diff options
author | Wuzzy <almikes@aol.com> | 2016-12-23 15:02:47 +0100 |
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committer | Wuzzy <almikes@aol.com> | 2016-12-23 15:02:47 +0100 |
commit | 5ed9db217d2c5a84394b4e16990ac1e480b708c4 (patch) | |
tree | 22fbb74729516015297a435cdea0604054ced864 | |
parent | 927efcfe045a3f677ea0f041b5f907c50026d2fc (diff) |
Fix missing space in bones text
-rw-r--r-- | helptexts.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/helptexts.lua b/helptexts.lua index f50539c..aa7eebc 100644 --- a/helptexts.lua +++ b/helptexts.lua @@ -461,7 +461,7 @@ local export_usagehelp = { ["bucket:bucket_river_water"] = S("Right-click on any block to empty the bucket and put a river water source on this spot."), ["bucket:bucket_lava"] = S("Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."), - ["bones:bones"] = S("Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, right-click on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items as you can carry. ") .. bonesstring .. bonesstring2 .. S("It is only possible to take from this inventory, nothing can be stored into it."), + ["bones:bones"] = S("Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, right-click on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items as you can carry. ") .. bonesstring .. bonesstring2 .. S(" It is only possible to take from this inventory, nothing can be stored into it."), ["tnt:gunpowder"] = S("Place gunpowder on the ground to create gunpowder trails. Punch it with a torch or a flint and steel to light the gunpowder. Gunpowder is also ignited by igniter blocks (like fire or lava). Lit gunpowder will ignite all neighbor (including diagonals) gunpowder tiles and TNTs."), ["tnt:tnt"] = S("Place the TNT on the ground and punch it with a torch or a flint and steel to light it and quickly get in a safe distance before it explodes. Nearby burning gunpowder trails and igniter blocks will also ignite the TNT."), |