Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-10 | fix deprecated callsHEADmaster | Juraj Vajda | |
2017-02-22 | Limit radius to 120 even for players with server privilege. | Gael-de-Sailly | |
2017-02-22 | Reduced default radius (24) and max radius (32) | Gael-de-Sailly | |
And round to the nearest chunk instead of rounding up: the radius you put has never been the exact radius taken, it was rounded to a chunk border up to 15 nodes farther. Now it's rounded to a chunk border from 8 nodes closer to 7 nodes farther. | |||
2016-02-06 | Added description.txt and mod.conf | Gael-de-Sailly | |
2015-10-04 | Improve mapfix, thanks to crabman77 | Gael-de-Sailly | |
2015-10-04 | Fixed mistake | Gael-de-Sailly | |
and use os.time instead of os.clock | |||
2015-07-03 | Rewritten README, added screenshots | Gael-de-Sailly | |
2015-07-02 | Rewrite mapfix | Gael-de-Sailly | |
2015-05-10 | Cleaned code | Gael-de-Sailly | |
It was useless to run vm:calc_lighting() : it's not supported by this type of voxelmanip, and included in vm:update_map() | |||
2014-11-30 | Cleaned the code, thanks to SmallJoker | Gael-de-Sailly | |
2014-11-30 | Modified license | Gael-de-Sailly | |
2014-11-30 | Added init.lua | Gael-de-Sailly | |
2014-11-30 | Initial commit | Gaël Chrétien | |