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--[[
Screwdriver replacement to fit the needs of the landrush mod.
Otherwise it will be possible to open doors without permission.
]]
if minetest.get_modpath("screwdriver") then
-- Start overwriting the standard function
tmp_tool = minetest.registered_tools["screwdriver:screwdriver"]
if tmp_tool == nil then
print("Something went wrong when correcting the screwdriver...")
end
if tmp_tool.on_use == nil then
print( "tmp_tool.on_use is a nil value... ")
end
tmp_tool.on_use = function(itemstack, user, pointed_thing)
safe_screwdriver_handler(itemstack, user, pointed_thing)
return itemstack
end
minetest.registered_tools["screwdriver:screwdriver"] = tmp_tool
for i = 1,4,1 do
tmp_tool = minetest.registered_tools["screwdriver:screwdriver"..i]
tmp_tool.on_use = function(itemstack, user, pointed_thing)
safe_screwdriver_handler(itemstack, user, pointed_thing)
return itemstack
end
minetest.registered_tools["screwdriver:screwdriver"..i] = tmp_tool
end
print( "Rewritten screwdriver routines..." )
end
function safe_screwdriver_handler (itemstack,user,pointed_thing)
local keys=user:get_player_control()
local player_name=user:get_player_name()
local item=itemstack:to_table()
if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end
local mode=tonumber((item["metadata"]))
if pointed_thing.type~="node" then return end
local pos=minetest.get_pointed_thing_position(pointed_thing,above)
-- Landrush fix
if not landrush.can_interact( pos, player_name ) then
return nil
end
-- end fix
local node=minetest.get_node(pos)
local node_name=node.name
if minetest.registered_nodes[node_name].paramtype2 == "facedir" then
if minetest.registered_nodes[node_name].drawtype == "nodebox" then
if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end
end
if node.param2==nil then return end
-- Get ready to set the param2
local n = node.param2
local axisdir=math.floor(n/4)
local rotation=n-axisdir*4
if mode==1 then
rotation=rotation+1
if rotation>3 then rotation=0 end
n=axisdir*4+rotation
end
if mode==2 then
local ppos=user:getpos()
local pvect=user:get_look_dir()
local face=get_node_face(pos,ppos,pvect)
if face == nil then return end
local index=convertFaceToIndex(face)
local face1=faces_table[n*6+index+1]
local found = 0
while found == 0 do
n=n+1
if n>23 then n=0 end
if faces_table[n*6+index+1]==face1 then found=1 end
end
end
if mode==3 then
axisdir=axisdir+1
if axisdir>5 then axisdir=0 end
n=axisdir*4
end
if mode==4 then
local ppos=user:getpos()
local pvect=user:get_look_dir()
local face=get_node_face(pos,ppos,pvect)
if face == nil then return end
if axisdir == face then
rotation=rotation+1
if rotation>3 then rotation=0 end
n=axisdir*4+rotation
else
n=face*4
end
end
--print (dump(axisdir..", "..rotation))
local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
node.param2 = n
minetest.set_node(pos,node)
meta = minetest.get_meta(pos)
meta:from_table(meta0)
local item=itemstack:to_table()
local item_wear=tonumber((item["wear"]))
item_wear=item_wear+327
if item_wear>65535 then itemstack:clear() return itemstack end
item["wear"]=tostring(item_wear)
itemstack:replace(item)
return itemstack
end
end
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