diff options
| -rw-r--r-- | README.txt | 1 | ||||
| -rw-r--r-- | grass.lua | 4 | ||||
| -rw-r--r-- | hoes.lua | 59 | ||||
| -rw-r--r-- | init.lua | 14 | ||||
| -rw-r--r-- | soil.lua | 10 | ||||
| -rw-r--r-- | textures/farming_soil.png | bin | 713 -> 706 bytes | |||
| -rw-r--r-- | textures/farming_soil_wet.png | bin | 659 -> 677 bytes | |||
| -rw-r--r-- | textures/farming_soil_wet_side.png | bin | 721 -> 96 bytes | 
8 files changed, 39 insertions, 49 deletions
| @@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t  Changelog: +1.20b- Tidied code, made api compatible with new 0.4.13 changes and changed to soil texture overlays  1.20 - NEW growing routine added that allows crops to grow while player is away doing other things (thanks prestidigitator)  1.14 - Added Green Beans from Crops mod (thanks sofar), little bushels in the wild but need to be grown using beanpoles crafted with 4 sticks (2 either side)  1.13 - Fixed seed double-placement glitch.  Mapgen now uses 0.4.12+ for plant generation @@ -1,9 +1,9 @@  -- Override default grass and have it drop Wheat Seeds -for i=1,5 do +for i = 1, 5 do -	minetest.override_item("default:grass_"..i, { +	minetest.override_item("default:grass_" .. i, {  		drop = {  			max_items = 1,  			items = { @@ -32,10 +32,21 @@ farming.register_hoe = function(name, def)  		end  	})  	-- Register its recipe -	minetest.register_craft({ -		output = name:gsub(":", "", 1), -		recipe = def.recipe -	}) +	if def.material == nil then +		minetest.register_craft({ +			output = name:sub(2), +			recipe = def.recipe +		}) +	else +		minetest.register_craft({ +			output = name:sub(2), +			recipe = { +				{def.material, def.material, ""}, +				{"", "group:stick", ""}, +				{"", "group:stick", ""} +			} +		}) +	end  end  -- Turns dirt with group soil=1 into soil @@ -77,7 +88,9 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)  	-- turn the node into soil, wear out item and play sound  	minetest.set_node(pt.under, {name = "farming:soil"})  	minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5}) -	itemstack:add_wear(65535/(uses - 1)) +	if not minetest.setting_getbool("creative_mode") then +		itemstack:add_wear(65535/(uses-1)) +	end  	return itemstack  end @@ -87,64 +100,40 @@ farming.register_hoe(":farming:hoe_wood", {  	description = "Wooden Hoe",  	inventory_image = "farming_tool_woodhoe.png",  	max_uses = 30, -	recipe = { -		{"group:wood", "group:wood"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "group:wood"  })  farming.register_hoe(":farming:hoe_stone", {  	description = "Stone Hoe",  	inventory_image = "farming_tool_stonehoe.png",  	max_uses = 90, -	recipe = { -		{"group:stone", "group:stone"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "group:stone"  })  farming.register_hoe(":farming:hoe_steel", {  	description = "Steel Hoe",  	inventory_image = "farming_tool_steelhoe.png",  	max_uses = 200, -	recipe = { -		{"default:steel_ingot", "default:steel_ingot"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "default:steel_ingot"  })  farming.register_hoe(":farming:hoe_bronze", {  	description = "Bronze Hoe",  	inventory_image = "farming_tool_bronzehoe.png",  	max_uses = 220, -	recipe = { -		{"default:bronze_ingot", "default:bronze_ingot"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "default:bronze_ingot"  })  farming.register_hoe(":farming:hoe_mese", {  	description = "Mese Hoe",  	inventory_image = "farming_tool_mesehoe.png",  	max_uses = 350, -	recipe = { -		{"default:mese_crystal", "default:mese_crystal"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "default:mese_crystal"  })  farming.register_hoe(":farming:hoe_diamond", {  	description = "Diamond Hoe",  	inventory_image = "farming_tool_diamondhoe.png",  	max_uses = 500, -	recipe = { -		{"default:diamond", "default:diamond"}, -		{"", "group:stick"}, -		{"", "group:stick"}, -	} +	material = "default:diamond"  })
\ No newline at end of file @@ -1,5 +1,5 @@  --[[ -	Minetest Farming Redo Mod 1.20 (5th July 2015) +	Minetest Farming Redo Mod 1.20b (26th August 2015)  	by TenPlus1  	NEW growing routine by prestidigitator  ]] @@ -397,7 +397,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)  	local pt = pointed_thing  	-- check if pointing at a node -	if not pt and pt.type ~= "node" then +	if not pt or pt.type ~= "node" then  		return  	end @@ -418,13 +418,14 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)  	-- can I replace above node, and am I pointing at soil  	if not minetest.registered_nodes[above.name].buildable_to  	or minetest.get_item_group(under.name, "soil") < 2  -	or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug +	-- avoid multiple seed placement bug +	or minetest.get_item_group(above.name, "plant") ~= 0 then  		return  	end -	-- add the node and remove 1 item from the itemstack +	-- if not protected then add node and remove 1 item from the itemstack  	if not minetest.is_protected(pt.above, placer:get_player_name()) then -		minetest.add_node(pt.above, {name=plantname}) +		minetest.add_node(pt.above, {name = plantname, param2 = 1})  		if not minetest.setting_getbool("creative_mode") then  			itemstack:take_item()  		end @@ -474,7 +475,7 @@ farming.register_plant = function(name, def)  	})  	-- Register growing steps -	for i=1,def.steps do +	for i = 1, def.steps do  		local drop = {  			items = {  				{items = {mname .. ":" .. pname}, rarity = 9 - i}, @@ -498,7 +499,6 @@ farming.register_plant = function(name, def)  			paramtype = "light",  			walkable = false,  			buildable_to = true, -			is_ground_content = true,  			drop = drop,  			selection_box = farming.select,  			groups = g, @@ -1,23 +1,23 @@  -- normal soil  minetest.register_node("farming:soil", {  	description = "Soil", -	tiles = {"farming_soil.png", "default_dirt.png"}, +	tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},  	drop = "default:dirt",  	groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},  	sounds = default.node_sound_dirt_defaults(),  }) --- sand is not soil, change existing sand-soil to use normal soil -minetest.register_alias("farming:desert_sand_soil", "farming:soil") -  -- wet soil  minetest.register_node("farming:soil_wet", {  	description = "Wet Soil", -	tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"}, +	tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},  	drop = "default:dirt",  	groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},  	sounds = default.node_sound_dirt_defaults(),  }) + +-- sand is not soil, change existing sand-soil to use normal soil +minetest.register_alias("farming:desert_sand_soil", "farming:soil")  minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")  -- if water near soil then change to wet soil diff --git a/textures/farming_soil.png b/textures/farming_soil.pngBinary files differ index 0be94e3..5cd3e68 100644 --- a/textures/farming_soil.png +++ b/textures/farming_soil.png diff --git a/textures/farming_soil_wet.png b/textures/farming_soil_wet.pngBinary files differ index d5e335e..0b4487d 100644 --- a/textures/farming_soil_wet.png +++ b/textures/farming_soil_wet.png diff --git a/textures/farming_soil_wet_side.png b/textures/farming_soil_wet_side.pngBinary files differ index 6bd3a56..f0b1bd4 100644 --- a/textures/farming_soil_wet_side.png +++ b/textures/farming_soil_wet_side.png | 
