diff options
-rw-r--r-- | README.md | 1 | ||||
-rw-r--r-- | init.lua | 11 | ||||
-rw-r--r-- | textures/inventory_plus_doc_inventory_plus.png | bin | 0 -> 722 bytes |
3 files changed, 11 insertions, 1 deletions
@@ -14,6 +14,7 @@ To open the help, there are multiple ways: - If you use one of these mods, there's a help button in the inventory menu: - Unified Inventory [`unified_inventory`] - Simple Fast Inventory Buttons [`sfinv_buttons`] + - Inventory++ [`inventory_plus`] The help itself should be more or less self-explanatory. @@ -1147,6 +1147,11 @@ function doc.process_form(player,formname,fields) local formspec = doc.formspec_core(3)..doc.formspec_entry(cid, eid, playername) minetest.show_formspec(playername, "doc:entry", formspec) end + else + if fields["doc_inventory_plus"] and minetest.get_modpath("inventory_plus") then + doc.show_doc(playername) + return + end end end @@ -1209,6 +1214,11 @@ minetest.register_on_joinplayer(function(player) playerdata.stored_data.revealed_count[cid] = rc end end + + -- Add button for Inventory++ + if minetest.get_modpath("inventory_plus") ~= nil then + inventory_plus.register_button(player, "doc_inventory_plus", S("Help")) + end end) ---[[ Add buttons for inventory mods ]] @@ -1237,7 +1247,6 @@ if minetest.get_modpath("sfinv_buttons") ~= nil then end - minetest.register_privilege("help_reveal", { description = S("Allows you to reveal all hidden help entries with /help_reveal"), give_to_singleplayer = false diff --git a/textures/inventory_plus_doc_inventory_plus.png b/textures/inventory_plus_doc_inventory_plus.png Binary files differnew file mode 100644 index 0000000..3df6195 --- /dev/null +++ b/textures/inventory_plus_doc_inventory_plus.png |