diff options
author | h-v-smacker <hans-von-smacker+github@gmail.com> | 2018-04-29 23:14:13 +0300 |
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committer | h-v-smacker <hans-von-smacker+github@gmail.com> | 2018-04-29 23:14:13 +0300 |
commit | fe0984b698e6465a0ecf2454d04bba629aeaaca0 (patch) | |
tree | 567411b517d291b62a91c55774e3c5d5b5a78dec | |
parent | 570960e24b217711979d5d29d08a9eb075de9950 (diff) |
initial commit
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | depends.txt | 1 | ||||
-rw-r--r-- | init.lua | 149 | ||||
-rw-r--r-- | schematics/maple_tree.mts | bin | 0 -> 237 bytes | |||
-rw-r--r-- | textures/maple_fence.png | bin | 0 -> 325 bytes | |||
-rw-r--r-- | textures/maple_leaves.png | bin | 0 -> 415 bytes | |||
-rw-r--r-- | textures/maple_leaves_simple.png | bin | 0 -> 450 bytes | |||
-rw-r--r-- | textures/maple_sapling.png | bin | 0 -> 298 bytes | |||
-rw-r--r-- | textures/maple_tree.png | bin | 0 -> 401 bytes | |||
-rw-r--r-- | textures/maple_tree_top.png | bin | 0 -> 731 bytes | |||
-rw-r--r-- | textures/maple_wood.png | bin | 0 -> 313 bytes | |||
-rw-r--r-- | trees.lua | 52 |
12 files changed, 204 insertions, 0 deletions
@@ -1,2 +1,4 @@ # maple Maple Tree for Minetest by ExeterDad + +This mod adds a maple tree to the minetest game. Originally written for the Hometown server (http://hometownserver.com/) by ExeterDad (https://forum.minetest.net/memberlist.php?mode=viewprofile&u=10544)
\ No newline at end of file diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..76c814c --- /dev/null +++ b/init.lua @@ -0,0 +1,149 @@ +minetest.log("Loading maple") +maple = {} +dofile(minetest.get_modpath("maple").."/trees.lua") + +minetest.register_node("maple:maple_tree", { + description = "Maple Tree", + tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"}, + paramtype2 = "facedir", + is_ground_content = false, + groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + + on_place = minetest.rotate_node +}) + +minetest.register_node("maple:maple_wood", { + description = "Maple Wood Planks", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"maple_wood.png"}, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, + sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("maple:maple_leaves", { + description = "Maple Leaves", + drawtype = "allfaces_optional", + waving = 1, + tiles = {"maple_leaves.png"}, + special_tiles = {"maple_leaves_simple.png"}, + paramtype = "light", + is_ground_content = false, + groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + { + -- player will get sapling with 1/20 chance + items = {'maple:maple_sapling'}, + rarity = 20, + }, + { + -- player will get leaves only if he get no saplings, + -- this is because max_items is 1 + items = {'maple:maple_leaves'}, + } + } + }, + sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + + + +minetest.register_node("maple:maple_sapling", { + description = "Maple Sapling", + drawtype = "plantlike", + visual_scale = 1.0, + tiles = {"maple_sapling.png"}, + inventory_image = "maple_sapling.png", + wield_image = "maple_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = maple.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(2400,4800)) + end, + + on_place = function(itemstack, placer, pointed_thing) + print("Maple sapling placed.") + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "maple:maple_sapling", + -- minp, maxp to be checked, relative to sapling pos + -- minp_relative.y = 1 because sapling pos has been checked + {x = -2, y = 1, z = -2}, + {x = 2, y = 13, z = 2}, + -- maximum interval of interior volume check + 4) + + return itemstack + end, +}) + + +minetest.register_decoration({ + deco_type = "schematic", + place_on = {"default:dirt_with_grass"}, + sidelen = 16, + noise_params = { + offset = 0.0, + --scale = -0.015, + scale = 0.0007, + spread = {x = 250, y = 250, z = 250}, + seed = 2, + octaves = 3, + persist = 0.66 + }, + biomes = {"deciduous_forest"}, + y_min = 1, + y_max = 31000, + schematic = minetest.get_modpath("maple").."/schematics/maple_tree.mts", + flags = "place_center_x, place_center_z", +}) + +default.register_leafdecay({ + trunks = {"maple:maple_tree"}, + leaves = {"maple:maple_leaves"}, + radius = 3, +}) + +default.register_fence("maple:fence_maple_wood", { + description = "Maple Fence", + texture = "maple_fence.png", + inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126", + material = "maple:maple_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults() +}) + +minetest.register_craft({ + output = 'maple:maple_wood 4', + recipe = { + {'maple:maple_tree'}, + } +}) + +minetest.register_craft({ + type = "fuel", + recipe = "maple:maple_sapling", + burntime = 12, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "maple:fence_maple_wood", + burntime = 8, +}) diff --git a/schematics/maple_tree.mts b/schematics/maple_tree.mts Binary files differnew file mode 100644 index 0000000..0f22cbc --- /dev/null +++ b/schematics/maple_tree.mts diff --git a/textures/maple_fence.png b/textures/maple_fence.png Binary files differnew file mode 100644 index 0000000..58092fd --- /dev/null +++ b/textures/maple_fence.png diff --git a/textures/maple_leaves.png b/textures/maple_leaves.png Binary files differnew file mode 100644 index 0000000..738b1b6 --- /dev/null +++ b/textures/maple_leaves.png diff --git a/textures/maple_leaves_simple.png b/textures/maple_leaves_simple.png Binary files differnew file mode 100644 index 0000000..8b78725 --- /dev/null +++ b/textures/maple_leaves_simple.png diff --git a/textures/maple_sapling.png b/textures/maple_sapling.png Binary files differnew file mode 100644 index 0000000..40b19ac --- /dev/null +++ b/textures/maple_sapling.png diff --git a/textures/maple_tree.png b/textures/maple_tree.png Binary files differnew file mode 100644 index 0000000..7774751 --- /dev/null +++ b/textures/maple_tree.png diff --git a/textures/maple_tree_top.png b/textures/maple_tree_top.png Binary files differnew file mode 100644 index 0000000..50be435 --- /dev/null +++ b/textures/maple_tree_top.png diff --git a/textures/maple_wood.png b/textures/maple_wood.png Binary files differnew file mode 100644 index 0000000..55d5100 --- /dev/null +++ b/textures/maple_wood.png diff --git a/trees.lua b/trees.lua new file mode 100644 index 0000000..b308bc1 --- /dev/null +++ b/trees.lua @@ -0,0 +1,52 @@ +local random = math.random + +-- I don't remember if snow function is needed. +local function is_snow_nearby(pos) + return minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) +end + + +-- Sapling ABM + +function maple.grow_sapling(pos) + if not default.can_grow(pos) then + -- Can't grow yet, try later. + minetest.get_node_timer(pos):start(math.random(240, 600)) + return + end + + local mg_name = minetest.get_mapgen_setting("mg_name") + local node = minetest.get_node(pos) + + if node.name == "maple:maple_sapling" then + minetest.log("action", "An maple sapling grows into a tree at ".. + minetest.pos_to_string(pos)) + minetest.remove_node(pos) + maple.grow_new_maple_tree(pos) + end +end + +minetest.register_lbm({ + name = "maple:convert_saplings_to_node_timer", + nodenames = {"maple:maple_sapling"}, + action = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end +}) + +-- +-- Tree generation +-- + +-- New maple tree + +function maple.grow_new_maple_tree(pos) + local path = minetest.get_modpath("maple") .. + "/schematics/maple_tree.mts" + minetest.place_schematic({x = pos.x - 3, y = pos.y, z = pos.z - 3}, + path, "0", nil, false) +end + + + |