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local groupdefs = {
["book"] = "Books",
["vessel"] = "Vessels",
["dye"] = "Dyes",
["wheat"] = "Wheat",
["stick"] = "Sticks",
["wool"] = "Wool",
["sand"] = "Sand",
["wood"] = "Wood",
["stone"] = "Stone",
["metal"] = "Metal",
["tree"] = "Tree Trunks",
["leaves"] = "Leaves and Needles",
["flower"] = "Flowers",
["sapling"] = "Saplings",
["fleshy"] = "Flesh",
}
local minegroups = {
["cracky"] = "Cracky",
["crumbly"] = "Crumbly",
["choppy"] = "Choppy",
["snappy"] = "Snappy",
["bendy"] = "Bendy",
["oddly_breakable_by_hand"] = "Oddly breakable by hand",
}
local damagegroups= {
["fleshy"] = "Flesh",
}
local forced_items = {
"default:cloud",
"bones:bones",
"farming:soil",
"farming:soil_wet",
"farming:desert_sand_soil",
"farming:desert_sand_soil_wet",
"fire:basic_flame",
"farming:wheat_8",
"farming:cotton_8",
}
local item_name_overrides = {
["screwdriver:screwdriver"] = "Screwdriver",
["fire:basic_flame"] = "Basic Flame",
["farming:wheat_8"] = "Wheat Plant",
["farming:cotton_8"] = "Cotton Plant",
["default:lava_source"] = "Lava",
["default:water_source"] = "Water",
["default:river_water_source"] = "River Water",
}
doc.sub.items.add_real_group_names(groupdefs)
doc.sub.items.add_mine_group_names(minegroups)
doc.sub.items.add_damage_group_names(damagegroups)
doc.sub.items.add_forced_item_entries(forced_items)
doc.sub.items.add_item_name_overrides(item_name_overrides)
-- Minetest Game Factoids
-- Groups flammable, puts_out_fire
local function f_fire(itemstring, def)
local s = ""
-- Fire
if def.groups.flammable == 1 then
s = s .. "This block is flammable and burns slowly."
elseif def.groups.flammable == 2 then
s = s .. "This block is flammable and burns at medium speed."
elseif def.groups.flammable == 3 then
s = s .. "This block is highly flammable and burns very quickly."
elseif def.groups.flammable == 4 then
s = s .. "This block is very easily set on fire and burns extremely quickly."
elseif def.groups.flammable ~= nil then
s = s .. "This block is flammable."
end
if def.groups.puts_out_fire ~= nil then
if def.groups.flammable ~= nil then
s = s .. "\n"
end
s = s .. "This block will extinguish nearby fire."
end
if def.groups.igniter ~= nil then
if def.groups.flammable ~= nil or def.groups.puts_out_fire ~= nil then
s = s .. "\n"
end
s = s .. "This block will set flammable blocks within a radius of "..def.groups.igniter.." on fire."
end
return s
end
-- flora group
local function f_flora(itemstring, def)
if def.groups.flora == 1 then
return "This block belongs to the Flora group. It a living organism which likes to grow and spread on dirt with grass or dirt with dry grass when it is in light. On desert sand, it will wither and die and turn into a dry shrub."
else
return ""
end
end
-- soil group
local function f_soil(itemstring, def)
if def.groups.soil == 1 then
return "This block is natural soil. It supports the spreading of blocks belonging to the Flora group and the growth of blocks belonging to the Saplings group."
elseif def.groups.soil == 2 or def.groups.soil == 3 then
return "This block serves as a soil for wild plants (Flora, Saplings) as well as plants grown from seeds. It supports their growth and spreading."
else
return ""
end
end
doc.sub.items.register_factoid("nodes", "groups", f_fire)
doc.sub.items.register_factoid("nodes", "groups", f_flora)
doc.sub.items.register_factoid("nodes", "groups", f_soil)
-- Add node aliases
for i=2,5 do
doc.add_entry_alias("nodes", "default:grass_1", "default:grass_"..i)
doc.add_entry_alias("nodes", "default:dry_grass_1", "default:dry_grass_"..i)
end
for i=1,7 do
doc.add_entry_alias("nodes", "farming:wheat_8", "farming:wheat_"..i)
doc.add_entry_alias("nodes", "farming:cotton_8", "farming:cotton_"..i)
end
doc.add_entry_alias("nodes", "default:lava_source", "default:lava_flowing")
doc.add_entry_alias("nodes", "default:water_source", "default:water_flowing")
doc.add_entry_alias("nodes", "default:river_water_source", "default:river_water_flowing")
-- Gather help texts
dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua")
-- Overwrite hand text
doc.sub.items.overwrite_hand(
"Hand",
"You use your bare hand whenever you are not wielding any item. With your hand you can dig the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are usually better than the hand. When you are wielding an item which is not a mining tool or a weapon it will behave is it were the hand when you start mining or punching. In Creative Mode, the mining capabilities, range and damage of the hand are greatly enhanced.",
nil)
-- Achievement
local awardchecktime = 0
if minetest.get_modpath("awards") ~= nil then
-- TODO: Change the goal to unlocking/discovering all block entries of Minetest Game
-- (excluding unused blocks like default:cloud)
awards.register_achievement("doc_minetest_game_allnodes", {
title = "Block Index Completed",
icon = "doc_awards_icon_generic.png",
description = "Read all help entries about blocks.",
})
minetest.register_globalstep(function(dtime)
-- Check awards every 30 seconds
awardchecktime = awardchecktime + dtime
if awardchecktime < 30 then return end
awardchecktime = 30 - awardchecktime
local players = minetest.get_connected_players()
for p=1,#players do
local playername = players[p]:get_player_name()
local count = doc.get_viewed_count(playername, "nodes")
if count ~= nil and count >= doc.get_entry_count("nodes") then
awards.unlock(playername, "doc_minetest_game_allnodes")
end
end
end)
end
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