diff options
Diffstat (limited to 'doors.lua')
| -rw-r--r-- | doors.lua | 94 | 
1 files changed, 47 insertions, 47 deletions
| @@ -4,10 +4,10 @@ doors.register("door_wood_bar", {  	tiles = {{ name = "minetest_errata_door_wood_bar.png", backface_culling = true }},  	description = "Wooden Bar Door",  	inventory_image = "minetest_errata_door_wood_bar_item.png", -	sounds = default.node_sound_wood_defaults(),  	sound_open = "doors_fencegate_open",  	sound_close = "doors_fencegate_close", -	groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, +	sounds = default.node_sound_wood_defaults(), +	groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},  	recipe = {  		{"xpanes:wood_flat",},  		{"xpanes:wood_flat",}, @@ -21,8 +21,8 @@ doors.register("door_iron_bar", {  	inventory_image = "minetest_errata_door_iron_bar_item.png",  	sound_open = "minetest_errata_door_iron_bar_open",  	sound_close = "minetest_errata_door_iron_bar_close", -	sounds = metal_sounds, -	groups = { snappy = 2, bendy = 1, cracky = 1 }, +	sounds = default.node_sound_metal_defaults(), +	groups = {snappy = 2, bendy = 1, cracky = 1},  	recipe = {  		{"xpanes:bar_flat",},  		{"xpanes:bar_flat",}, @@ -32,36 +32,36 @@ doors.register("door_iron_bar", {  -- Protected glass doors  doors.register("door_glass_protected", { -                tiles = {"doors_door_glass.png"}, -                description = "Protected Glass Door", -                protected = true, -                inventory_image = "doors_item_glass.png^(default_key.png^[transformR180FX)", -                groups = {cracky=3, oddly_breakable_by_hand=3}, -                sounds = default.node_sound_glass_defaults(), -                sound_open = "doors_glass_door_open", -                sound_close = "doors_glass_door_close", -                recipe = { -                        {"default:glass", "default:glass", ""}, -                        {"default:glass", "default:glass", "default:steel_ingot"}, -                        {"default:glass", "default:glass", ""}, -                } +	tiles = {"doors_door_glass.png"}, +	description = "Protected Glass Door", +	protected = true, +	inventory_image = "doors_item_glass.png^(default_key.png^[transformR180FX)", +	groups = {cracky = 3, oddly_breakable_by_hand = 3}, +	sound_open = "doors_glass_door_open", +	sound_close = "doors_glass_door_close", +	sounds = default.node_sound_glass_defaults(), +	recipe = { +		{"default:glass", "default:glass", ""}, +		{"default:glass", "default:glass", "default:steel_ingot"}, +		{"default:glass", "default:glass", ""}, +	}  })  doors.register("door_obsidian_glass_protected", { -                tiles = {"doors_door_obsidian_glass.png"}, -                description = "Protected Obsidian Glass Door", -                protected = true, -                inventory_image = "doors_item_obsidian_glass.png^(default_key.png^[transformR180FX)", -                groups = {cracky=3}, -                sounds = default.node_sound_glass_defaults(), -                sound_open = "doors_glass_door_open", -                sound_close = "doors_glass_door_close", -                recipe = { -                        {"default:obsidian_glass", "default:obsidian_glass", ""}, -                        {"default:obsidian_glass", "default:obsidian_glass", "default:steel_ingot"}, -                        {"default:obsidian_glass", "default:obsidian_glass", ""}, -                }, +	tiles = {"doors_door_obsidian_glass.png"}, +	description = "Protected Obsidian Glass Door", +	protected = true, +	inventory_image = "doors_item_obsidian_glass.png^(default_key.png^[transformR180FX)", +	groups = {cracky = 3}, +	sound_open = "doors_glass_door_open", +	sound_close = "doors_glass_door_close", +	sounds = default.node_sound_glass_defaults(), +	recipe = { +		{"default:obsidian_glass", "default:obsidian_glass", ""}, +		{"default:obsidian_glass", "default:obsidian_glass", "default:steel_ingot"}, +		{"default:obsidian_glass", "default:obsidian_glass", ""}, +	},  }) @@ -90,10 +90,10 @@ if minetest.get_modpath("moreblocks") then  		tiles = {{ name = "minetest_errata_door_clean_glass.png", backface_culling = false }},  		description = "Clean Glass Door",  		inventory_image = "minetest_errata_door_clean_glass_item.png", -		sound_open = "minetest_errata_door_clean_glass_open", -		sound_close = "minetest_errata_door_clean_glass_close", -		sounds = metal_sounds, -		groups = { snappy = 2, bendy = 1, cracky = 1 }, +		sound_open = "doors_glass_door_open", +		sound_close = "doors_glass_door_close", +		sounds = default.node_sound_glass_defaults(), +		groups = {snappy = 2, bendy = 1, cracky = 1},  		recipe = {  			{"moreblocks:clean_glass","moreblocks:clean_glass",""},  			{"moreblocks:clean_glass","moreblocks:clean_glass",""}, @@ -105,10 +105,10 @@ if minetest.get_modpath("moreblocks") then  		tiles = {{ name = "minetest_errata_door_coal_glass.png", backface_culling = false }},  		description = "Coal Glass Door",  		inventory_image = "minetest_errata_door_coal_glass_item.png", -		sound_open = "minetest_errata_door_coal_glass_open", -		sound_close = "minetest_errata_door_coal_glass_close", -		sounds = metal_sounds, -		groups = { snappy = 2, bendy = 1, cracky = 1 }, +		sound_open = "doors_glass_door_open", +		sound_close = "doors_glass_door_close", +		sounds = default.node_sound_glass_defaults(), +		groups = {snappy = 2, bendy = 1, cracky = 1},  		recipe = {  			{"moreblocks:coal_glass","moreblocks:coal_glass",""},  			{"moreblocks:coal_glass","moreblocks:coal_glass",""}, @@ -120,10 +120,10 @@ if minetest.get_modpath("moreblocks") then  		tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},  		description = "Iron Glass Door",  		inventory_image = "minetest_errata_door_iron_glass_item.png", -		sound_open = "minetest_errata_door_iron_glass_open", -		sound_close = "minetest_errata_door_iron_glass_close", -		sounds = metal_sounds, -		groups = { snappy = 2, bendy = 1, cracky = 1 }, +		sound_open = "doors_glass_door_open", +		sound_close = "doors_glass_door_close", +		sounds = default.node_sound_glass_defaults(), +		groups = {snappy = 2, bendy = 1, cracky = 1},  		recipe = {  			{"moreblocks:iron_glass","moreblocks:iron_glass",""},  			{"moreblocks:iron_glass","moreblocks:iron_glass",""}, @@ -131,17 +131,17 @@ if minetest.get_modpath("moreblocks") then  		}  	}) -	-- protected iron door +	-- protected iron glass door  	doors.register("door_iron_glass_protected", {  		tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }},  		description = "Protected Iron Glass Door",  		protected = true,  		inventory_image = "minetest_errata_door_iron_glass_item.png^(default_key.png^[transformR180FX)", -		sound_open = "minetest_errata_door_iron_glass_open", -		sound_close = "minetest_errata_door_iron_glass_close", -		sounds = metal_sounds, -		groups = { snappy = 2, bendy = 1, cracky = 1 }, +		sound_open = "doors_glass_door_open", +		sound_close = "doors_glass_door_close", +		sounds = default.node_sound_glass_defaults(), +		groups = {snappy = 2, bendy = 1, cracky = 1},  		recipe = {  			{"moreblocks:iron_glass","moreblocks:iron_glass",""},  			{"moreblocks:iron_glass","moreblocks:iron_glass","default:steel_ingot"}, | 
