diff options
Diffstat (limited to 'functions.lua')
-rw-r--r-- | functions.lua | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/functions.lua b/functions.lua index d3c8af3..80f356f 100644 --- a/functions.lua +++ b/functions.lua @@ -65,6 +65,10 @@ function hunger.handle_node_actions(pos, oldnode, player, ext) return end local name = player:get_player_name() + if not name or not hunger[name] then + return + end + local exhaus = hunger[name].exhaus if not exhaus then hunger[name].exhaus = 0 @@ -96,12 +100,13 @@ function hunger.handle_node_actions(pos, oldnode, player, ext) hunger[name].exhaus = exhaus end + -- Time based hunger functions -if minetest.setting_getbool("enable_damage") then - local hunger_timer = 0 - local health_timer = 0 - local action_timer = 0 - minetest.register_globalstep(function(dtime) +local hunger_timer = 0 +local health_timer = 0 +local action_timer = 0 + +local function hunger_globaltimer(dtime) hunger_timer = hunger_timer + dtime health_timer = health_timer + dtime action_timer = action_timer + dtime @@ -141,8 +146,8 @@ if minetest.setting_getbool("enable_damage") then local air = player:get_breath() or 0 local hp = player:get_hp() - -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if tonumber(tab.lvl) > HUNGER_HEAL_LVL and air > 0 then + -- heal player by 1 hp if not dead and saturation is > 15 (of 30) player is not drowning + if tonumber(tab.lvl) > HUNGER_HEAL_LVL and hp > 0 and air > 0 then player:set_hp(hp + HUNGER_HEAL) end @@ -155,7 +160,10 @@ if minetest.setting_getbool("enable_damage") then health_timer = 0 end - end) +end + +if minetest.setting_getbool("enable_damage") then + minetest.register_globalstep(hunger_globaltimer) end @@ -166,9 +174,9 @@ function hunger.register_food(name, hunger_change, replace_with_item, poisen, he food[name] = {} food[name].saturation = hunger_change -- hunger points added food[name].replace = replace_with_item -- what item is given back after eating - food[name].poisen = poisen -- time its poisening - food[name].healing = heal -- amount of HP - food[name].sound = sound -- special sound that is played when eating + food[name].poisen = poisen -- time its poisening + food[name].healing = heal -- amount of HP + food[name].sound = sound -- special sound that is played when eating end -- Poison player |