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local random = math.random
-- I don't remember if snow function is needed.
local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end
-- Sapling ABM
function maple.grow_sapling(pos)
if not default.can_grow(pos) then
-- Can't grow yet, try later.
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "maple:maple_sapling" then
minetest.log("action", "An maple sapling grows into a tree at "..
minetest.pos_to_string(pos))
minetest.remove_node(pos)
maple.grow_new_maple_tree(pos)
end
end
minetest.register_lbm({
name = "maple:convert_saplings_to_node_timer",
nodenames = {"maple:maple_sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
--
-- Tree generation
--
-- New maple tree
function maple.grow_new_maple_tree(pos)
local path = minetest.get_modpath("maple") ..
"/schematics/maple_tree.mts"
minetest.place_schematic({x = pos.x - 3, y = pos.y, z = pos.z - 3},
path, "0", nil, false)
end
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