1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
-- Ice Brick
minetest.register_node("ethereal:icebrick", {
description = "Ice Brick",
tiles = {"brick_ice.png"},
paramtype = "light",
freezemelt = "default:water_source",
is_ground_content = false,
groups = {cracky = 3, melts = 1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_craft({
output = 'ethereal:icebrick 4',
recipe = {
{'default:ice', 'default:ice'},
{'default:ice', 'default:ice'},
}
})
-- Snow Brick
minetest.register_node("ethereal:snowbrick", {
description = "Snow Brick",
tiles = {"brick_snow.png"},
paramtype = "light",
freezemelt = "default:water_source",
is_ground_content = false,
groups = {crumbly = 3, melts = 1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_snow_footstep", gain = 0.25},
dug = {name="default_snow_footstep", gain = 0.75},
}),
})
minetest.register_craft({
output = 'ethereal:snowbrick 4',
recipe = {
{'default:snowblock', 'default:snowblock'},
{'default:snowblock', 'default:snowblock'},
}
})
-- Over time Cobble placed in water changes to Mossy Cobble
minetest.register_abm({
nodenames = {"default:cobble"},
neighbors = {"group:water"},
interval = 17,
chance = 100,
catch_up = false,
action = function(pos, node)
minetest.set_node(pos, {name = "default:mossycobble"})
end
})
-- If Crystal Spike, Crystal Dirt, Snow near Water, change Water to Ice
minetest.register_abm({
nodenames = {
"ethereal:crystal_spike", "default:snow", "default:snowblock",
"ethereal:snowbrick"
},
neighbors = {"default:water_source", "default:river_water_source"},
interval = 15,
chance = 4,
catch_up = false,
action = function(pos, node)
local water = minetest.find_nodes_in_area_under_air(
{x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
{x = pos.x + 1, y = pos.y + 1, z = pos.z + 1},
{"default:water_source", "default:river_water_source"})
if water and #water > 0 then
minetest.set_node(water[1], {name = "default:ice"})
end
end,
})
-- If Heat Source near Ice or Snow then melt
minetest.register_abm({
nodenames = {
"default:ice", "default:snowblock", "default:snow",
"default:dirt_with_snow", "ethereal:snowbrick", "ethereal:icebrick"
},
neighbors = {
"fire:basic_fire", "default:lava_source", "default:lava_flowing",
"default:furnace_active", "default:torch"
},
interval = 5,
chance = 4,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
if node.name == "default:ice"
or node.name == "default:snowblock"
or node.name == "ethereal:icebrick"
or node.name == "ethereal:snowbrick" then
minetest.set_node(pos, {name = "default:water_source"})
elseif node.name == "default:snow" then
minetest.set_node(pos, {name = "default:water_flowing"})
elseif node.name == "default:dirt_with_snow" then
minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
nodeupdate(pos)
end,
})
-- If Water Source near Dry Dirt, change to normal Dirt
minetest.register_abm({
nodenames = {"ethereal:dry_dirt", "default:dirt_with_dry_grass"},
neighbors = {"group:water"},
interval = 15,
chance = 2,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
if node == "ethereal:dry_dirt" then
minetest.set_node(pos, {name = "default:dirt"})
else
minetest.set_node(pos, {name = "ethereal:green_dirt"})
end
end,
})
-- If torch touching water then drop as item
minetest.register_abm({
nodenames = {"default:torch"},
neighbors = {"group:water"},
interval = 5,
chance = 1,
catch_up = false,
action = function(pos, node)
local num = #minetest.find_nodes_in_area(
{x = pos.x - 1, y = pos.y, z = pos.z},
{x = pos.x + 1, y = pos.y, z = pos.z},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y, z = pos.z - 1},
{x = pos.x, y = pos.y, z = pos.z + 1},
{"group:water"})
num = num + #minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + 1, z = pos.z},
{"group:water"})
if num > 0 then
minetest.set_node(pos, {name = "default:water_flowing"})
minetest.add_item(pos, {name = node.name})
end
end,
})
|