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authorTenPlus1 <kinsellaja@yahoo.com>2015-12-08 14:47:22 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2015-12-08 14:47:22 +0000
commit171a67ebf2be68ce08c706c436cb579bd2fa0ad6 (patch)
tree6db4fd6b3cdc58048f08ee303c73839c3d8136fc /init.lua
parentdc894725c71fa2fbb6d33cd4d76c8f78a009d241 (diff)
Code tweak and tidy, fixed rhubarb spawning
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua151
1 files changed, 118 insertions, 33 deletions
diff --git a/init.lua b/init.lua
index 4a1a3dd..b235c4b 100644
--- a/init.lua
+++ b/init.lua
@@ -1,5 +1,5 @@
--[[
- Minetest Farming Redo Mod 1.22 (26th October 2015)
+ Minetest Farming Redo Mod 1.22 (8th December 2015)
by TenPlus1
NEW growing routine by prestidigitator
auto-refill by crabman77
@@ -21,7 +21,9 @@ local DEBUG_abm_runs = 0
local DEBUG_abm_time = 0
local DEBUG_timer_runs = 0
local DEBUG_timer_time = 0
+
if farming.DEBUG then
+
function farming.DEBUG.reset_times()
DEBUG_abm_runs = 0
DEBUG_abm_time = 0
@@ -30,6 +32,7 @@ if farming.DEBUG then
end
function farming.DEBUG.report_times()
+
local abm_n = DEBUG_abm_runs
local abm_dt = DEBUG_abm_time
local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
@@ -37,15 +40,15 @@ if farming.DEBUG then
local timer_dt = DEBUG_timer_time
local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
local dt = abm_dt + timer_dt
- print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..
- abm_avg.."µs/run")
- print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..
- timer_avg.."µs/run")
+
+ print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
+ print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
print("Total farming time: "..dt.."µs")
end
end
local statistics = dofile(farming.path.."/statistics.lua")
+
dofile(farming.path.."/soil.lua")
dofile(farming.path.."/hoes.lua")
dofile(farming.path.."/grass.lua")
@@ -95,12 +98,14 @@ end
-- If true, count elapsed day time. Otherwise, count elapsed night time.
-- @return
-- The amount of day or night time that has elapsed.
- --
+
local function day_or_night_time(t_game, t_day, dt, count_day)
- local t1_day = t_day - dt / SECS_PER_CYCLE
+ local t1_day = t_day - dt / SECS_PER_CYCLE
local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
+
if count_day then
+
if t_day < 0.25 then
t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
t2_c = t_day + 0.75
@@ -119,6 +124,7 @@ local function day_or_night_time(t_game, t_day, dt, count_day)
end
local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
+
if t1_c < -0.5 then
local nc = math.floor(-t1_c)
t1_c = t1_c + nc
@@ -166,10 +172,13 @@ local MAX_LIGHT = 1000
-- Node or position table, or node name.
-- @return
-- List (plant_name, stage), or nothing (nil) if node isn't loaded
- --
+
local function plant_name_stage(node)
+
local name
+
if type(node) == 'table' then
+
if node.name then
name = node.name
elseif node.x and node.y and node.z then
@@ -179,11 +188,15 @@ local function plant_name_stage(node)
else
name = tostring(node)
end
+
if not name or name == "ignore" then return nil end
local sep_pos = name:find("_[^_]+$")
+
if sep_pos and sep_pos > 1 then
+
local stage = tonumber(name:sub(sep_pos + 1))
+
if stage and stage >= 0 then
return name:sub(1, sep_pos - 1), stage
end
@@ -195,6 +208,7 @@ end
--- Map from node name to
-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
local plant_stages = {}
+
farming.plant_stages = plant_stages
--- Registers the stages of growth of a (possible plant) node.
@@ -204,21 +218,26 @@ farming.plant_stages = plant_stages
-- @return
-- The (possibly zero) number of stages of growth the plant will go through
-- before being fully grown, or nil if not a plant.
- --
+
local register_plant_node
+
-- Recursive helper
local function reg_plant_stages(plant_name, stage, force_last)
+
local node_name = plant_name and plant_name .. "_" .. stage
local node_def = node_name and minetest.registered_nodes[node_name]
+
if not node_def then return nil end
local stages = plant_stages[node_name]
+
if stages then return stages end
if minetest.get_item_group(node_name, "growing") > 0 then
- local ns = reg_plant_stages(plant_name, stage + 1, true)
+ local ns = reg_plant_stages(plant_name, stage + 1, true)
local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
+
stages = {
plant_name = plant_name,
name = node_name,
@@ -227,8 +246,10 @@ local function reg_plant_stages(plant_name, stage, force_last)
}
if #stages_left > 0 then
+
local old_constr = node_def.on_construct
local old_destr = node_def.on_destruct
+
minetest.override_item(node_name,
{
on_construct = function(pos)
@@ -246,7 +267,9 @@ local function reg_plant_stages(plant_name, stage, force_last)
end,
})
end
+
elseif force_last then
+
stages = {
plant_name = plant_name,
name = node_name,
@@ -258,11 +281,14 @@ local function reg_plant_stages(plant_name, stage, force_last)
end
plant_stages[node_name] = stages
+
return stages
end
register_plant_node = function(node)
+
local plant_name, stage = plant_name_stage(node)
+
if plant_name then
local stages = reg_plant_stages(plant_name, stage, false)
return stages and #stages.stages_left
@@ -272,15 +298,22 @@ register_plant_node = function(node)
end
local function set_growing(pos, stages_left)
+
if not stages_left then return end
local timer = minetest.get_node_timer(pos)
+
if stages_left > 0 then
+
if not timer:is_started() then
+
local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
+
stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
+
timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
end
+
elseif timer:is_started() then
timer:stop()
end
@@ -292,10 +325,13 @@ end
-- The node's position.
-- @param node
-- The cached node table if available, or nil.
- --
+
function farming.handle_growth(pos, node)
+
if not pos then return end
+
local stages_left = register_plant_node(node or pos)
+
if stages_left then set_growing(pos, stages_left) end
end
@@ -307,14 +343,19 @@ minetest.after(0,
end)
local abm_func = farming.handle_growth
+
if farming.DEBUG then
+
local normal_abm_func = abm_func
+
abm_func = function(...)
local t0 = minetest.get_us_time()
local r = { normal_abm_func(...) }
local t1 = minetest.get_us_time()
+
DEBUG_abm_runs = DEBUG_abm_runs + 1
DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
+
return unpack(r)
end
end
@@ -322,40 +363,51 @@ end
-- Just in case a growing type or added node is missed (also catches existing
-- nodes added to map before timers were incorporated).
minetest.register_abm({
+
nodenames = { "group:growing" },
- interval = 300,
- chance = 1,
- action = abm_func})
+ interval = 300,
+ chance = 1,
+ action = abm_func
+})
--- Plant timer function.
--
-- Grows plants under the right conditions.
- --
+
function farming.plant_growth_timer(pos, elapsed, node_name)
+
local stages = plant_stages[node_name]
+
if not stages then return false end
local max_growth = #stages.stages_left
+
if max_growth <= 0 then return false end
if stages.plant_name == "farming:cocoa" then
+
if not minetest.find_node_near(pos, 1, { "default:jungletree", "moretrees:jungletree_leaves_green" }) then
return true
end
else
local under = minetest.get_node_or_nil({ x = pos.x, y = pos.y - 1, z = pos.z })
+
if not under or under.name ~= "farming:soil_wet" then return true end
end
local growth
-
local light_pos = { x = pos.x, y = pos.y, z = pos.z }
local lambda = elapsed / STAGE_LENGTH_AVG
+
if lambda < 0.1 then return true end
+
if max_growth == 1 or lambda < 2.0 then
+
local light = (minetest.get_node_light(light_pos) or 0) -- CHANGED
--print ("light level:", light)
+
if not in_range(light, MIN_LIGHT, MAX_LIGHT) then return true end
+
growth = 1
else
local night_light = (minetest.get_node_light(light_pos, 0) or 0) -- CHANGED
@@ -371,51 +423,68 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
end
growth = statistics.poisson(lambda, max_growth)
+
if growth < 1 then return true end
end
- minetest.swap_node(pos, { name = stages.stages_left[growth] })
+ if minetest.registered_nodes[stages.stages_left[growth]] then
+ minetest.swap_node(pos, { name = stages.stages_left[growth] })
+ else
+ return true
+ end
return growth ~= max_growth
end
if farming.DEBUG then
+
local timer_func = farming.plant_growth_timer;
+
farming.plant_growth_timer = function(pos, elapsed, node_name)
- local t0 = minetest.get_us_time()
+ local t0 = minetest.get_us_time()
local r = { timer_func(pos, elapsed, node_name) }
-
local t1 = minetest.get_us_time()
+
DEBUG_timer_runs = DEBUG_timer_runs + 1
DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
+
return unpack(r)
end
end
-- refill placed plant by crabman (26/08/2015)
local can_refill_plant = {
- ["farming:blueberry_1"] = "farming:blueberries",
- ["farming:carrot_1"] = "farming:carrot",
- ["farming:coffee_1"] = "farming:coffee_beans",
+ ["farming:blueberry_1"] = "farming:blueberries",
+ ["farming:carrot_1"] = "farming:carrot",
+ ["farming:coffee_1"] = "farming:coffee_beans",
["farming:corn_1"] = "farming:corn",
- ["farming:cotton_1"] = "farming:seed_cotton",
- ["farming:cucumber_1"] = "farming:cucumber",
- ["farming:melon_1"] = "farming:melon_slice",
- ["farming:potato_1"] = "farming:potato",
- ["farming:pumpkin_1"] = "farming:pumpkin_slice",
- ["farming:raspberry_1"] = "farming:raspberries",
- ["farming:rhubarb_1"] = "farming:rhubarb",
- ["farming:tomato_1"] = "farming:tomato",
- ["farming:wheat_1"] = "farming:seed_wheat"
+ ["farming:cotton_1"] = "farming:seed_cotton",
+ ["farming:cucumber_1"] = "farming:cucumber",
+ ["farming:melon_1"] = "farming:melon_slice",
+ ["farming:potato_1"] = "farming:potato",
+ ["farming:pumpkin_1"] = "farming:pumpkin_slice",
+ ["farming:raspberry_1"] = "farming:raspberries",
+ ["farming:rhubarb_1"] = "farming:rhubarb",
+ ["farming:tomato_1"] = "farming:tomato",
+ ["farming:wheat_1"] = "farming:seed_wheat",
+ ["farming:grapes_1"] = "farming:grapes",
+ ["farming:beans_1"] = "farming:beans",
+ ["farming:rhubarb_1"] = "farming:rhubarb",
+ ["farming:cocoa_1"] = "farming:cocoa_beans",
}
function farming.refill_plant(player, plantname, index)
+
local inv = player:get_inventory()
local old_stack = inv:get_stack("main", index)
+
if old_stack:get_name() ~= "" then return end
- for i,stack in ipairs(inv:get_list("main")) do
+
+ for i, stack in ipairs(inv:get_list("main")) do
+
if stack:get_name() == plantname and i ~= index then
+
inv:set_stack("main", index, stack)
stack:clear()
inv:set_stack("main", i, stack)
@@ -428,6 +497,7 @@ end -- END refill
-- Place Seeds on Soil
function farming.place_seed(itemstack, placer, pointed_thing, plantname)
+
local pt = pointed_thing
-- check if pointing at a node
@@ -459,20 +529,26 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
-- if not protected then add node and remove 1 item from the itemstack
if not minetest.is_protected(pt.above, placer:get_player_name()) then
+
minetest.set_node(pt.above, {name = plantname, param2 = 1})
+
if not minetest.setting_getbool("creative_mode") then
+
itemstack:take_item()
+
-- check for refill
if itemstack:get_count() == 0
and can_refill_plant[plantname] then
+
minetest.after(0.10,
farming.refill_plant,
placer,
can_refill_plant[plantname],
placer:get_wield_index()
)
- end -- END refill
+ end
end
+
return itemstack
end
end
@@ -480,6 +556,7 @@ end
-- Function to register plants (for compatibility)
farming.register_plant = function(name, def)
+
local mname = name:split(":")[1]
local pname = name:split(":")[2]
@@ -487,15 +564,18 @@ farming.register_plant = function(name, def)
if not def.description then
def.description = "Seed"
end
+
if not def.inventory_image then
def.inventory_image = "unknown_item.png"
end
+
if not def.steps then
return nil
end
-- Register seed
minetest.register_node(":" .. mname .. ":seed_" .. pname, {
+
description = def.description,
tiles = {def.inventory_image},
inventory_image = def.inventory_image,
@@ -507,6 +587,7 @@ farming.register_plant = function(name, def)
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
+
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
end
@@ -520,6 +601,7 @@ farming.register_plant = function(name, def)
-- Register growing steps
for i = 1, def.steps do
+
local drop = {
items = {
{items = {mname .. ":" .. pname}, rarity = 9 - i},
@@ -530,12 +612,14 @@ farming.register_plant = function(name, def)
}
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
+
-- Last step doesn't need growing=1 so Abm never has to check these
if i == def.steps then
g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
end
local node_name = mname .. ":" .. pname .. "_" .. i
+
minetest.register_node(node_name, {
drawtype = "plantlike",
waving = 1,
@@ -548,6 +632,7 @@ farming.register_plant = function(name, def)
groups = g,
sounds = default.node_sound_leaves_defaults(),
})
+
register_plant_node(node_name)
end