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authorWuzzy <almikes@aol.com>2016-12-16 13:42:10 +0100
committerWuzzy <almikes@aol.com>2016-12-16 13:43:40 +0100
commitdbdbc54321031485fca8084dd3c867ca2f6bdd8e (patch)
tree74c3e8a7e11f0a6e59edee03398d5a2763685fbe /API.md
parent3edeabd1fda551f1528ee8af884e10fdfebadf5c (diff)
Automatically collect all crafting groups
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1 files changed, 2 insertions, 3 deletions
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@@ -258,19 +258,18 @@ Add a list of groups you think are notable enough to be mentioned in the
`groupnames` is a table of group names.
-By default, no groups are shown for this factoid which means this factoid
-is never displayed.
+Groups which are used for crafting are already automatically added.
What is “notable” is subjective, but here's a rule of thumb you may follow:
You should add groups with this function if:
-* This group is used for crafting purposes
* This group is somehow important for interaction
* This group appears in `connect_to` definitions of nodes
Do not add groups if:
+* This group is only used for crafting purposes (this is already covered)
* The group is only used internally
* The group is uninteresting for the player
* A factoid covering this group already exists