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-rw-r--r--builtin.lua108
1 files changed, 54 insertions, 54 deletions
diff --git a/builtin.lua b/builtin.lua
index 057189c..dfdb707 100644
--- a/builtin.lua
+++ b/builtin.lua
@@ -44,70 +44,70 @@ end
if damage_enabled then
hud.register("health", {
- hud_elem_type = "statbar",
- position = HUD_HEALTH_POS,
- size = HUD_SB_SIZE,
- text = "hud_heart_fg.png",
- number = 20,
- alignment = {x = -1, y = -1},
- offset = HUD_HEALTH_OFFSET,
- background = "hud_heart_bg.png",
- events = {
- {
- type = "damage",
- func = function(player)
- hud.change_item(player, "health", {number = player:get_hp()})
- end
- }
- },
+ hud_elem_type = "statbar",
+ position = HUD_HEALTH_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_heart_fg.png",
+ number = 20,
+ alignment = {x = -1, y = -1},
+ offset = HUD_HEALTH_OFFSET,
+ background = "hud_heart_bg.png",
+ events = {
+ {
+ type = "damage",
+ func = function(player)
+ hud.change_item(player, "health", {number = player:get_hp()})
+ end
+ }
+ },
})
hud.register("air", {
- hud_elem_type = "statbar",
- position = HUD_AIR_POS,
- size = HUD_SB_SIZE,
- text = "hud_air_fg.png",
- number = 0,
- alignment = {x = -1, y = -1},
- offset = HUD_AIR_OFFSET,
- background = nil,
- events = {
- {
- type = "breath",
- func = function(player)
- local air = player:get_breath()
- if air > 10 then
- air = 0
+ hud_elem_type = "statbar",
+ position = HUD_AIR_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_air_fg.png",
+ number = 0,
+ alignment = {x = -1, y = -1},
+ offset = HUD_AIR_OFFSET,
+ background = nil,
+ events = {
+ {
+ type = "breath",
+ func = function(player)
+ local air = player:get_breath()
+ if air > 10 then
+ air = 0
+ end
+ hud.change_item(player, "air", {number = air * 2})
end
- hud.change_item(player, "air", {number = air * 2})
- end
- }
- },
+ }
+ },
})
hud.register("armor", {
- hud_elem_type = "statbar",
- position = HUD_ARMOR_POS,
- size = HUD_SB_SIZE,
- text = "hud_armor_fg.png",
- number = 0,
- alignment = {x = -1, y = -1},
- offset = HUD_ARMOR_OFFSET,
- background = "hud_armor_bg.png",
- autohide_bg = true,
- max = 20,
+ hud_elem_type = "statbar",
+ position = HUD_ARMOR_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_armor_fg.png",
+ number = 0,
+ alignment = {x = -1, y = -1},
+ offset = HUD_ARMOR_OFFSET,
+ background = "hud_armor_bg.png",
+ autohide_bg = true,
+ max = 20,
})
hud.register("hunger", {
- hud_elem_type = "statbar",
- position = HUD_HUNGER_POS,
- size = HUD_SB_SIZE,
- text = "hud_hunger_fg.png",
- number = 0,
- alignment = {x = -1, y = -1},
- offset = HUD_HUNGER_OFFSET,
- background = "hud_hunger_bg.png",
- max = 0,
+ hud_elem_type = "statbar",
+ position = HUD_HUNGER_POS,
+ size = HUD_SB_SIZE,
+ text = "hud_hunger_fg.png",
+ number = 0,
+ alignment = {x = -1, y = -1},
+ offset = HUD_HUNGER_OFFSET,
+ background = "hud_hunger_bg.png",
+ max = 0,
})
else
hud.show_armor = false