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-rw-r--r--schematics/waterlily.lua60
1 files changed, 4 insertions, 56 deletions
diff --git a/schematics/waterlily.lua b/schematics/waterlily.lua
index d6bfaa3..1936b04 100644
--- a/schematics/waterlily.lua
+++ b/schematics/waterlily.lua
@@ -1,69 +1,17 @@
--- Waterlily (built column by column, bottom to top)
-
-local a = "default:sand"
-local b = "default:water_source"
-local c = "flowers:waterlily"
+-- waterlily
ethereal.waterlily = {
size = {x = 1, y = 3, z = 1},
data = {
- {name=a, param1=255},
- {name=b, param1=255},
- {name=c, param1=255},
+ {name = "default:sand", param1 = 255},
+ {name = "default:water_source", param1 = 255},
+ {name = "flowers:waterlily", param1 = 255},
},
}
-if minetest.registered_nodes["flowers:waterlily"] then
-
minetest.override_item("flowers:waterlily", {
walkable = true,
})
-
-else
-
-minetest.register_node(":flowers:waterlily", {
- description = "Waterlily",
- drawtype = "nodebox",
- paramtype = "light",
- paramtype2 = "facedir",
- tiles = {"flowers_waterlily.png"},
- inventory_image = "flowers_waterlily.png",
- wield_image = "flowers_waterlily.png",
- liquids_pointable = true,
- walkable = true,
- buildable_to = true,
- groups = {snappy = 3, flower = 1},
- sounds = default.node_sound_leaves_defaults(),
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
- },
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
- },
-
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- local find_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
- {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:water_source")
- local find_river_water = minetest.find_nodes_in_area({x = pos.x - 1, y = pos.y, z = pos.z - 1},
- {x = pos.x + 1, y = pos.y, z = pos.z + 1}, "default:river_water_source")
- if #find_water ~= 0 then
- minetest.set_node(pos, {name = "default:water_source"})
- pos.y = pos.y + 1
- minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
- elseif #find_river_water ~= 0 then
- minetest.set_node(pos, {name = "default:river_water_source"})
- pos.y = pos.y + 1
- minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
- else
- minetest.remove_node(pos)
- return true
- end
- end
-})
-
-end