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-- Register Saplings
ethereal.register_sapling = function(name, desc, texture)
minetest.register_node(name .. "_sapling", {
description = desc .. " Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {texture .. "_sapling.png"},
inventory_image = texture .. "_sapling.png",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
groups = {
snappy = 2, dig_immediate = 3, flammable = 2,
ethereal_sapling = 1, sapling = 1, attached_node = 1
},
sounds = default.node_sound_defaults(),
})
end
ethereal.register_sapling("ethereal:willow", "Willow", "willow")
ethereal.register_sapling("ethereal:yellow_tree", "Healing", "yellow_tree")
ethereal.register_sapling("ethereal:tree", "Apple", "ethereal_tree")
ethereal.register_sapling("ethereal:jungle_tree","Jungle", "ethereal_jungle_tree")
ethereal.register_sapling("ethereal:pine_tree", "Pine", "ethereal_pine_tree")
ethereal.register_sapling("ethereal:big_tree", "Big", "ethereal_big_tree")
ethereal.register_sapling("ethereal:banana_tree", "Banana", "banana_tree")
ethereal.register_sapling("ethereal:frost_tree", "Frost", "ethereal_frost_tree")
ethereal.register_sapling("ethereal:mushroom", "Mushroom", "ethereal_mushroom")
ethereal.register_sapling("ethereal:palm", "Palm", "moretrees_palm")
ethereal.register_sapling("ethereal:redwood", "Redwood", "redwood")
ethereal.register_sapling("ethereal:orange_tree", "Orange", "orange_tree")
ethereal.register_sapling("ethereal:acacia", "Acacia", "moretrees_acacia")
ethereal.add_tree = function (pos, ofx, ofz, schem)
-- check for schematic
if not schem then
print ("Schematic not found")
return
end
-- remove sapling and place schematic
minetest.set_node(pos, {name = "air"})
minetest.place_schematic(
{x = pos.x - ofx, y = pos.y, z =pos.z - ofz},
schem, "random", {}, false
)
end
local path = minetest.get_modpath("ethereal").."/schematics/"
ethereal.grow_sapling = function (pos, node)
local under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
if under then under = under.name else return end
-- Check if Sapling is growing on correct substrate
if node.name == "ethereal:yellow_tree_sapling"
and under == "default:dirt_with_snow" then
ethereal.add_tree(pos, 4, 4, path .. "yellowtree.mts")
elseif node.name == "ethereal:tree_sapling"
and under == "ethereal:green_dirt" then
ethereal.add_tree(pos, 1, 1, ethereal.appletree)
elseif node.name == "ethereal:jungle_tree_sapling"
and under == "ethereal:jungle_dirt" then
ethereal.add_tree(pos, 6, 6, path .. "jungletree.mts")
elseif node.name == "ethereal:pine_tree_sapling"
and under == "ethereal:cold_dirt" then
ethereal.add_tree(pos, 3, 3, path .. "pinetree.mts")
elseif node.name == "ethereal:big_tree_sapling"
and under == "ethereal:green_dirt" then
ethereal.add_tree(pos, 4, 4, path .. "bigtree.mts")
elseif node.name == "ethereal:banana_tree_sapling"
and under == "ethereal:grove_dirt" then
ethereal.add_tree(pos, 3, 3, ethereal.bananatree)
elseif node.name == "ethereal:frost_tree_sapling"
and under == "ethereal:crystal_dirt" then
ethereal.add_tree(pos, 4, 4, path .. "frosttrees.mts")
elseif node.name == "ethereal:mushroom_sapling"
and under == "ethereal:mushroom_dirt" then
ethereal.add_tree(pos, 4, 4, path .. "mushroomone.mts")
elseif node.name == "ethereal:palm_sapling"
and under == "default:sand" then
ethereal.add_tree(pos, 4, 4, path .. "palmtree.mts")
elseif node.name == "ethereal:willow_sapling"
and under == "ethereal:gray_dirt" then
ethereal.add_tree(pos, 5, 5, path .. "willow.mts")
elseif node.name == "ethereal:redwood_sapling"
and under == "bakedclay:red" then
ethereal.add_tree(pos, 9, 9, path .. "redwood.mts")
elseif node.name == "ethereal:orange_tree_sapling"
and under == "ethereal:prairie_dirt" then
ethereal.add_tree(pos, 1, 1, ethereal.orangetree)
elseif node.name == "ethereal:acacia_sapling"
and under == "default:dirt_with_dry_grass" then
ethereal.add_tree(pos, 5, 5, path .. "acaciatree.mts")
elseif node.name == "ethereal:bamboo_sprout"
and under == "ethereal:bamboo_dirt" then
ethereal.add_tree(pos, 1, 1, ethereal.bambootree)
end
end
-- Grow saplings
minetest.register_abm({
nodenames = {"group:ethereal_sapling"},
interval = 10,
chance = 50,
catch_up = false,
action = function(pos, node)
ethereal.grow_sapling(pos, node)
end,
})
minetest.register_craftitem("ethereal:tree_tool", {
description = "Tree Tool",
inventory_image = "default_stick.png",
on_use = function(itemstack, user, pointed_thing)
if not pointed_thing
or pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local nod = minetest.get_node_or_nil(pos)
if not nod then return end
ethereal.grow_sapling(pos, nod)
end,
})
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