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function landrush.get_chunk(pos)
local x = math.floor(pos.x/landrush.config:get("chunkSize"))
-- 3 levels of vertical protection
local y = 0
if ( pos.y < -200 ) then
y = - 32000
elseif ( pos.y < -60 ) then
y = -200
elseif ( pos.y < 140 ) then
y = -30
else
y = 90
end
local z = math.floor(pos.z/landrush.config:get("chunkSize"))
return x..","..y..","..z
end
function landrush.get_chunk_center(pos)
local x = math.floor(pos.x/landrush.config:get("chunkSize"))*landrush.config:get("chunkSize")+7.5
local y = 0
if ( pos.y < -200 ) then
y = - 32000
elseif ( pos.y < -60 ) then
y = -200
elseif ( pos.y < 120 ) then
y = -30
else
y = 120
end
local z = math.floor(pos.z/landrush.config:get("chunkSize"))*landrush.config:get("chunkSize")+7.5
return {x=x,y=y,z=z}
end
function landrush.get_owner(pos)
local chunk = landrush.get_chunk(pos)
if landrush.claims[chunk] then
return landrush.claims[chunk].owner
end
end
function landrush.get_distance(pos1,pos2)
if ( pos1 ~= nil and pos2 ~= nil ) then
return math.abs(math.floor(math.sqrt( (pos1.x - pos2.x)^2 + (pos1.z - pos2.z)^2 )))
else
return 0
end
end
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