Removed bamboo.mts, no longer required
+Removed deadtree.mts, no longer required
+Few new textures added
+Papyrus also spawns on jungle dirt near water
+Replaced dead tree's with scorched tree's
+Each scorched tree trunk crafts into 2x charcoal Lumps (fixed)
+Torches can also be crafted from Charcoal
+
+0.0.9h
+
+Added Strawberry farming, Strawberry Seeds and new Textures
+Tidied up mapgen_v7.lua for better spawning of plants and trees
+Player can no longer walk through Bamboo Stalks
+
+0.0.9g
+
+Changed Ethereal's growing routine for Saplings, it now uses 1 single abm to grow all tree's
+
+0.0.9f
+
+Added Fishing to Ethereal, Fishing Rod, Worms, Fish and Cooked Fish
+ (Left-click the water with a Baited Rod in the hope of landing your prize)
+
+0.0.9e
+
+Changed textures for Bowl, Mushroom Soup, Crystal Spike, Banana Loaf, Strawberry & Bush
+Added Hearty Stew Recipes
+If BakedClay mod is installed, Mesa Biome will be added to the mix
+
+0.0.9d
+
+Added Bamboo Grove and Bamboo Sprouts )
+Craft Bamboo into Paper and Bamboo Flooring
+Cactus is now edible when crafted beside empty bucket
+
+0.0.9c
+
+Code re-worked so mod now uses sections for each function (easier to read and edit)
+New textures for Strawberry Bush and Crystal Spikes
+
+0.0.9b
+
+Pine Tree Leaves have new texture and sometimes give Pine Nuts
+Jungle Tree's now use default Jungle Wood as texture
+
+0.0.9
+
+Prairie, Grove, Jungle and Snowy biomes have their own dirt
+Saplings will only grow in the biomes they were taken from
+Mapgen tweaks and code changes for new dirt added
+
+0.0.8 Changes
+0.0.8m
+
+Added Banana Trunk and Wood
+Added Boston Ferns to Grove biome
+Added edible Fern Tubers
+Mushroom Biome now has different sized mushrooms
+Changed Pine Needles texture
+
+0.0.8k
+
+Added Desert Sand biome
+Added Alpine biome with Pine Trees and Snow
+Added Grove biome with Banana Tree's (saplings only grow in that temperate area)
+Added Bananas, Banana Dough and Banana Bread
+Changed biome generation to be more like real-world environs (e.g. shrooms like hot & humid so that's where they spawn)
+Tidied up code and removed redundant lines
+
+0.0.8e
+
+New Plains biome added between Fiery and Green areas to hopefully stop forest fires, these have dry dirt and dead trees
+Placing water near Dry Dirt turns it into normal dirt, cooking normal dirt changes it into Dry Dirt
+
+Note: if your Ethereal world does have a few forest fires appearing you can always add this line to your minetest.conf file:
+
+disable_fire = true
+
+0.0.8
+
+Healing Tree (grows on high snowy peaks, leaves are edible and golden apples heal all hearts)
+Added some new images for Cooked Mushroom Soup, Mushroom Spores and Palm Trees
+2D leaves or 3D leaves option, both wave in wind if enabled
+All new saplings can grow on their native dirt, and palm tree's on sand
+Crystal Spike or Crystal Dirt freezes nearby water, Heat can also melt ice
+Wild Mushrooms now give Spores, plant these to grow edible mushrooms
+Cobble in water turns mossy
+Palm Leaves can be cooked into Palm Wax and made into Candles
+
+0.0.7c
+
+Gravel can be found under lake biomes (or craft 5 cobble in X pattern)
+Papyrus is found and grows on dirt near water (also craft 2x3 string for paper)
+Mushroom Heads have a chance of giving Mushroom Sapling (craft 1 head = 4x Mushrooms ready for Planting)
+Trees and Mushrooms have a chance of giving Saplings
+Frost Trunk and Mushroom Trunk are rotatable (craft 1 Mushroom Trunk = 4x White Dye)
+Desert areas have Dry Shrubs added
+Crystal Spikes added to Crystal Biome (watch out they hurt)
+Crystal Ingots added to make Sword and Pick
+New Pine Tree model added to snowy biome which adds Pine leaves and drops Pine Saplings
+Fixed GrassyTwo biome so that BigTree now spawns and grows from sapling
+Added Crystal Gilly Staff to allow breathing underwater (so long as it's in hand)
+Added Palm Trees, Trunk, Wood, Sapling, Coconuts, Coconut Slice (to eat)
+- Thanks to VanessaE's for the Palm textures \ No newline at end of file