diff options
-rw-r--r-- | helptexts.lua | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/helptexts.lua b/helptexts.lua index 7d4d824..5aa1b56 100644 --- a/helptexts.lua +++ b/helptexts.lua @@ -153,7 +153,7 @@ local export_longdesc = { ["bucket:bucket_river_water"] = "A bucket which is filled with river water.", ["bucket:bucket_lava"] = "A bucket which is filled with dangerous lava.", - ["bones:bones"] = "These are the remains of a deceased player. It contains the player's former inventory which can be looted. Fresh bones are bones of a player who has deceased recently and can only be looted by the same player. Old bones can be looted by everyone. The bones are destroyed after they have been completely looted.", + ["bones:bones"] = "These are the remains of a deceased player. It may contain the player's former inventory which can be looted. Fresh bones are bones of a player who has deceased recently and can only be looted by the same player. Old bones can be looted by everyone. Once collected, bones can be placed like any other block.", ["doors:door_wood"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.", ["doors:door_glass"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.", ["doors:door_obsidian_glass"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.", @@ -377,7 +377,7 @@ local export_usagehelp = { ["bucket:bucket_river_water"] = "Rightclick while holding this bucket on any block to empty it, which creates a river water source.", ["bucket:bucket_lava"] = "Rightclick while holding this bucket on any block to empty it, which creates a lava source. Be careful by doing so, lava is dangerous!", - ["bones:bones"] = "Rightclick to access the inventory, mine it to obtain all items immediately. "..bonesstring..bonesstring2.."It is only possible to take from this inventory, nothing can be stored into it.", + ["bones:bones"] = "Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, rightclick on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items you can carry. "..bonesstring..bonesstring2.."It is only possible to take from this inventory, nothing can be stored into it.", ["tnt:gunpowder"] = "Place gunpowder on the ground to create gunpowder trails. Punch it with a torch to light the gunpowder. Lit gunpowder will ignite all neighbor (including diagonals) gunpowder tiles and TNTs.", ["tnt:tnt"] = "Place the TNT on the ground and punch it with a torch to light it and quickly get in a safe distance before it explodes. A burning gunpowder trail will also ignite the TNT.", |