1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
|
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function(s) return s end
end
doc.sub.items = {}
-- Template texts
doc.sub.items.temp = {}
doc.sub.items.temp.deco = S("This is a decorational block.")
doc.sub.items.temp.build = S("This block is a building block for creating various buildings.")
doc.sub.items.temp.craftitem = S("This item is primarily used for crafting other items.")
doc.sub.items.temp.eat = S("Hold it in your hand, then leftclick to eat it.")
doc.sub.items.temp.eat_bad = S("Hold it in your hand, then leftclick to eat it. But why would you want to do this?")
-- Local stuff
local groupdefs = {}
local mininggroups = {}
local miscgroups = {}
-- List of forcefully added (true) and hidden (false) items
local forced_items = {
["ignore"] = false
}
local hidden_items = {}
local item_name_overrides = {
[""] = S("Hand"),
["air"] = S("Air")
}
-- Helper functions
local yesno = function(bool)
if bool==true then return S("Yes")
elseif bool==false then return S("No")
else return "N/A" end
end
local groups_to_string = function(grouptable, filter)
local gstring = ""
local groups_count = 0
for id, value in pairs(grouptable) do
if groupdefs[id] ~= nil and (filter == nil or filter[id] == true) then
-- Readable group name
if groups_count > 0 then
-- List seperator
gstring = gstring .. S(", ")
end
gstring = gstring .. groupdefs[id]
groups_count = groups_count + 1
end
end
if groups_count == 0 then
return nil, 0
else
return gstring, groups_count
end
end
-- Replaces all newlines with spaces
local scrub_newlines = function(text)
local new, x = string.gsub(text, "\n", " ")
return new
end
--[[ Append a newline to text, unless it already ends with a newline. ]]
local newline = function(text)
if string.sub(text, #text, #text) == "\n" then
return text
else
return text .. "\n"
end
end
--[[ Make sure the text ends with two newlines by appending any missing newlines at the end, if neccessary. ]]
local newline2 = function(text)
if string.sub(text, #text-1, #text) == "\n\n" then
return text
elseif string.sub(text, #text, #text) == "\n" then
return text .. "\n"
else
return text .. "\n\n"
end
end
-- Extract suitable item description for formspec
local description_for_formspec = function(itemstring)
local description = minetest.registered_items[itemstring].description
if description == nil or description == "" then
return minetest.formspec_escape(itemstring)
else
return minetest.formspec_escape(scrub_newlines(description))
end
end
local group_to_string = function(groupname)
if groupdefs[groupname] ~= nil then
return groupdefs[groupname]
else
return groupname
end
end
local burntime_to_text = function(burntime)
if burntime == nil then
return S("unknown")
elseif burntime == 1 then
return S("1 second")
else
return string.format(S("%d seconds"), burntime)
end
end
local toolcaps_to_text = function(tool_capabilities)
local formstring = ""
if tool_capabilities ~= nil and tool_capabilities ~= {} then
local punch = 1.0
if tool_capabilities.full_punch_interval ~= nil then
punch = tool_capabilities.full_punch_interval
end
formstring = formstring .. string.format(S("Full punch interval: %.1f s"), punch)
formstring = formstring .. "\n\n"
local groupcaps = tool_capabilities.groupcaps
if groupcaps ~= nil then
formstring = formstring .. S("This tool is capable of mining.\nMining capabilities:\n")
for k,v in pairs(groupcaps) do
local minrating, maxrating
for rating, time in pairs(v.times) do
if minrating == nil then minrating = rating else
if minrating > rating then minrating = rating end
end
if maxrating == nil then maxrating = rating else
if maxrating < rating then maxrating = rating end
end
end
local ratingstring = "Unknown rating"
if minrating ~= nil and maxrating ~= nil then
if minrating == maxrating then
ratingstring = string.format(S("Rating %d"), minrating)
else
ratingstring = string.format(S("Rating %d-%d"), minrating, maxrating)
end
end
local levelstring
if v.maxlevel == 0 then
levelstring = S("level 0")
elseif v.maxlevel ~= nil then
levelstring = string.format(S("level 0-%d"), v.maxlevel)
else
levelstring = S("any level")
end
formstring = formstring .. string.format(S("• %s: %s, %s"), group_to_string(k), ratingstring, levelstring)
formstring = formstring .. "\n"
end
end
formstring = newline2(formstring)
local damage_groups = tool_capabilities.damage_groups
if damage_groups ~= nil then
formstring = formstring .. S("This is a melee weapon which deals damage by punching.\nMaximum damage per hit:\n")
for k,v in pairs(damage_groups) do
formstring = formstring .. string.format(S("• %s: %d HP"), group_to_string(k), v)
formstring = formstring .. "\n"
end
end
end
return formstring
end
local range_factoid = function(itemstring, def)
local handrange = minetest.registered_items[""].range
local itemrange = def.range
if itemstring == "" then
if handrange ~= nil then
return string.format(S("Range: %d"), itemrange)
else
return S("Range: 4")
end
else
if handrange == nil then handrange = 4 end
if itemrange ~= nil then
return string.format(S("Range: %d"), itemrange)
else
return string.format(S("Range: %s (%d)"), item_name_overrides[""], handrange)
end
end
end
-- Smelting fuel factoid
local fuel_factoid = function(itemstring, ctype)
local formstring = ""
local result, decremented = minetest.get_craft_result({method = "fuel", items = {itemstring}})
if result ~= nil and result.time > 0 then
local base
if ctype == "tools" then
base = S("This tool can serve as a smelting fuel with a burning time of %s.")
elseif ctype == "nodes" then
base = S("This block can serve as a smelting fuel with a burning time of %s.")
else
base = S("This item can serve as a smelting fuel with a burning time of %s.")
end
formstring = formstring .. string.format(base, burntime_to_text(result.time))
local replaced = decremented.items[1]:get_name()
if not decremented.items[1]:is_empty() and replaced ~= itemstring then
formstring = formstring .. string.format(S(" Using it as fuel turns it into: %s."), description_for_formspec(replaced))
end
formstring = newline(formstring)
end
return formstring
end
-- For factoids
local factoid_generators = {}
factoid_generators.nodes = {}
factoid_generators.tools = {}
factoid_generators.craftitems = {}
function doc.sub.items.register_factoid(category_id, factoid_type, factoid_generator)
local ftable = { fgen = factoid_generator, ftype = factoid_type }
if category_id == "nodes" then
table.insert(factoid_generators.nodes, ftable)
return true
elseif category_id == "tools" then
table.insert(factoid_generators.tools, ftable)
return true
elseif category_id == "craftitems" then
table.insert(factoid_generators.craftitems, ftable)
return true
else
return false
end
end
doc.new_category("nodes", {
hide_entries_by_default = true,
name = S("Blocks"),
description = S("Item reference of blocks and other things which are capable of occupying space"),
build_formspec = function(data)
if data then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
local formstring = ""
if data.itemstring ~= "air" then
if data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
end
local datastring = ""
if longdesc ~= nil then
datastring = datastring .. string.format(S("Description: %s"), longdesc) .."\n\n"
end
if usagehelp ~= nil then
datastring = datastring .. string.format(S("Usage help: %s"), usagehelp) .. "\n\n"
end
datastring = datastring .. string.format(S("Maximum stack size: %d"), data.def.stack_max) .. "\n"
datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
datastring = newline2(datastring)
if data.def.liquids_pointable == true then
datastring = datastring .. string.format(S("This block points to liquids.")).. "\n"
end
if data.def.on_use ~= nil then
datastring = datastring .. string.format(S("Punches with this block don't work as usual; melee combat and mining are either not possible or work differently.")) .. "\n"
end
datastring = newline2(datastring)
datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
datastring = datastring .. string.format(S("Collidable: %s"), yesno(data.def.walkable)) .. "\n"
local liquid
if data.def.liquidtype ~= "none" then liquid = true else liquid = false end
if data.def.pointable == true then
datastring = datastring .. S("Pointable: Yes") .. "\n"
elseif liquid then
datastring = datastring .. S("Pointable: Only by special items") .. "\n"
else
datastring = datastring .. S("Pointable: No") .. "\n"
end
datastring = newline2(datastring)
if liquid then
datastring = newline(datastring, false)
datastring = datastring .. S("This block is a liquid with these properties:") .. "\n"
local range, renew, viscos
if data.def.liquid_range then range = data.def.liquid_range else range = 8 end
if data.def.liquid_renewable ~= nil then renew = data.def.liquid_renewable else renew = true end
if data.def.liquid_viscosity then viscos = data.def.liquid_viscosity else viscos = 0 end
if renew then
datastring = datastring .. S("• Renewable") .. "\n"
else
datastring = datastring .. S("• Not renewable") .. "\n"
end
if range == 0 then
datastring = datastring .. S("• No flowing") .. "\n"
else
datastring = datastring .. string.format(S("• Flowing range: %d"), range) .. "\n"
end
datastring = datastring .. string.format(S("• Viscosity: %d"), viscos) .. "\n"
end
datastring = newline2(datastring)
-- Global factoids
--- Direct interaction with the player
---- Damage (very important)
if data.def.damage_per_second ~= nil and data.def.damage_per_second > 1 then
datastring = datastring .. string.format(S("This block causes a damage of %d hit points per second."), data.def.damage_per_second) .. "\n"
elseif data.def.damage_per_second == 1 then
datastring = datastring .. string.format(S("This block causes a damage of %d hit point per second."), data.def.damage_per_second) .. "\n"
end
if data.def.drowning > 1 then
datastring = datastring .. string.format(S("This block decreases your breath and causes a drowning damage of %d hit points every 2 seconds."), data.def.drowning) .. "\n"
elseif data.def.drowning == 1 then
datastring = datastring .. string.format(S("This block decreases your breath and causes a drowning damage of %d hit point every 2 seconds."), data.def.drowning) .. "\n"
end
local fdap = data.def.groups.fall_damage_add_percent
if fdap ~= nil then
if fdap > 0 then
datastring = datastring .. string.format(S("The fall damage on this block is increased by %d%%."), fdap) .. "\n"
elseif fdap <= -100 then
datastring = datastring .. S("This block negates all fall damage.") .. "\n"
else
datastring = datastring .. string.format(S("The fall damage on this block is reduced by %d%%"), math.abs(fdap)) .. "\n"
end
end
---- Movement
if data.def.groups.disable_jump == 1 then
datastring = datastring .. S("You can not jump while standing on this block.").."\n"
end
if data.def.climbable == true then
datastring = datastring .. S("This block can be climbed.").."\n"
end
local bouncy = data.def.groups.bouncy
if bouncy ~= nil then
datastring = datastring .. string.format(S("This block will make you bounce off with an elasticity of %d%%"), bouncy).."\n"
end
---- Sounds
local function is_silent(def, soundtype)
return def.sounds == nil or def.sounds[soundtype] == nil or def.sounds[soundtype] == "" or (type(data.def.sounds[soundtype]) == "table" and (data.def.sounds[soundtype].name == nil or data.def.sounds[soundtype].name == ""))
end
local silentstep, silentdig, silentplace = false, false, false
if data.def.walkable and is_silent(data.def, "footstep") then
silentstep = true
end
if data.def.diggable and is_silent(data.def, "dig") and is_silent(data.def, "dug") then
silentdig = true
end
if is_silent(data.def, "place") and data.itemstring ~= "air" then
silentplace = true
end
if silentstep and silentdig and silentplace then
datastring = datastring .. S("This block is completely silent when walked on, mined or built.").."\n"
elseif silentdig and silentplace then
datastring = datastring .. S("This block is completely silent when mined or built.").."\n"
else
if silentstep then
datastring = datastring .. S("Walking on this block is completely silent.").."\n"
end
if silentdig then
datastring = datastring .. S("Mining this block is completely silent.").."\n"
end
if silentplace then
datastring = datastring .. S("Building this block is completely silent.").."\n"
end
end
-- Block activity
--- Gravity
if data.def.groups.falling_node == 1 then
datastring = datastring .. S("This block is affected by gravity and can fall.").."\n"
end
--- Dropping and destruction
if data.def.buildable_to == true then
datastring = datastring .. S("Building another block at this block will place it inside and replace it.").."\n"
if data.def.walkable then
datastring = datastring .. S("Falling blocks can go through this block; they destroy it when doing so.").."\n"
end
end
if data.def.walkable == false then
if data.def.buildable_to == false and (data.def.paramtype2 == "wallmounted" or data.def.groups.attached_node == 1) then
datastring = datastring .. S("This block will drop as an item when a falling block ends up inside it.").."\n"
else
datastring = datastring .. S("This block is destroyed when a falling block ends up inside it.").."\n"
end
end
if data.def.groups.attached_node == 1 then
if data.def.paramtype2 == "wallmounted" then
datastring = datastring .. S("This block will drop as an item when it is not attached to a surrounding block.").."\n"
else
datastring = datastring .. S("This block will drop as an item when no collidable block is below it.").."\n"
end
end
if data.def.floodable == true then
datastring = datastring .. S("Liquids can flow into this block and destroy it.").."\n"
end
-- Block appearance
--- Light
if data.def.light_source == 15 then
datastring = datastring .. S("This block is an extremely bright light source. It glows as bright the sun.").."\n"
elseif data.def.light_source == 14 then
datastring = datastring .. S("This block is a very bright light source.").."\n"
elseif data.def.light_source > 12 then
datastring = datastring .. S("This block is a bright light source.").."\n"
elseif data.def.light_source > 5 then
datastring = datastring .. S("This block is a light source of medium luminance.").."\n"
elseif data.def.light_source > 1 then
datastring = datastring .. S("This block is a weak light source and glows faintly.").."\n"
elseif data.def.light_source == 1 then
datastring = datastring .. S("This block glows faintly. It is barely noticable.").."\n"
end
if data.def.paramtype == "light" and data.def.sunlight_propagates then
datastring = datastring .. S("This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.").."\n"
elseif data.def.paramtype == "light" then
datastring = datastring .. S("This block allows light to propagate with a small loss of brightness.").."\n"
elseif data.def.sunlight_propagates then
datastring = datastring .. S("This block allows sunlight to propagate without loss in brightness.").."\n"
end
--- List nodes/groups to which this node connects to
if data.def.connects_to ~= nil then
local nodes = {}
local groups = {}
for c=1,#data.def.connects_to do
local itemstring = data.def.connects_to[c]
if string.sub(itemstring,1,6) == "group:" then
groups[string.sub(itemstring,7,#itemstring)] = 1
else
table.insert(nodes, itemstring)
end
end
local nstring = ""
for n=1,#nodes do
local name
if item_name_overrides[nodes[n]] ~= nil then
name = item_name_overrides[nodes[n]]
else
name = description_for_formspec(minetest.registered_nodes[nodes[n]])
end
if n > 1 then
nstring = nstring .. S(", ")
end
if name ~= nil then
nstring = nstring .. name
else
nstring = nstring .. S("Unknown Node")
end
end
if #nodes == 1 then
datastring = datastring .. string.format(S("This block connects to this block: %s."), nstring) .. "\n"
elseif #nodes > 1 then
datastring = datastring .. string.format(S("This block connects to these blocks: %s."), nstring) .. "\n"
end
local gstring, gcount = groups_to_string(groups)
if gcount == 1 then
datastring = datastring .. string.format(S("This block connects to blocks of the %s group."), gstring) .. "\n"
elseif gcount > 1 then
datastring = datastring .. string.format(S("This block connects to blocks of the following groups: %s."), gstring) .. "\n"
end
end
datastring = newline2(datastring)
-- Mining groups
if data.def.pointable ~= false and (data.def.liquid_type == "none" or data.def.liquid_type == nil) then
-- Check if there are no mining groups at all
local nogroups = true
for groupname,_ in pairs(mininggroups) do
if data.def.groups[groupname] ~= nil or groupname == "dig_immediate" then
nogroups = false
break
end
end
-- dig_immediate
if data.def.drop ~= "" then
if data.def.groups.dig_immediate == 2 then
datastring = datastring .. S("This block can be mined by any mining tool in half a second.").."\n"
elseif data.def.groups.dig_immediate == 3 then
datastring = datastring .. S("This block can be mined by any mining tool immediately.").."\n"
-- Note: “unbreakable” is an unofficial group for undiggable blocks
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
datastring = datastring .. S("This block can not be mined by ordinary mining tools.").."\n"
end
else
if data.def.groups.dig_immediate == 2 then
datastring = datastring .. S("This block can be destroyed by any mining tool in half a second.").."\n"
elseif data.def.groups.dig_immediate == 3 then
datastring = datastring .. S("This block can be destroyed by any mining tool immediately.").."\n"
elseif data.def.diggable == false or nogroups or data.def.groups.immortal == 1 or data.def.groups.unbreakable == 1 then
datastring = datastring .. S("This block can not be destroyed by ordinary mining tools.").."\n"
end
end
-- Expose “ordinary” mining groups (crumbly, cracky, etc.) and level group
-- Skip this for immediate digging to avoid redundancy
if data.def.groups.dig_immediate ~= 3 then
local mstring = S("This block can be mined by mining tools which match any of the following mining ratings and its mining level.").."\n"
mstring = mstring .. S("Mining ratings:").."\n"
local minegroupcount = 0
for group,_ in pairs(mininggroups) do
local rating = data.def.groups[group]
if rating ~= nil then
mstring = mstring .. string.format(S("• %s: %d"), group_to_string(group), rating).."\n"
minegroupcount = minegroupcount + 1
end
end
if data.def.groups.level ~= nil then
mstring = mstring .. string.format(S("Mining level: %d"), data.def.groups.level).."\n"
else
mstring = mstring .. S("Mining level: 0").."\n"
end
if minegroupcount > 0 then
datastring = datastring .. mstring
end
end
end
datastring = newline2(datastring)
-- Custom factoids are inserted here
for i=1,#factoid_generators.nodes do
datastring = datastring .. factoid_generators.nodes[i].fgen(data.itemstring, data.def)
datastring = newline(datastring)
end
datastring = newline2(datastring)
-- Show other “exposable” groups in quick list
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
if gstring ~= nil then
if gcount == 1 then
datastring = datastring .. string.format(S("This block belongs to the %s group."), gstring) .. "\n"
else
datastring = datastring .. string.format(S("This block belongs to these groups: %s."), gstring) .. "\n"
end
end
datastring = newline2(datastring)
-- Non-default drops
if data.def.drop ~= nil and data.def.drop ~= data.itemstring and data.itemstring ~= "air" then
-- TODO: Calculate drop probabilities of max > 1 like for max == 1
local get_desc = function(stack)
return description_for_formspec(stack:get_name())
end
if data.def.drop == "" then
datastring = datastring .. S("This block won't drop anything when mined.").."\n"
elseif type(data.def.drop) == "string" then
local dropstack = ItemStack(data.def.drop)
if dropstack:get_name() ~= data.itemstring and dropstack:get_name() ~= 1 then
local desc = get_desc(dropstack)
local count = dropstack:get_count()
if count > 1 then
datastring = datastring .. string.format(S("This block will drop the following when mined: %d×%s."), count, desc).."\n"
else
datastring = datastring .. string.format(S("This block will drop the following when mined: %s."), desc).."\n"
end
end
elseif type(data.def.drop) == "table" and data.def.drop.items ~= nil then
local max = data.def.drop.max_items
local dropstring = ""
local dropstring_base = ""
if max == nil then
dropstring_base = S("This block will drop the following items when mined: %s.")
elseif max == 1 then
if #data.def.drop.items == 1 then
dropstring_base = S("This block will drop the following when mined: %s.")
else
dropstring_base = S("This block will randomly drop one of the following when mined: %s.")
end
else
dropstring_base = S("This block will randomly drop up to %d drops of the following possible drops when mined: %s.")
end
-- Save calculated probabilities into a table for later output
local probtables = {}
local probtable
local rarity_history = {}
for i=1,#data.def.drop.items do
local local_rarity = data.def.drop.items[i].rarity
local chance = 1
local rarity = 1
if local_rarity == nil then
local_rarity = 1
end
if max == 1 then
-- Chained probability
table.insert(rarity_history, local_rarity)
chance = 1
for r=1, #rarity_history do
local chance_factor
if r > 1 and rarity_history[r-1] == 1 then
chance = 0
break
end
if r == #rarity_history then
chance_factor = 1/rarity_history[r]
else
chance_factor = (rarity_history[r]-1)/rarity_history[r]
end
chance = chance * chance_factor
end
if chance > 0 then
rarity = 1/chance
end
else
rarity = local_rarity
chance = 1/rarity
end
-- Exclude impossible drops
if chance > 0 then
probtable = {}
probtable.items = {}
for j=1,#data.def.drop.items[i].items do
local dropstack = ItemStack(data.def.drop.items[i].items[j])
local itemstring = dropstack:get_name()
local desc = get_desc(dropstack)
local count = dropstack:get_count()
if not(itemstring == nil or itemstring == "" or count == 0) then
if probtable.items[itemstring] == nil then
probtable.items[itemstring] = {desc = desc, count = count}
else
probtable.items[itemstring].count = probtable.items[itemstring].count + count
end
end
end
probtable.rarity = rarity
if #data.def.drop.items[i].items > 0 then
table.insert(probtables, probtable)
end
end
end
-- Do some cleanup of the probability table
if max == 1 or max == nil then
-- Sort by rarity
local comp = function(p1, p2)
return p1.rarity < p2.rarity
end
table.sort(probtables, comp)
end
-- Output probability table
local pcount = 0
for i=1, #probtables do
if pcount > 0 then
-- List seperator
dropstring = dropstring .. S(", ")
end
local probtable = probtables[i]
local icount = 0
local dropstring_this = ""
for _, itemtable in pairs(probtable.items) do
if icount > 0 then
-- Final list seperator
dropstring_this = dropstring_this .. S(" and ")
end
local desc = S(itemtable.desc)
local count = itemtable.count
if count ~= 1 then
desc = string.format(S("%d×%s"), count, desc)
end
dropstring_this = dropstring_this .. desc
icount = icount + 1
end
local rarity = probtable.rarity
local raritystring = ""
-- No percentage if there's only one possible guaranteed drop
if not(rarity == 1 and #data.def.drop.items == 1) then
local chance = (1/rarity)*100
if rarity > 200 then -- <0.5%
-- For very low percentages
dropstring_this = string.format(S("%s (<0.5%)"), dropstring_this)
else
-- Add circa indicator for percentages with decimal point
-- FIXME: Is this check actually reliable?
if math.fmod(chance, 1) > 0 then
dropstring_this = string.format(S("%s (ca. %.0f%%)"), dropstring_this, chance)
else
dropstring_this = string.format(S("%s (%.0f%%)"), dropstring_this, chance)
end
end
end
dropstring = dropstring .. dropstring_this
pcount = pcount + 1
end
if max ~= nil and max > 1 then
datastring = datastring .. string.format(dropstring_base, max, dropstring)
else
datastring = datastring .. string.format(dropstring_base, dropstring)
end
datastring = newline(datastring)
end
end
-- Show fuel recipe
datastring = newline2(datastring)
datastring = datastring .. fuel_factoid(data.itemstring, "nodes")
formstring = formstring .. doc.widgets.text(datastring, 0, 0.5, 10.8, 8)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.new_category("tools", {
hide_entries_by_default = true,
name = S("Tools and weapons"),
description = S("Item reference of all wieldable tools and weapons"),
build_formspec = function(data)
if data then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
local formstring = ""
-- Hand
if data.itemstring == "" then
formstring = formstring .. "image[11,0;1,1;"..minetest.registered_items[""].wield_image.."]"
-- Other tools
elseif data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
local datastring = ""
if longdesc ~= nil then
datastring = datastring .. string.format(S("Description: %s"), longdesc)
datastring = newline2(datastring)
end
if usagehelp ~= nil then
datastring = datastring .. string.format(S("Usage help: %s"), usagehelp)
datastring = newline2(datastring)
end
if data.itemstring ~= "" then
datastring = datastring .. string.format(S("Maximum stack size: %d"), data.def.stack_max).. "\n"
end
datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
datastring = newline2(datastring)
if data.def.liquids_pointable == true then
datastring = datastring .. S("This tool points to liquids.").."\n"
end
if data.def.on_use ~= nil then
datastring = datastring .. S("Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently.").."\n"
end
datastring = newline(datastring)
datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
datastring = newline2(datastring)
-- Show other “exposable” groups
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
if gstring ~= nil then
if gcount == 1 then
datastring = datastring .. string.format(S("This tool belongs to the %s group."), gstring).."\n"
else
datastring = datastring .. string.format(S("This tool belongs to these groups: %s."), gstring).."\n"
end
end
-- Show fuel recipe
datastring = newline2(datastring)
datastring = datastring .. fuel_factoid(data.itemstring, "tools")
formstring = formstring .. doc.widgets.text(datastring, 0, 0.5, 10.8, 8)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.new_category("craftitems", {
hide_entries_by_default = true,
name = S("Miscellaneous items"),
description = S("Item reference of items which are neither blocks, tools or weapons (esp. crafting items)"),
build_formspec = function(data)
if data then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
local formstring = ""
if data.image ~= nil then
formstring = formstring .. "image[11,0;1,1;"..data.image.."]"
else
formstring = formstring .. "item_image[11,0;1,1;"..data.itemstring.."]"
end
local datastring = ""
if longdesc ~= nil then
datastring = datastring .. string.format(S("Description: %s"), longdesc).."\n\n"
end
if usagehelp ~= nil then
datastring = datastring .. string.format(S("Usage help: %s"), usagehelp).. "\n\n"
end
datastring = datastring .. string.format(S("Maximum stack size: %d"), data.def.stack_max).. "\n"
datastring = datastring .. range_factoid(data.itemstring, data.def) .. "\n"
datastring = newline2(datastring)
if data.def.liquids_pointable == true then
datastring = datastring .. S("This item points to liquids.").."\n"
end
if data.def.on_use ~= nil then
datastring = datastring .. S("Punches with this item don't work as usual; melee combat and mining are either not possible or work differently.").."\n"
end
datastring = newline(datastring)
datastring = datastring .. toolcaps_to_text(data.def.tool_capabilities)
datastring = newline2(datastring)
-- Show other “exposable” groups
local gstring, gcount = groups_to_string(data.def.groups, miscgroups)
if gstring ~= nil then
if gcount == 1 then
datastring = datastring .. string.format(S("This item belongs to the %s group."), gstring) .. "\n"
else
datastring = datastring .. string.format(S("This item belongs to these groups: %s."), gstring) .. "\n"
end
end
-- Show fuel recipe
datastring = newline2(datastring)
datastring = datastring .. fuel_factoid(data.itemstring, "craftitems")
formstring = formstring .. doc.widgets.text(datastring, 0, 0.5, 10.8, 8)
return formstring
else
return "label[0,1;NO DATA AVALIABLE!"
end
end
})
doc.sub.items.help = {}
doc.sub.items.help.longdesc = {}
doc.sub.items.help.usagehelp = {}
doc.sub.items.help.image = {}
-- Sets the long description for a table of items
function doc.sub.items.set_items_longdesc(longdesc_table)
for k,v in pairs(longdesc_table) do
doc.sub.items.help.longdesc[k] = v
end
end
-- Sets the usage help texts for a table of items
function doc.sub.items.set_items_usagehelp(usagehelp_table)
for k,v in pairs(usagehelp_table) do
doc.sub.items.help.usagehelp[k] = v
end
end
function doc.sub.items.add_item_image_overrides(image_overrides)
for itemstring, new_image in pairs(image_overrides) do
doc.sub.items.help.image[itemstring] = new_image
end
end
-- Register group definition stuff
-- “Real” group names to replace the rather technical names
function doc.sub.items.add_real_group_names(groupnames)
for internal, real in pairs(groupnames) do
groupdefs[internal] = real
end
end
-- Adds groups to be displayed in the generic “misc.” groups
-- factoid. Those groups should be neither be used as mining
-- groups nor as damage groups and should be relevant to the
-- player in someway.
function doc.sub.items.add_notable_groups(groupnames)
for g=1,#groupnames do
miscgroups[groupnames[g]] = true
end
end
-- Add items which will be forced to be added to the item list,
-- even if the item is not in creative inventory
function doc.sub.items.add_forced_item_entries(itemstrings)
for i=1,#itemstrings do
forced_items[itemstrings[i]] = true
end
end
-- Add items which will be forced *not* to be added to the item list
function doc.sub.items.add_suppressed_item_entries(itemstrings)
for i=1,#itemstrings do
forced_items[itemstrings[i]] = false
end
end
-- Add items which will be hidden from the entry list, but their entries
-- are still created.
function doc.sub.items.add_hidden_item_entries(itemstrings)
for i=1,#itemstrings do
hidden_items[itemstrings[i]] = true
end
end
-- Register a list of entry names where the entry name should differ
-- from the original item description
function doc.sub.items.add_item_name_overrides(itemstrings)
for internal, real in pairs(itemstrings) do
item_name_overrides[internal] = real
end
end
local function gather_descs()
local help = doc.sub.items.help
-- 1st pass
-- Gather all groups used for mining
for id, def in pairs(minetest.registered_items) do
if def.tool_capabilities ~= nil then
local groupcaps = def.tool_capabilities.groupcaps
if groupcaps ~= nil then
for k,v in pairs(groupcaps) do
if mininggroups[k] ~= true then
mininggroups[k] = true
end
end
end
end
end
-- 2nd pass: Add entries
-- Set default air text
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
if help.longdesc["air"] == nil then
help.longdesc["air"] = S("A transparent block, basically empty space. It is usually left behind after digging something.")
end
-- NOTE: New group “not_in_doc”: Items with this group will not have entries
-- NOTE: New group “hide_from_doc”: Items with this group will not be visible in the entry list initially
local add_entries = function(deftable, category_id)
for id, def in pairs(deftable) do
local name, ld, uh, im
local forced = false
if (forced_items[id] == true or def.groups.in_doc) and def ~= nil then forced = true end
if item_name_overrides[id] ~= nil then
name = item_name_overrides[id]
else
name = def.description
end
if not (name == nil or name == "" or def.groups.not_in_doc or forced_items[id] == false) or forced then
if help.longdesc[id] ~= nil then
ld = help.longdesc[id]
end
if help.usagehelp[id] ~= nil then
uh = help.usagehelp[id]
end
if help.image[id] ~= nil then
im = help.image[id]
end
local hidden
if id == "air" then hidden = false end
local custom_image
name = scrub_newlines(name)
local infotable = {
name = name,
hidden = hidden,
data = {
longdesc = ld,
usagehelp = uh,
image = im,
itemstring = id,
def = def,
}
}
doc.new_entry(category_id, id, infotable)
end
end
end
-- Add node entries
add_entries(minetest.registered_nodes, "nodes")
-- Add entry for the default tool (“hand”)
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
if help.longdesc[""] == nil then
-- Default text
help.longdesc[""] = S("Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand.")
end
doc.new_entry("tools", "", {
name = item_name_overrides[""],
hidden = false,
data = {
longdesc = help.longdesc[""],
usagehelp = help.usagehelp[""],
itemstring = "",
def = minetest.registered_items[""]
}
})
-- Add tool entries
add_entries(minetest.registered_tools, "tools")
-- Add craftitem entries
add_entries(minetest.registered_craftitems, "craftitems")
end
--[[ Reveal items as the player progresses through the game.
Items are revealed by:
* Digging, punching or placing node,
* Crafting
* Having item in inventory (not instantly revealed) ]]
local function reveal_item(playername, itemstring)
local category_id
if itemstring == nil or itemstring == "" or playername == nil or playername == "" then
return false
end
if minetest.registered_nodes[itemstring] ~= nil then
category_id = "nodes"
elseif minetest.registered_tools[itemstring] ~= nil then
category_id = "tools"
elseif minetest.registered_craftitems[itemstring] ~= nil then
category_id = "craftitems"
elseif minetest.registered_items[itemstring] ~= nil then
category_id = "craftitems"
else
return false
end
doc.mark_entry_as_revealed(playername, category_id, itemstring)
return true
end
local function reveal_items_in_inventory(player)
local inv = player:get_inventory()
local list = inv:get_list("main")
for l=1, #list do
reveal_item(player:get_player_name(), list[l]:get_name())
end
end
minetest.register_on_dignode(function(pos, oldnode, digger)
if digger == nil then return end
local playername = digger:get_player_name()
if playername ~= nil and playername ~= "" and oldnode ~= nil then
reveal_item(playername, oldnode.name)
reveal_items_in_inventory(digger)
end
end)
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if puncher == nil then return end
local playername = puncher:get_player_name()
if playername ~= nil and playername ~= "" and node ~= nil then
reveal_item(playername, node.name)
end
end)
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if placer == nil then return end
local playername = placer:get_player_name()
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
reveal_item(playername, itemstack:get_name())
end
end)
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if player == nil then return end
local playername = player:get_player_name()
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
reveal_item(playername, itemstack:get_name())
end
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if user == nil then return end
local playername = user:get_player_name()
if playername ~= nil and playername ~= "" and itemstack ~= nil and not itemstack:is_empty() then
reveal_item(playername, itemstack:get_name())
if replace_with_item ~= nil then
reveal_item(playername, replace_with_item)
end
end
end)
minetest.register_on_joinplayer(function(player)
reveal_items_in_inventory(player)
end)
--[[ Periodically check all items in player inventory and reveal them all.
TODO: Check whether there's a serious performance impact on servers with many players.
TODO: If possible, try to replace this functionality by updating the revealed items as
soon the player obtained a new item (probably needs new Minetest callbacks). ]]
local checktime = 8
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer > checktime then
local players = minetest.get_connected_players()
for p=1, #players do
reveal_items_in_inventory(players[p])
end
timer = math.fmod(timer, checktime)
end
end)
minetest.after(0, gather_descs)
|